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Sim vs Arcade: Madden Debate

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Old 05-14-2013, 05:09 PM   #41
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Re: Sim vs Arcade: Madden Debate

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Originally Posted by sgibs7
no, it doesn't. There is a lot more I would like to see......
i think millions second that motion. like that video we was supposed to see yesterday , just a small example but an example still. on top of hundreds of other things so many would like to see happen. with this title.
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Old 05-14-2013, 05:13 PM   #42
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Re: Sim vs Arcade: Madden Debate

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Originally Posted by Only1LT
I got you, but I'm not sure if you got me.

I was speaking specifically about the movement of the players and the animations. Having total control over strategy is something I'm fine with.

Many people are against having animations that force them to lose control, however without them you can never simulate deceleration, proper changes of direction, loss of balance, momentum, etc.

Those are things that Tiburon refuses to implement because they fear that the tourney crowd that they cater to will not stand for it. That's why the game moves like it's not of this world.
ya I want total control over the players as well. If everytihng you mentioned is added in (simulation part) than i wouldnt be able to do a lot of things, but I want the option to at least try.

Maybe my guy tears a knee in the process, but give me the option to at least try.

Pretty bold of you to assume. Tourney crowd is small.
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Old 05-14-2013, 05:14 PM   #43
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Originally Posted by Baughn3
Has there ever been a defensive play in the NFL where the defense didn't rush 1 single person and had everyone playing a hook zone?

If not (and there hasn't been), what exactly would you be simulating by doing that?

And can't you already do this in Madden with defensive hot routes, if you have enough time?
In fairness - there are men who revolutionized playcalling staples like the motion offense which was once historically a refreshing act but is now a household chore.

Simulation has its boundaries.

NFL draws those boundaries first and Madden can then implement the new and old into their own product.

A Sim enviornment can allow for the user to coach their team however they please so long as the real life risk:reward factors are infered on the possible outcomes that may unfold from user-defined actions and decision making, good or bad.

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Old 05-14-2013, 05:14 PM   #44
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Re: Sim vs Arcade: Madden Debate

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Originally Posted by howboutdat
i think millions second that motion. like that video we was supposed to see yesterday , just a small example but an example still. on top of hundreds of other things so many would like to see happen. with this title.
you miss quoted me.


you forgot, but I still love it.
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Old 05-14-2013, 05:20 PM   #45
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Re: Sim vs Arcade: Madden Debate

Quote:
Originally Posted by sgibs7
ya I want total control over the players as well. If everytihng you mentioned is added in (simulation part) than i wouldnt be able to do a lot of things, but I want the option to at least try.

Maybe my guy tears a knee in the process, but give me the option to at least try.

Pretty bold of you to assume. Tourney crowd is small.
Where did I say that the tourney crowd is small. I said that EA/Tiburon caters to the tourney crowd. I would think that the people you cater to wouldn't be a small segment.

You can try, but you will lose control if it's realistic. You can try and cut too quickly, but if you lose your balance, then what? You watch an animation play out where you fall. Or you watch an animation where you grab your knee cause you tore your ACL. Either way, you will need to watch an animation that takes away control in order to play out a realistic set of consequences.

You can not be totally in control and still have a simulation any more than you can take a hairpin turn in Gran Turismo at 250mph and not slam into a wall.
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Old 05-14-2013, 05:24 PM   #46
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Re: Sim vs Arcade: Madden Debate

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Originally Posted by Only1LT
Where did I say that the tourney crowd is small. I said that EA/Tiburon caters to the tourney crowd. I would think that the people you cater to wouldn't be a small segment.

You can try, but you will lose control if it's realistic. You can try and cut too quickly, but if you lose your balance, then what? You watch an animation play out where you fall. Or you watch an animation where you grab your knee cause you tore your ACL. Either way, you will need to watch an animation that takes away control in order to play out a realistic set of consequences.

You can not be totally in control and still have a simulation any more than you can take a hairpin turn in Gran Turismo at 250mph and not slam into a wall.
I cater to people that love Madden and want Tips to improve their game. Part of that crowd is certainly the Tourney Crowd.

Whatever is realistic is fine by me, but make sure control is there.
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Old 05-14-2013, 05:25 PM   #47
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Re: Sim vs Arcade: Madden Debate

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Originally Posted by sgibs7
you miss quoted me.


you forgot, but I still love it.
not really miss quoted, just left off the one part that i didnt think millions really agreed with .so millions agree with 50% of what u said . now i know the next statement is , well it sold millions so i guess they do agree. totally false assumption. many had high hopes madden would be better and returned it within a month of playing it. while many many others only continue to play it because its the ONLY option we have in order to play a nfl based game with the players we want to use. Thats not loving it , thats being stuck without an option. just to clarify , the sales numbers dont show the truth of peoples happiness with this game. check any forum about it , ull see how much people love it.
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Old 05-14-2013, 05:28 PM   #48
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Re: Sim vs Arcade: Madden Debate

Quote:
Originally Posted by howboutdat
not really miss quoted, just left off the one part that i didnt think millions really agreed with .so millions agree with 50% of what u said . now i know the next statement is , well it sold millions so i guess they do agree. totally false assumption. many had high hopes madden would be better and returned it within a month of playing it. while many many others only continue to play it because its the ONLY option we have in order to play a nfl based game with the players we want to use. Thats not loving it , thats being stuck without an option. just to clarify , the sales numbers dont show the truth of peoples happiness with this game. check any forum about it , ull see how much people love it.
I agree about the forums not liking it much, but what about the millions of people who don't post on forums and buy the game.
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