Com vs Com sliders - Operation Sports Forums

Com vs Com sliders

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • johnriii
    Pro
    • Jul 2003
    • 528

    #16
    Re: Com vs Com sliders

    CUBS 2 9 3
    PIRATES 5 13 0

    no adjustments on sliders at all, and this game was pretty balanced. AI didn't pull any stupid moves, thank goodness. Zambrano pitched 5.2 inn with 4ks and 3 walks. AI mgr pulled him for a pinch hitter.Pirates Neil Walker hit a homer off marshall in the 7th to break a 2-2 tie, barely clearing the wall down into the left field bleachers. overall, I like what I see, however, in the three games with these sliders, I've seen 7 triples, three of those by tyler colvin! what would I adjust to stop that? outfielder run speed? I'm gonna run a few more with these settings to see what trends are happening. 9 strikeouts (including a called third strike for Meek to end the game) and 6 walks between the teams.

    Comment

    • randogu
      Rookie
      • Sep 2003
      • 386

      #17
      Re: Com vs Com sliders

      Originally posted by johnriii
      I will be posting stats from a game I ran with Holy grail sliders in this forum (two small differences). so far, I liked what I saw from them, but i wonder if contact is up too high. EXACTLY what does contact do? raising it makes for more hits, or just more contact?


      I'm pretty sure it controls bat on ball contact which would have a possible side effect of more hits.

      Comment

      • johnriii
        Pro
        • Jul 2003
        • 528

        #18
        Re: Com vs Com sliders

        Originally posted by randogu
        I'm pretty sure it controls bat on ball contact which would have a possible side effect of more hits.
        yeah, I've run a few more games since my last post, without any changes, and I believe I'm getting realistic hit results per teams. I will post stats from my last game later, but it looks like I've found the perfect set, IMO.

        Comment

        • kingdevin
          MVP
          • Mar 2005
          • 1110

          #19
          Re: Com vs Com sliders

          is there any way to alter cam angles when watching cpu v cpu

          Comment

          • kingdevin
            MVP
            • Mar 2005
            • 1110

            #20
            Re: Com vs Com sliders

            Originally posted by johnriii
            yeah, I've run a few more games since my last post, without any changes, and I believe I'm getting realistic hit results per teams. I will post stats from my last game later, but it looks like I've found the perfect set, IMO.
            So which slider set have you decided was best suited for you? Have you made any additional tweeks? I am thinking about getting the game for CPU v CPU pyrposes.

            Comment

            • randogu
              Rookie
              • Sep 2003
              • 386

              #21
              Re: Com vs Com sliders

              Originally posted by kingdevin
              is there any way to alter cam angles when watching cpu v cpu
              Take control of a team and then the CAMERA SETTINGS section should be available. Once you have the settings where you want them CHOOSE SIDES back to cpu v cpu and you should be good to go.

              Comment

              • johnriii
                Pro
                • Jul 2003
                • 528

                #22
                Re: Com vs Com sliders

                Originally posted by kingdevin
                So which slider set have you decided was best suited for you? Have you made any additional tweeks? I am thinking about getting the game for CPU v CPU pyrposes.
                kingdevin,
                I have made changes to the power setting, and pitching. I'm running late for work, but I will post my changes and box scores from 3-4 games with my new settings sometime over the weekend. I didn't think anyone really cared about cpu vs cpu, so I stopped posting. all in all, I love the different varieties of games I'm getting, and things that happen in this game actually happen in real baseball. more on this in a couple of days.

                Comment

                • johnriii
                  Pro
                  • Jul 2003
                  • 528

                  #23
                  Re: Com vs Com sliders

                  here is the slider set I'm using now. all are CPU only, since this is CPU VS CPU.

                  batting contact 40
                  batting power 75
                  bunt contact 50
                  bunt sucess 50

                  AI Pitch speed 75
                  AI Pitch success 65
                  AI strike zone tendency 55
                  AI pitch break influence 50
                  Composure influence 5

                  Gather error frequency 60
                  throwing error frequency 60
                  Oufield throw speeds 60
                  infield throw speeds 50
                  Outfield run speed 25 (this may need to be upped, seeing lots of triples, IMO)
                  Infield run speed 25

                  base runner speed 50
                  hit n run tendency 75
                  sac bunt tendency 75
                  squeeze tendency 65
                  base running aggression 100
                  steal aggression 75 (not seeing enough attempts, IMO)
                  catcher arm strength 60
                  catcher arm accuracy 40


                  for the most part, these are the same as the sliders in the holy grail thread (unless they've been changed!) but power was sporadic at his original settings, even though I was getting good hit numbers, the homers were very lacking. I went four straight games without a homer from either team, so I raised it to 75. then, I had to make an adjustment to pitcher success, to kind of balance out the power surge, and it seems to have worked. A. Ramirez for the Cubs has 7 Homers in 27 games, which is a little above where I think he should be, but not completely unrealistic. Soriano has 3, and with these settings, he strikes out A LOT on pitches out of the strike zone, which is Def very realistic. also, I have turned off injuries completely until the patch comes out.

                  reply to this post if you would like to see actual box scores on a regular basis (for those of you who haven't bought the game yet...) I will post a couple of games over the next few days, and if I see interest, I will continue. if not, I will discontinue. any feedback or advice would be much appreciated.

                  Comment

                  • johnriii
                    Pro
                    • Jul 2003
                    • 528

                    #24
                    Re: Com vs Com sliders

                    Here's a 3 game series and results of CUBS VS REDS

                    REDS 0 VS CUBS 3
                    HITS REDS 7 CUBS 7
                    HRS REDS 0 CUBS 1 (COLVIN)
                    pitching
                    cubs pitchers 15 strikeouts, 3 walks
                    reds pitchers 9 strikeouts, 6 walks

                    REDS 1 CUBS 2 (14 inns)
                    HITS REDS 10 CUBS 11
                    HRS REDS 1 (votto) CUBS 0
                    pitching
                    Cubs pitchers 12 strikeouts 1 walk
                    Reds pitchers 14 strikeouts 6 walks

                    REDS 6 CUBS 7
                    HITS REDS 14 CUBS 9
                    HRS REDS (b,phillips) CUBS 3 (pena, soto, soriano)
                    pitching
                    Cubs pitchers 12 strikeouts, 0 walks
                    Reds pitchers 6 strikeouts 3 walks


                    My biggest dilemma is do i up the power slider, and risk a homer fest. I'm also getting way too many strikeouts, so either pitch success should come down, or contact should go up. I'm leaning to the former, that may solve the lack of power problem as well. or maybe I'm just watching too much sportscenter, and the power numbers are fine. I will post once more this week, depending on feedback from others.

                    Comment

                    • randogu
                      Rookie
                      • Sep 2003
                      • 386

                      #25
                      Re: Com vs Com sliders

                      Originally posted by johnriii

                      My biggest dilemma is do i up the power slider, and risk a homer fest. I'm also getting way too many strikeouts, so either pitch success should come down, or contact should go up. I'm leaning to the former, that may solve the lack of power problem as well. or maybe I'm just watching too much sportscenter, and the power numbers are fine. I will post once more this week, depending on feedback from others.
                      I think if you up the POWER slider then you're going to have to bring the OUTFIELDER SPEED slider along for the ride. The higher you go on POWER, the more truly hard hit gappers you'll see and the more exposed the outfielders inability to cut things off becomes.

                      This thread makes a very good case for higher outfielder speeds and is worth a quick read through for CPUvCPU guys as well.

                      http://www.operationsports.com/forum...50-higher.html

                      As for strike outs, another way to go about it is to lower PITCH BREAK INFLUENCE. The slider effects how fooled the batter gets by breaking balls and changes in speed, potentially having a great effect on K's.

                      The thing that stands out to me about this is that it can have this great effect on strike outs while having no direct effect on weather or not a pitcher successfully executed his pitch (PITCH SUCCESS), nor to some degree the batter executing his swing(CONTACT).

                      You keep lowering PITCH SUCCESS and I think all you really end up telling the game is to have the pitcher fail at executing his intended pitch 8 out of 10 times, or whatever its set at. That excessive failure could lead to less strikeouts, but probably leads to increased offense, rattled pitchers, extended innings etc as well.

                      Comment

                      • johnriii
                        Pro
                        • Jul 2003
                        • 528

                        #26
                        Re: Com vs Com sliders

                        Originally posted by randogu
                        I think if you up the POWER slider then you're going to have to bring the OUTFIELDER SPEED slider along for the ride. The higher you go on POWER, the more truly hard hit gappers you'll see and the more exposed the outfielders inability to cut things off becomes.

                        This thread makes a very good case for higher outfielder speeds and is worth a quick read through for CPUvCPU guys as well.

                        http://www.operationsports.com/forum...50-higher.html

                        As for strike outs, another way to go about it is to lower PITCH BREAK INFLUENCE. The slider effects how fooled the batter gets by breaking balls and changes in speed, potentially having a great effect on K's.

                        The thing that stands out to me about this is that it can have this great effect on strike outs while having no direct effect on weather or not a pitcher successfully executed his pitch (PITCH SUCCESS), nor to some degree the batter executing his swing(CONTACT).

                        You keep lowering PITCH SUCCESS and I think all you really end up telling the game is to have the pitcher fail at executing his intended pitch 8 out of 10 times, or whatever its set at. That excessive failure could lead to less strikeouts, but probably leads to increased offense, rattled pitchers, extended innings etc as well.
                        I think these are very good points, I never considered break influence in regards to the high strikeout numbers. I'm about to start a new franchise with the Royals...and I will include a lowering of pitch break influence, and a boost to the outfielders speed to 50. I will post a few games and the slider settings either tomorrow or sunday. and WHEN is that dang patch coming out?

                        Comment

                        • Lupus11
                          Rookie
                          • Apr 2011
                          • 77

                          #27
                          Re: Com vs Com sliders

                          Hi,

                          This is my first post but I have been lurking for a while looking for good cpu vs cpu sliders, so thanks to everyone who has contributed.

                          Like others the problem I have had is trying to get the right balance between pitching and batting, trying to find the right balance between numbers of strikeouts, walks and hits has been frustrating, but after some experimentation with fielder speeds and other tweaks of johnriii's slider set (above), I think I've got fairly close to realism in the crucial stats.

                          Earlier today I had a look at the team stats on the MLB website, and the team stats I think are the most important are as follows:

                          Hits : 7 to 10 per game
                          Ks : 5.2 to 8.6 per game
                          Runs : 2.9 to 5.4 per game
                          Avg : .214 to .295
                          ERA : 2.53 to 5.19

                          (Most teams have now played about 20 games)

                          These numbers are for the top and bottom ranked teams in each category, not combined numbers for both teams per game.

                          I've managed to get into these ranges during several test games, but will now run a full postseason with my slider settings so as to get a decent number of games and have some interest in the actual results rather than just the stats. I won't make any changes to my sliders at least until the first round is complete, so I'll have between 12 and 20 games' worth of stats. I'll post as and when each round is complete, so hopefully this time next week.

                          Ok, my sliders are similar to johnriii's, changes in red. New changes in blue. Pitch success and fielder speeds the most important changes. Trying to find the right balance between batting and pitching led to either too many strikeouts or a hit fest. Higher fielder speeds mean your team plays defense, rather than relying on your pitcher alone. Hope this helps.

                          batting contact 40
                          batting power 80
                          bunt contact 50
                          bunt sucess 50

                          AI Pitch speed 50
                          AI Pitch success 60
                          AI strike zone tendency 50
                          AI pitch break influence 40
                          Composure influence 5

                          Gather error frequency 55
                          throwing error frequency 60
                          Oufield throw speeds 70
                          infield throw speeds 50
                          Outfield run speed 85
                          Infield run speed 85


                          base runner speed 50
                          hit n run tendency 75
                          sac bunt tendency 75
                          squeeze tendency 65
                          base running aggression 100
                          steal aggression 85
                          catcher arm strength 60
                          catcher arm accuracy 40

                          The increase in fielder speed seems to be most crucial, particularly the infielders who now seem to play defense rather than just get lucky and be in 'right' place for stopping ground balls. I have been seeing realistic numbers of doubles, triples and homers; errors seem to be occuring at a realistic number, there are steal attempts (this may need adjusting upwards), and generally there's a bit of everything happening, and the good players are producing. Ok, thanks again to everyone who has done so much work with sliders, I wouldn't have had a clue where to start.

                          The play-offs I am running are based on Fox Sports preseason Power Rankings, so it's:


                          NL
                          Phillies 1-3 Reds
                          Giants 1-3 Braves*

                          AL
                          Red Sox 3-0 Twins
                          Rangers 3-1 Yankees*

                          *wildcard

                          NLCS
                          Braves 4-1 Reds

                          ALCS
                          Red Sox 2-4 Rangers


                          WS
                          Braves 4-3 Rangers

                          Last edited by Lupus11; 07-17-2011, 05:09 AM.

                          Comment

                          • johnriii
                            Pro
                            • Jul 2003
                            • 528

                            #28
                            Re: Com vs Com sliders

                            Originally posted by Lupus11
                            Hi,

                            This is my first post but I have been lurking for a while looking for good cpu vs cpu sliders, so thanks to everyone who has contributed.

                            Like others the problem I have had is trying to get the right balance between pitching and batting, trying to find the right balance between numbers of strikeouts, walks and hits has been frustrating, but after some experimentation with fielder speeds and other tweaks of johnriii's slider set (above), I think I've got fairly close to realism in the crucial stats.

                            Earlier today I had a look at the team stats on the MLB website, and the team stats I think are the most important are as follows:

                            Hits : 7 to 10 per game
                            Ks : 5.2 to 8.6 per game
                            Runs : 2.9 to 5.4 per game
                            Avg : .214 to .295
                            ERA : 2.53 to 5.19

                            (Most teams have now played about 20 games)

                            These numbers are for the top and bottom ranked teams in each category, not combined numbers for both teams per game.

                            I've managed to get into these ranges during several test games, but will now run a full postseason with my slider settings so as to get a decent number of games and have some interest in the actual results rather than just the stats. I won't make any changes to my sliders at least until the first round is complete, so I'll have between 12 and 20 games' worth of stats. I'll post as and when each round is complete, so hopefully this time next week.

                            Ok, my sliders are similar to johnriii's, changes in red:

                            batting contact 35
                            batting power 75
                            bunt contact 50
                            bunt sucess 50

                            AI Pitch speed 80
                            AI Pitch success 60
                            AI strike zone tendency 50
                            AI pitch break influence 40
                            Composure influence 5

                            Gather error frequency 55
                            throwing error frequency 55
                            Oufield throw speeds 70
                            infield throw speeds 50
                            Outfield run speed 50
                            Infield run speed 60

                            base runner speed 50
                            hit n run tendency 75
                            sac bunt tendency 75
                            squeeze tendency 65
                            base running aggression 100
                            steal aggression 85
                            catcher arm strength 60
                            catcher arm accuracy 40

                            The increase in fielder speed seems to be most crucial, particularly the infielders who now seem to play defense rather than just get lucky and be in 'right' place for stopping ground balls. I have been seeing realistic numbers of doubles, triples and homers; errors seem to be occuring at a realistic number, there are steal attempts (this may need adjusting upwards), and generally there's a bit of everything happening, and the good players are producing. Ok, thanks again to everyone who has done so much work with sliders, I wouldn't have had a clue where to start.

                            The play-offs I am running are based on Fox Sports preseason Power Rankings, so it's:


                            NL
                            Phillies vs Reds
                            Giants vs Braves*

                            AL
                            Red Sox vs Twins
                            Rangers vs Yankees*

                            *wildcard

                            looking forward to seeing your results, and I have lowered my contact down to 35, I was still seeing way too many hits. your pitch speed is a bit high, IMO, but it shouldn't really matter to the CPU. for my taste, too many homers are going to the opposite field, so I was thinking of actually lowering that slider...I will be posting my results from a couple games tonight.

                            Comment

                            • johnriii
                              Pro
                              • Jul 2003
                              • 528

                              #29
                              Re: Com vs Com sliders

                              well, here are results from two games with the Lupus11 settings. BTW, I have taken the liberty of creating the top Royals prospects, since Moustakas' last name was an option, as well as Hosmer. funny thing though, the last name Montgomery was not...hmmm. No, I didn't create the next Ken Griffey jr, both of them are 76 contact, 81 power, and Hosmer is an above average fielder. anyway, here are the results.

                              Royals 2 tigers 1
                              8 hits per team, 0 homers, 5 strikeouts for tigers pitchers, 8 strikeouts for royals pitchers. tigers pitchers walked 3, royals 2. all in all, not bad.

                              Royals 11 twins 8
                              Royals 16 hits (1 homer, pena) twins 14 hits (0 homers) twins pitchers SO 10, walked 6, royals pitchers SO 9, walked 7
                              completely different than the first game with the tigers, but still, only 1 homer in two games. I will run a few more with no changes to see if the power outage is still in place, then I will probably up that by increments of five. Morneau hit two warning track shots in this game, and Pena hit his to the opposite field, barely over the right field wall. I am very pleased with the apparent drop in strikeouts from what I was getting before, but now the walks are doubled. I will also keep track of that over the next few games to see if that can be tweaked.

                              Comment

                              • Lupus11
                                Rookie
                                • Apr 2011
                                • 77

                                #30
                                Re: Com vs Com sliders

                                Hi,

                                Six games into the play-off series I have had nine HRs with these sliders. The average number of runs per team is exactly 4 per game, hits are averaging 8.6 per team, and Ks are averaging 9.1 per team per game, which seems largely due to the Twins being overwhelmed by the Red Sox. The batting average for all teams is standing at .257 so far. So compared to the season stats so far it's pretty good, the Ks are slightly high, but we'll see how it goes over the course of the playoffs.

                                The first game I played was a 5-0 win for the Reds over the Phillies (only 2 hits), unfortunately I 'quit' before the game had finished doing its thing, and lost the game. The re-match went the same way, but the final score was 10-2 to the Reds (11 hits to 9, and 3 ks to 8) Phillips and Gomes hit homers for the Reds. Both teams had 7 singles and 2 doubles, and the Reds had 1 stolen base.

                                The Reds won game two easily 9-2 with 13 hits to 6 for Philly. The Ks were Reds 9-13 Phillies. Rolen and Bruce hit HRs for Cincy. No errors in the series

                                Boston beat Minnesota 4-1 in game one, with 11 hits to the Twins' 6. each team had 1 error. The Sox had 13 ks, Twins had 7, and Boston were 1 for 2 on steal attempts. Crawford hit a homer for Boston, who also recorded 9 singles and 1 double. Only 6 singles for the Twins.

                                Game two was an easy 9-1 win for Boston, but on just 8 hits compared to the Twins' 9. Minn had one error. Gonzalez homered twice and Youkilis once. Boston had 2 singles, 3 doubles, Minn had 9 singles and one steal. Ks were 15 to 7 in Boston's favor.

                                Atlanta are one up on SF after a 5-4 victory. 10 hits each team, one error by SF. Gonzales homered for the Braves, Sanchez for the Giants. The Braves had 6 singles, 2 doubles and 1 triple, SF had 8 singles and 1 double. Braves were 0/1 on steal attempts. Braves had 9 Ks, SF had 8.

                                The Rangers lead the series after a 1-0 victory over the Yankees. Texas had 6 hits: 3 singles, 2 doubles and 1 triple. NY had 5 hits: 4 singles, 1 double. Ranger committed 2 errors, Yankees 0. Texas had 10 Ks, NY had 7. No steal attempts.

                                Strikeouts are a little above MLB average, but most other stats seem pretty good. May have to up steal aggression. Also, might lower 'pitch success' and up 'infielder speed', both by 5, and possibly 'outfielder speed' too. Just need to drop number of Ks in favor of groundball outs. But will continue with these sliders for first round.

                                BBs are averaging out at 2.25 each team per game. The current MLB low for BBs is 2.45 per game (Orioles) and the high is 4.18 (Rockies). BBs have varied quite a bit so far, but really need more games to see how this works out..

                                Thanks.
                                Last edited by Lupus11; 04-26-2011, 05:59 AM. Reason: Forgot BBs stats...

                                Comment

                                Working...