Com vs Com sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • johnriii
    Pro
    • Jul 2003
    • 528

    #61
    Re: Com vs Com sliders

    Originally posted by Lupus11
    I've now run 4 games with the sliders as in the above post, including two games in the ALCS.

    Runs : 2.12 each team per game
    Hits : 7
    Ks : 8.25
    BBs : 2.75
    Avg : .214

    Only two homers in four games. The increase in pitch success from 55 to 60 has led the games to be dominated by pitching. In game 6 of the ALCS the Ranger won 1-0 over the Red Sox, scoring the winning run in the bottom of the 9th. Ranger take the series 4-2.

    Hits : Red Sox 3, Rangers 4
    Ks : Red Sox 7, Rangers 5
    BBs : Red Sox 0, Rangers 1
    SBs : Red Sox 0/2, Rangers 0/0
    Avg : Red Sox .107, Rangers .148

    C.J. Wilson pitched a complete game for Texas, Matsuzaka gave up only 2 hits in 8 full innings, but hit Borbon to start off the 9th. Kinsler then doubled, before Andrus singled and Borbon scored from 3rd. I think I'll either move contact up to 40 or drop pitch success back down to 55. Frustrating.

    At the moment I'd like to see how you get on with your sliders, otherwise I'll probably stick with the ones I have on page 3 of the thread, the only 'problems' with those were high-ish BBs, but still within MLB range, and possibly low HRs. I'll run a few games with those sliders but with power and pitch speed @80 which will hopefully give that little extra boost to the HRs to get them up to realistic numbers.
    I don't have any stats to post right now, but with contact at 40 and power at 85, the Royals seem to be dominating. I've run four games with those stats, and while balls are not flying out of the yard like crazy, the scores are high, and lopsided. the royals are 3-1 in those games, but the games they won, were 9-2, 13-3 and 8-1. in those three games, they only hit 3 homers. pitch success is at 65, I think. break influence definately has something to do with the strikeouts, I haven't seen more than 10 since I lowered it. and last but not least, Eric Hosmer homered to deep right field off CC Sabathia in the first inning of a game. earlier this week. I was so impressed it watched the replay 6 times. running a game now, I will post it IF i don't fall asleep before its done...

    Comment

    • Lupus11
      Rookie
      • Apr 2011
      • 77

      #62
      Re: Com vs Com sliders

      Originally posted by johnriii
      I don't have any stats to post right now, but with contact at 40 and power at 85, the Royals seem to be dominating. I've run four games with those stats, and while balls are not flying out of the yard like crazy, the scores are high, and lopsided. the royals are 3-1 in those games, but the games they won, were 9-2, 13-3 and 8-1. in those three games, they only hit 3 homers. pitch success is at 65, I think. break influence definately has something to do with the strikeouts, I haven't seen more than 10 since I lowered it. and last but not least, Eric Hosmer homered to deep right field off CC Sabathia in the first inning of a game. earlier this week. I was so impressed it watched the replay 6 times. running a game now, I will post it IF i don't fall asleep before its done...
      You might like to try these sliders, the changes to the last ones you posted are in red:

      Batting contact 40
      batting power 80
      bunt contact 50
      bunt success 50

      pitch speed 50
      pitch success 60
      strike zone tendency 50
      break influence 35
      composure 5

      gather error freq 55
      throwing error freq 60
      OF throw speed 70
      IF throw speed 50
      OF run speed 85
      IF run speed 85

      runner speed 50
      hit and run 75
      sac bunt 75
      squeeze 65
      agression 100
      steal aggression 85
      catcher arm strength 60
      catcher arm acc 40

      I noticed that the stats for the two games you posted were pretty close to ideal, but maybe the hits were a little high. I looked back on the stats I had posted for pitch speed @50 and power @75, too many strikeouts and not enough homers. What you said about lowering break influence made sense (I have been using @40 since I started the playoffs), so I dropped it further to 35 to lower Ks, and upped the fielder speeds up to 85 to try and keep hits down. I kept pitch speed @50 and power @80 because you seemed to be getting decent HRs.

      I've only run one game, Red Sox vs Yankees, the Yanks won 5-2:

      Hits : Red Sox 8, Yankees 8
      Ks : Red Sox 10, Yankees 8
      BBs : Red Sox 0, Yankees 3

      Youkilis and Ortiz homered for Boston; Jeter, Granderson and Teixeira for New York. The adjustments seemed to make sense, I'll run the WS tomorrow with these. I think the balance between pitch success and break influence is about right, power is high enough for HRs and the fielder speeds keep the defense tight without stopping extra base hits (NYY had 2 doubles). Of course the Sox and Yanks are two of the better hitting teams on the game, but we'll see...
      Last edited by Lupus11; 05-13-2011, 08:20 PM.

      Comment

      • Lupus11
        Rookie
        • Apr 2011
        • 77

        #63
        Re: Com vs Com sliders

        Ok, using the sliders mentioned in the above post, the World Series is underway. The stats are interesting, the only real issue seems to be high-ish BBs, and possibly the pitch to strike ratio.

        Game One was a 5-2 victory for the Rangers over the Braves.

        Hits : Braves 4, Rangers 12
        Ks : Braves 7, Rangers 2
        BBs : Braves 3, Rangers 6
        SBs : Braves 0/0, Rangers 1/2
        Avg : Braves .133, Rangers .342

        A fairly dominant win for the Rangers, who went hit crazy early and led by 4-0 after 3 innings. Uggla (again!) hit a 2 run shot in the 4th. It was 5-2 after 5 innings and both teams were shut down from that point. Braves had just 3 singles to go with the HR; Rangers had 9 singles and 3 doubles. One error on the Braves. Uggla's was the only homer.

        Game Two was a 6-3 come from behind effort for the Braves.

        Hits : Braves 11, Rangers 10
        Ks : Braves 9, Rangers 7
        BBs : Braves 0, Rangers 6
        SBs : Braves 0/0, Rangers 1/2
        Avg : Braves .305, Rangers .285

        Trailing 3-1 after 4 innings the Braves took control in the 5th. Jones and McCann homered to help score 4 runs. Heyward went yard in the 9th to give the Braves their 3 run lead. Braves had 6 singles and 2 doubles; Rangers had 8 singles and 2 doubles.

        Game Three saw the Rangers regain control of the series with a tight 6-3 win in Atlanta.

        Hits : Rangers 9, Braves 9
        Ks : Rangers 13, Braves 7
        BBs : Rangers 4, Braves 3
        SBs : Rangers 1/2, Braves 0/0
        Avg : Rangers .264, Braves .264

        The game was tied at 3-3 after 7 innings, the Rangers blew the game open with 3 runs in the top of the 8th. Kinsler and Cruz scored the Rangers' first HRs of the series while Heyward hit his second of the series for the Braves.

        Game Four went to extra innings and saw the Braves prevail 6-4.

        Hits : Rangers 11, Braves 6
        Ks : Rangers 5, Braves 7
        BBs : Rangers 7, Braves 3
        SBs : Rangers 0/0, Braves 0/1
        Avg : Rangers .314, Braves .181

        Going into the bottom of the 9th the Braves trailed 4-2 having just 2 hits including another homer by that man Uggla. The Braves could have won in regulation but left men on bases in the 9th. The Rangers didn't come close to scoring in the 10th, the Braves loaded the bases. Uggla crossed home plate for the decisive run.

        Game Five another close game won by the Braves 5-3 for a 3-2 series lead.

        Hits : Rangers 10, Braves 5
        Ks : Rangers 8, Braves 7
        BBs : Rangers 2, Braves 4
        SBs : Rangers 2/3, Braves 1/1
        Avg : Rangers .270, Braves .192

        The Rangers tied the score at 3-3 in the top of the 7th, Gonzalez hit a 2 run homer to break the deadlock. Rangers had 8 singles and 1 triple to go with a Cruz HR; Braves had just 4 singles to go with Gonzalez's HR.

        Game Six was something of a classic as the Rangers won 2-1 after 12 innings.

        Hits : Braves 8, Rangers 12
        Ks : Braves 6, Rangers 12
        BBs : Braves 5, Rangers 2
        SBs : Braves 1/2, Rangers 0/0
        Avg : Braves .181, Rangers .300

        The Rangers took a 1-0 lead in the bottom of the 5th, and Colby Lewis was on the verge of a shutout until Hinske hit a 2 out homer in the 9th. The Braves had 7 singles to go with the HR; Rangers had 10 singles and 2 doubles. Good to see a low scoring game, and some dominant pitching.

        Series tied 3-3.

        The Rangers have continually outhit the Braves throughout the series, but the Braves have taken advantage of all the BBs and have gone yard 8 times to the Rangers' 3. The Braves' pitching has been solid. The series moves back to Texas. To this point the games have been very similar, both teams MLB 2K11 rating are mid 80s for both batting and pitching as well as overall, so I guess a series should fairly tight. It would be interesting to see how these sliders fair in an obvious mismatch, especially if a power hitting team faced a weak pitching staff. I've never been a Braves fan, but I'm rooting for them to win this series; they've pitched well throughout the playoffs, hit with power at the crucial moments and that man Dan Uggla has kept the HR count up regardless of sliders. Chipper Jones has been pretty clutch, coming through with big hits when needed. Ok, onwards.

        The sliders are providing good stats for runs, hits, Ks and batting average. So far 8 homers in 4 games matches the MLB average over recent seasons. BBs are a little high and the ball to strike ratio hasn't been perfect. If those are the only two issues, then I could live with it. I suspect that the only remedy would be to nudge pitch success up to 65 with fielder speeds going up to balance this out. The Rangers are hitting well, but they do on any sliders, and it is their pitching staff which is struggling with BBs, also the Rangers are struggling far more than the Braves with pitch to strike ratio. All in all a good series, a few of the BBs have been hit batters and intentional walks. But not bad so far.

        Last edited by Lupus11; 10-23-2011, 03:29 AM.

        Comment

        • Lupus11
          Rookie
          • Apr 2011
          • 77

          #64
          Re: Com vs Com sliders

          Ok, the World Series is done and dusted.

          Game Seven saw a 7-3 victory for the Braves.

          Hits : Braves 9, Rangers 12
          Ks : Braves 5, Rangers 6
          BBs : Braves 6, Rangers 5
          SBs : Braves 0/0, Rangers 0/2
          Avg : Braves .257, Rangers .342
          No errors.

          The Braves started the scoring in the top of the 2nd when Freeman hit a 2 run homer (R - Gonzalez), this was countered when Cruz hit a 2 run shot (Beltre) in the bottom half of the innings. The game remained scoreless until the 6th when each team added a run. In the top of the 7th McCann hit another 2 run shot (Jones) to give the Braves a 5-3 lead, and in the top of the 8th Gonzalez hit yet another 2 run homer (Heyward) to blow the game open. The Rangers never theatened. Braves had 5 singles and 1 double to go with the HRs; Rangers had 11 singles to go with the Cruz HR. Overall the Braves deserved the victory, throughout the playoffs they've hit with power at the right moments, they've pitched well and managed plenty of extra base hits. In the WS the Braves has 11 HRs to the Rangers' 4 HRs. The Rangers hit plenty of singles, more than the Braves in every game, but lack of extra base hits and HRs proved the difference. The sliders have been good, the stats for the series were:

          Runs : 4 each team per game
          Hits : 9.28
          Ks : 7.57
          BBs : 4
          Avg : .259

          There were 15 HRs and 4 errors in the series, and 4 extra innings.

          Runs, Ks and batting average were all ideal, hits to the high end of the range and BBs at the very top end of the range. Ultimately the ball to strike ratio wasn't too far off the MLB average of 38% @ 39.1% for the series. BBs were really the only stat that were a little off. It may be possible to lower this by increasing strike zone tendency, rather than pitch success, and then possibly adjusting fielder speeds upwards should the hits increase. The HRs work out at 2.1 per game about MLB average in recent years. Of course the Braves and Rangers are two of the better teams on the games with ratings in the mid-80s for both batting and pitching. A few more obvious mismatches might be worth trying, but as far as I can see only the number of BBs is a slight problem, again strike zone tendency might help with this possibly in combo with an increase in pitch success.
          Last edited by Lupus11; 10-23-2011, 03:04 AM.

          Comment

          • johnriii
            Pro
            • Jul 2003
            • 528

            #65
            Re: Com vs Com sliders

            Originally posted by Lupus11
            Ok, the World Series is done and dusted.

            Game Seven saw a 7-3 victory for the Braves.

            Hits : Braves 9, Rangers 12
            Ks : Braves 5, Rangers 6
            BBs : Braves 6, Rangers 5
            SBs : Braves 0/0, Rangers 0/2
            Avg : Braves .257, Rangers .342
            No errors.

            The Braves started the scoring in the top of the 2nd when Freeman hit a 2 run homer (R - Gonzalez), this was countered when Cruz hit a 2 run shot (Beltre) in the bottom half of the innings. The game remained scoreless until the 6th when each team added a run. In the top of the 7th McCann hit another 2 run shot (Jones) to give the Braves a 5-3 lead, and in the top of the 8th Gonzalez hit yet another 2 run homer (Heyward) to blow the game open. The Rangers never theatened. Braves had 5 singles and 1 double to go with the HRs; Rangers had 11 singles to go with the Cruz HR. Overall the Braves deserved the victory, throughout the playoffs they've hit with power at the right moments, they've pitched well and managed plenty of extra base hits. In the WS the Braves has 11 HRs to the Rangers' 4 HRs. The Rangers hit plenty of singles, more than the Braves in every game, but lack of extra base hits and HRs proved the difference. The sliders have been good, the stats for the series were:

            Runs : 4 each team per game
            Hits : 9.28
            Ks : 7.57
            BBs : 4
            Avg : .259

            There were 15 HRs and 4 errors in the series, and 4 extra innings.

            Runs, Ks and batting average were all ideal, hits to the high end of the range and BBs at the very top end of the range. Ultimately the ball to strike ration wasn't too far off the MLB average of 38% @ 39.1% for the series. BBs were really the only stat that were a little off. It may be possible to lower this by increasing strike zone tendency, rather than pitch success, and then possibly adjusting fielder speeds upwards should the hits increase. The HRs work out at 2.1 per game about MLB average in recent years. Of course the Braves and Rangers are two of the better teams on the games with ratings in the mid-80s for both batting and pitching. A few more obvious mismatches might be worth trying, but as far as I can see only the number of BBs is a slight problem, again strike zone tendency might help with this possibly in combo with an increase in pitch success.
            Lupus 11,
            those look pretty good, I think I can live with BB's a bit high, but too many hits are killing me. while working last night, I wondered what would happen if for hitting and pitching, everything were back to default (50). so, I tried it, and below are my results. I didn't touch fielding or running, they are still the same as your settings above.

            ROYALS 2 CARDS 1
            Hits Royals 7 Cards 12
            SO Royals 6 Cards 3
            BB Royals 0 Cards 2
            HRS Royals (hosmer) cards 0
            zero errors

            Eric Hosmer took Carpenter deep to center in the third inning after cabrera drew a walk. no scoring in the game until the Cards scraped a run in the top of the ninth, then Soria came in a shut it down, striking out Berkman looking on a back door slider.

            honestly, I have the strange feeling that all of these sliders combine to produce the results we see on the field, because I thought this game would be a huge hit-fest, which it wasn't, and I was surprised to see at least one homer, because I thought 50 would be too low. being Sunday, I can run a few more games, I'm really interested to see further results with my changes.

            Comment

            • johnriii
              Pro
              • Jul 2003
              • 528

              #66
              Re: Com vs Com sliders

              Lupus11

              I have completely gone and switched sliders to exactly what you're using, and here are my results from a 3 game series, royals vs orioles.

              KC 9 BALT 2
              hits KC 15 BALT 7
              HRS KC 3 BALT 2
              SO KC 6 BALT 2
              BB KC 0 BALT 1

              this game was 1-0 KC until an offensive explosion hit in the 6th inning. Moustakas homered in the first inning, then Hosmer hit a 2 run shot in the 6th, moustakas followed next inning with a 3 run shot of his own. Baltimore responded with two solo shots in the bottom of the 7th, but that was all they could muster. hosmer also went 5-5 in the game.

              2nd game
              KC 11 BALT 1
              HITS KC 11 BALT 8
              HR KC 4 BALT 0
              SO KC 11 BALT 6
              BB KC 4 BALT 6

              The Royals went HR crazy in this one, and I'm ready to attribute this to a hot hitting team. Hosmer homered again, and went 2-2 in his first two at bats before he went 0-2 his next two at bats. moustakas went deep again as well, and Colon and cabrera both hit their first HR's of the season. what I do like is the fact that both teams had their chances, but only one took advantage of it. the Royals currently have 4 players on "hot streaks", which is a new attribute 2k sports added, and I like it.

              3rd game
              KC 2 BALT 1
              HITS KC 12 BALT 4
              HR KC 1 BALT 0
              SO KC 7 BALT 2
              BB KC 2 BALT 1

              this one made me smile, because I didn't change the sliders for the whole series, and this game was deadlocked 0-0 up until the bottom of the 6th, when the orioles scratched out a run. Royals singled, walked and singled again in the top of the 7th, tying the game. Moustakas (hot streak player) homered to left center off some lefty for the orioles, then soria was put in to try to save the game, and he promptly walked the first oriole, then gave up a single. just when I'm beginning to think "comeback AI", he strikes out the next batter on four pitches, then forces a 643 double play to end the game. the fact that the first two games were blowouts, then this one was tight lets me know that we may be really, really close to finding the kind of sliders we want. I want to run another series, with ZERO changes just to confirm. Hits may have been a bit high, but the orioles pitching staff is kinda crappy anyway. next series for the Royals is Texas, so we will see if the crazy offense continues....more posting tomorrow night.

              BULLS WIN, BULLS WIN!!!!

              Comment

              • Lupus11
                Rookie
                • Apr 2011
                • 77

                #67
                Re: Com vs Com sliders

                Originally posted by johnriii
                Lupus11

                I have completely gone and switched sliders to exactly what you're using, and here are my results from a 3 game series, royals vs orioles.

                KC 9 BALT 2
                hits KC 15 BALT 7
                HRS KC 3 BALT 2
                SO KC 6 BALT 2
                BB KC 0 BALT 1

                this game was 1-0 KC until an offensive explosion hit in the 6th inning. Moustakas homered in the first inning, then Hosmer hit a 2 run shot in the 6th, moustakas followed next inning with a 3 run shot of his own. Baltimore responded with two solo shots in the bottom of the 7th, but that was all they could muster. hosmer also went 5-5 in the game.

                2nd game
                KC 11 BALT 1
                HITS KC 11 BALT 8
                HR KC 4 BALT 0
                SO KC 11 BALT 6
                BB KC 4 BALT 6

                The Royals went HR crazy in this one, and I'm ready to attribute this to a hot hitting team. Hosmer homered again, and went 2-2 in his first two at bats before he went 0-2 his next two at bats. moustakas went deep again as well, and Colon and cabrera both hit their first HR's of the season. what I do like is the fact that both teams had their chances, but only one took advantage of it. the Royals currently have 4 players on "hot streaks", which is a new attribute 2k sports added, and I like it.

                3rd game
                KC 2 BALT 1
                HITS KC 12 BALT 4
                HR KC 1 BALT 0
                SO KC 7 BALT 2
                BB KC 2 BALT 1

                this one made me smile, because I didn't change the sliders for the whole series, and this game was deadlocked 0-0 up until the bottom of the 6th, when the orioles scratched out a run. Royals singled, walked and singled again in the top of the 7th, tying the game. Moustakas (hot streak player) homered to left center off some lefty for the orioles, then soria was put in to try to save the game, and he promptly walked the first oriole, then gave up a single. just when I'm beginning to think "comeback AI", he strikes out the next batter on four pitches, then forces a 643 double play to end the game. the fact that the first two games were blowouts, then this one was tight lets me know that we may be really, really close to finding the kind of sliders we want. I want to run another series, with ZERO changes just to confirm. Hits may have been a bit high, but the orioles pitching staff is kinda crappy anyway. next series for the Royals is Texas, so we will see if the crazy offense continues....more posting tomorrow night.

                BULLS WIN, BULLS WIN!!!!
                Those are good looking stats, you're probably right about the O's pitching. Good to see that only one of those 3 games had high BBs, HRs high, but unless they stay at 4-5 per game, then no problems. I was pleased by the low scoring game in the WS, I was worried that the sliders would just produce a bundle of 6-3 type scores. But two well matched teams should play out a close series. It really came down to the Braves ability to hit the HR and get extra base hits, and they were good on all sliders, so if any Braves' fans who want to run a cpu vs cpu franchise might have decent time. I would like to find a way of dropping BBs a touch, maybe 2.75-3.25 per team each game is the ideal range, but without upping hits or Ks. I'll run a few games with the WS sliders but up strike zone frequency by 5 for a few games first, if the BBs reduce without Ks or hits going up then fine. I'll run a few games and if BBs don't reduce I'll keep moving strike zone freq. first and then see if upping pitch success as well helps. Fielding speeds can always go up to help keep down hits, @85 I can't say the animation looks a great deal different than @50. It's odd when you look back at early slider posts and they all seem to have fielder speeds down at 25 or 35. I'll run test games with Boston and NYY, they both hit well and have decent pitching, But if BBs remain high-ish then it isn't the worse problem, we've suffered plenty from too many Ks, not enough HRs and too many hits. But we are close.
                Last edited by Lupus11; 10-23-2011, 03:19 AM.

                Comment

                • Lupus11
                  Rookie
                  • Apr 2011
                  • 77

                  #68
                  Re: Com vs Com sliders

                  Originally posted by johnriii
                  Lupus 11,
                  those look pretty good, I think I can live with BB's a bit high, but too many hits are killing me. while working last night, I wondered what would happen if for hitting and pitching, everything were back to default (50). so, I tried it, and below are my results. I didn't touch fielding or running, they are still the same as your settings above.

                  ROYALS 2 CARDS 1
                  Hits Royals 7 Cards 12
                  SO Royals 6 Cards 3
                  BB Royals 0 Cards 2
                  HRS Royals (hosmer) cards 0
                  zero errors

                  Eric Hosmer took Carpenter deep to center in the third inning after cabrera drew a walk. no scoring in the game until the Cards scraped a run in the top of the ninth, then Soria came in a shut it down, striking out Berkman looking on a back door slider.

                  honestly, I have the strange feeling that all of these sliders combine to produce the results we see on the field, because I thought this game would be a huge hit-fest, which it wasn't, and I was surprised to see at least one homer, because I thought 50 would be too low. being Sunday, I can run a few more games, I'm really interested to see further results with my changes.
                  johnriii,

                  Interesting experiment with the @50 sliders. I ran a couple of games with the WS sliders but upped strike zone freq. by 5 to see if BBs could be lowered. The first game was an easy 7-1 win for the Yankees over the Red Sox:

                  Hits : BOS 9, NYY 11
                  Ks : BOS 5, NYY 10
                  BBs : BOS 4, NYY 3
                  Avg : BOS .264, NYY .305
                  Each team had 2 errors

                  Posada hit a 3 run HR for NYY, and Ortiz for the Sox. Not too bad, but BBs not much changed.

                  The next game put me off this idea. KC won 17-7 over Detroit.

                  Hits : KC 22, Det 11
                  Ks : KC 7, Det 5
                  BBs : KC 5, Det 7
                  Avg : KC .448, Det .323
                  Detroit had 1 error

                  Martinez went yard for Detroit and Betemit hit a grand slam for KC. Just a horrible looking game stats-wise, maybe a freak, but BBs were even higher with strike zone freq. up, Ks were fine, average was high, but the fact that KC had 21 singles just looked too wrong. Ugly.

                  I'm experimenting with pitch success @75 and everything else at WS sliders, a little more promising: one blowout, one extra innings game, and 6 HRs in two games so far. I leave posting stats until I've run a few more, so maybe Saturday. So far the two games at this setting look ok. In one game the Phillies went steal crazy but only going 2/6!! Two games is a small sample but the strikeout to walk ratio is 2.4 to 1 compared to 1.9 in the 7 game WS. It would have been better but the Yankees gave up 8 walks in their game, but as I say, it's a bit early yet. I'm running the current series between the Yankees and Rays in the AL and the Phillies and Cards in the NL. I was expecting pitch success so high to turn into a strikeout fest, but not fine so far. Oh, the blowout was Rays 13-2 over the Yankees, Cards over Phillies 5-4 after 10 innings. I was happy with the WS stats other than the BBs, so this will be an interesting test.

                  Comment

                  • johnriii
                    Pro
                    • Jul 2003
                    • 528

                    #69
                    Re: Com vs Com sliders

                    looks like this is not going to be a good night for me at all. The bulls look like crap, and worse, my console is down for the count. apparently, I need a new cd drive, cuz the freakin thing just grinds and won't read the disk. this has been going on for three weeks now, but now I think it's finally gone for good. I don't have the tools to open this thing up, and I'm not spending $120.00 for the repair that microsoft is offering. hell, I can buy a refurbished one for that price. I know a guy who does this kind of work, and he builds PC's from scrap. so it looks like i'm out of service for at least a week.

                    Keep posting, I really want to see what the new patch improves, if anything.

                    Comment

                    • Lupus11
                      Rookie
                      • Apr 2011
                      • 77

                      #70
                      Re: Com vs Com sliders

                      Originally posted by johnriii
                      looks like this is not going to be a good night for me at all. The bulls look like crap, and worse, my console is down for the count. apparently, I need a new cd drive, cuz the freakin thing just grinds and won't read the disk. this has been going on for three weeks now, but now I think it's finally gone for good. I don't have the tools to open this thing up, and I'm not spending $120.00 for the repair that microsoft is offering. hell, I can buy a refurbished one for that price. I know a guy who does this kind of work, and he builds PC's from scrap. so it looks like i'm out of service for at least a week.

                      Keep posting, I really want to see what the new patch improves, if anything.
                      Ah, that sucks! Yeah, the Bulls were beaten too, so not a good night for you. I get the feeling that I'll finally work out the perfect sliders and something will all go wrong, but...

                      I'll keep running games with @75 pitch success for a while, the only issue may be high-ish Ks, but if it continues I'll drop to @70 and if need be down to @65. The WS sliders had pitch success @60 so if I go back to that I might start messing about with strike zone freq. again, probably start around @75 and work down from there. I'm guessing at least 10 games are needed as a reasonable sample, and I'll try and use as many teams as possible, but if I think I have something close I'll just run a playoff but pick one division form each league rather than pick four contenders, I'd probably run with the top four teams in each Central division.

                      I'll post all the stats from the @75 games by weekend, so good, Ks a possible concern. Hope you get the console sorted soon

                      Comment

                      • Lupus11
                        Rookie
                        • Apr 2011
                        • 77

                        #71
                        Re: Com vs Com sliders

                        I eventually ran six games with the above changes. Good games, but Ks were a little high for my liking. As ever the stats are per team per game:

                        Runs : 3.5
                        Hits : 7.6
                        Ks : 9.25
                        BBs : 3.25
                        Avg : .232

                        There were 11 HRs in the six games, which was good, I was actually pleased that one game was homer-less. The batting average was a little low-ish, the scoring and hits were fine, but the Rays' hit 13 against the Yanks so this bumped up the average over this small sample. I decided to go against these stats because of Ks: there were 4 occasions when teams had 10 or more Ks, so 33% of the time. I've tried a few other tweaks, pitch success and strike zone freq. both @60 with the above sliders produced to good games stats-wise, but no HRs. Pitching dominated, Ks were low, BBs low, hits low end of range, maybe it was just the teams involved: Twins @ A's and Pirates @ Reds. But it felt like the balance had tilted a little too much to the pitching. I'm going to try and different tweak which hopefully will drop the Ks and keep BBs around 3 per team. Pitch success and strike zone freq. @60 and everything else as for WS, but dropping break influence down to 25. This is a hunch after one game with break influence @30 which produced 22 Ks and 3 BBs over 11 innings, I may just keep dropping break influence as this seems to have been crucial in lowering Ks for WS, but with success and freq. going up to lower BBs the Ks also went up.

                        As for batting the 40/80 combo seems to be best. When contact is @45 or above the hits go too high, and power below 80 doesn't produce enough homers, and above 80 it seems to up the hits too. The WS sliders are acceptable and provide a good point for further tweaks, and if all else fails a life with a few too many BBS ain't so bad.

                        Comment

                        • Lupus11
                          Rookie
                          • Apr 2011
                          • 77

                          #72
                          Re: Com vs Com sliders

                          Ok, I've so far run 6 games with new sliders and running a 'Central Division' playoff:

                          NL
                          Cardinals - Pirates
                          Brewers - Reds

                          AL
                          Indians - White Sox
                          Tigers - Royals

                          The in-game ratings suggest that most of these series will be lopsided, but at least the two LCS should be better matchups. The stats have been skewed totally by the White Sox battering the Indians in the two openers 9-1 and 16-2 (10 runs in the 8th inning!). The Cardinals have too much for the Pirates winning Game One 7-1, but only managing to scrape home 1-0 in the second game. The Reds had too much power for the Brewers, jumping up big before a late rally saw the final margin reduced to 7-4 for the Reds. The Royals took the opener against the Tigers scoring twice in the 15th inning to grab a 5-3 victory. I had to work out the stats by dividing the totals by the number of innings and the rounding up to 9 innings. Per team per game:

                          Runs : 4.3
                          Hits : 10.15
                          Ks : 6.84
                          BBs : 2.46

                          13 HRs and 9 errors so far in 6 games (117 innings). The White Sox have hit 6 homers, Cardinals 2, Reds 4 and Royals 1. The White Sox have totally blown up the stats with 25 runs and 35 hits in 2 games and are averaging .409. The Indians stink, they stink real bad.

                          So a small sample, only real issue so far is the pitch count is low, about 115 each team per 9 innings, but this seems to be the only issue, and as the games run faster (50-60 pitches per game faster) this may not be too much of a big deal. The stats seem fine, strikeout to walk ratio much better, but the White Sox - Indians series is horribly one-sided.

                          These are the sliders I'm using, changes from WS sliders in red:

                          Batting contact 40
                          batting power 80
                          bunt contact 50
                          bunt success 50

                          pitch speed 50
                          pitch success 55
                          strike zone tendency 60
                          break influence 20
                          composure 5

                          gather error freq 55
                          throwing error freq 60
                          OF throw speed 70
                          IF throw speed 50
                          OF run speed 85
                          IF run speed 85

                          runner speed 50
                          hit and run 75
                          sac bunt 75
                          squeeze 65
                          agression 100
                          steal aggression 85
                          catcher arm strength 60
                          catcher arm acc 40

                          Pitch success and break influence have given the game some balance to previous tweaks and strike zone freq. seems to have lowered the BBs. To get the pitch count more realistic then pitch success @60 may need to have break influence down to either @10 or 15. But with the above sliders only low pitch count is an issue.

                          Comment

                          • johnriii
                            Pro
                            • Jul 2003
                            • 528

                            #73
                            Re: Com vs Com sliders

                            lupus11,

                            got my new (refurbished) xbox coming in the mail from ebay. but who knew this: the power supply needs to be 203Volt, and I have a 175volt. this sucks, a lot. however, your stats are looking pretty decent, keep it up. i should be back into the game this time next week, if I can find this power brick that I don't have....

                            Comment

                            • cuevad1
                              Rookie
                              • Jan 2007
                              • 23

                              #74
                              Re: Com vs Com sliders

                              hi in regards to the pc
                              with patch 1.1 what slider adjustments will allow the com pitcher to throw a complete game or al least go 8 innings or is this even possible ??

                              Comment

                              • Lupus11
                                Rookie
                                • Apr 2011
                                • 77

                                #75
                                Re: Com vs Com sliders

                                Originally posted by cuevad1
                                hi in regards to the pc
                                with patch 1.1 what slider adjustments will allow the com pitcher to throw a complete game or al least go 8 innings or is this even possible ??
                                Sorry, no idea about the PC version, but try the sliders above, see how it goes and adjust accordingly. These sliders do seem to reduce the pitch count, so you may find starting pitchers stay in the game longer. On those sliders so far the hits are a little high, but it's only a small sample so far and the White Sox have spent two games whacking the Indians all over the place. I just tried a game with those sliders but made the following tweaks:

                                Pitch success @ 65
                                Strike zone freq. @ 55
                                Break influence @ 20

                                The Red Sox beat the Indians 4-1.

                                Hits : Sox 12, Indians 8
                                Ks : Sox 10, Indians 9
                                BBs : Sox 4, Indians 2
                                Avg : Sox .342, Indians .250

                                Gonzalez had a HR for Boston, 1 error for each team. Lester pitched 8 innings, had 8 Ks, then Papelbon came in and struck out two more in the 9th. Carmona was yanked after 4.2 innings. The pitch count was better with these adjustments. Good pitching means the starter should go deep, bad pitching means some sit down time.

                                I think the main problem with trying to perfect CPU vs CPU sliders is precisely that, trying to perfect them. This season offensive numbers are down, so as long as your stats are 'believable' then slightly up or down isn't a real problem. As long as hits and strikeouts don't average too high, there are enough HRs (1.8-2.2 per game combined), and batting average is around .240-.260 on average and BBs average about 3 per team per game then it's close enough. You just have to imagine that your franchise/season/playoffs are in an up or down year in terms of particular stats. It's unlikely that only one will be way off, I would personally favour slightly lower offensive numbers than the other way round as long as HRs are at realistic numbers, that way the weaker teams shouldn't be overwhelmed everytime they face a power hitting team. Try these sliders with the tweaks in this post, and see how you go. Good luck.
                                Last edited by Lupus11; 05-29-2011, 02:02 AM.

                                Comment

                                Working...