Com vs Com sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Lupus11
    Rookie
    • Apr 2011
    • 77

    #46
    Re: Com vs Com sliders

    There were 8 games played with the adjusted sliders in the LDS. Stats per team per game were:

    Runs : 3.37
    Hits : 9.11
    Ks : 7.12
    BBs : 3.5
    Avg : .265

    There were 12 homers and 7 errors in the eight games.

    Runs to the lower end of the present MLB range, hits to the higher end. Strikeouts about right, BBs to the higher end of range, batting average just about ideal. The stronger pitching staffs seem to be containing the offenses, but the better batting lineups holding their own.

    I was a little concerned by the high-ish number of BBs, thinking that lowering pitch success may have lead to the increase. I checked the balls to strikes ratio, 38% pitches being balls with these sliders, then found this link http://www.efastball.com/baseball/pi...to-ball-ratio/ which shows MLB pitching as balls 38%, strikes 62%. I guess the number of walks (and high-ish hits) is due to good batters finding a way of getting on base against good pitching, but good pitching meaning there isn't a homerfest or too much heavy scoring...who would've thunk it! Plus better defense, so the fielder speeds have been crucial, along with the lowering of pitch success.
    Last edited by Lupus11; 04-29-2011, 12:40 AM.

    Comment

    • johnriii
      Pro
      • Jul 2003
      • 528

      #47
      Re: Com vs Com sliders

      Originally posted by Lupus11
      One thing that I've been wondering about is what if any role 'pitch speed' plays in CPU vs CPU games. I've had it around 75-80 in every slider set I've used, for no reason other than the fact that is how everyone seems to put it. I'm not convinced it plays a role at all, but I wondered if it affected where home runs were hit: I seem to be seeing rightys homering to right or right-center, and leftys hitting homers to left or left-center. Maybe it was my imagination, but I couldn't remember seeing anything going opposite. So after the last game I dropped pitch speed to 50 and ran game between the Royals and Indians. I feared that pitch speed might actually have an effect and a hit fest would occur, especially with teams with weaker pitching. Carmona was awful, seemed to be unable to locate the zone, walked and hit batters, walked a batter with bases loaded, and Matt Treanor stepped up and smashed a grand slam...deep over left! Ok, so maybe pitch speed affects where the homers go, but I had the sickening feeling that the slider set was not good for weaker pitching staffs. Royals led 6-0 after the 1st!! After two innings Royals led 6-1, but had given up 3 BBs to the Indians 5 BBs!! Fear not, the pitchers settled down (Carmona settled down on the bench!), Davies pitched well for Royals, and game eventually finished 6-2, with the stats all realistic for MLB. Treanor's homer was the main point of interest, first one I can clearly remember being hit opposite. So, I'll drop pitch speed to 50 for the LCS; pitch speed doesn't affect the game visually on CPU vs CPU. Hopefully a few more homers will be going oppposite.
      this is good news, because I was wondering if it were just me. 75-80 percent of the homers being hit are going opposite field. moustakas has hit 5 in 13 games, and all but one has gone to direct left field. alex gordon has two, one down the LF line, and one to center. Hosmer has 3, all to left field. hopefully, you have come up with the solution, without affecting the slider settings. and yes, I have my power up to 80 now, I'm not seeing a dramatic increase in homeruns.

      Comment

      • Lupus11
        Rookie
        • Apr 2011
        • 77

        #48
        Re: Com vs Com sliders

        Originally posted by johnriii
        this is good news, because I was wondering if it were just me. 75-80 percent of the homers being hit are going opposite field. moustakas has hit 5 in 13 games, and all but one has gone to direct left field. alex gordon has two, one down the LF line, and one to center. Hosmer has 3, all to left field. hopefully, you have come up with the solution, without affecting the slider settings. and yes, I have my power up to 80 now, I'm not seeing a dramatic increase in homeruns.
        It does seem that pitch speed, while not visually affecting the game nor the mph of pitches, may influence where homers go. I had seen fly-balls to opposite field, but not homers. I think many of the sliders work better under 50, such as contact and pitch success, there does seem to be a tendency for people to up sliders because defaults always give unrealistic stats, but when you think about it too many hits and Ks happen at default. Having said that boosting power for more home runs might be the answer. I guess that unless you CPU vs CPU played all 2430 games in a season it's hard to know for sure whether or not the low-ish numbers of homers is due to good pitching containing the top batting lineups or just a problem with the sliders. It may be worth boosting power all the way up to 100 for a few games, and why not drop it all the way down to 50 for a series, and see what effect that has, rather than nudging up slowly. The main issue with homers is that you do need some games where there are multiple homers, just as you need some games where there are none, while in probably 80-90% of games you want 1-3 homers. Before I continue with the LCS, I'll run a few random games with power at 100. My only worry about upping power is would it mean more actual hits, I don't think it would other than possibly turning a couple of flyballs per game into homers. Moving pitch speed under 50 might end up being best for where the homers end up. There does seem to be a fear of going under default sliders, most seem to only trust using the 50-100 range, but I tend to think game producers over 'rate' players abilities. Chicks may dig the long ball, but casual fans dig Ks and homers!

        Comment

        • Lupus11
          Rookie
          • Apr 2011
          • 77

          #49
          Re: Com vs Com sliders

          Ok, just ran a couple of games using the sliders but with power at 100 (contact 35) in the first and 50 in the second. Mariners vs Tigers in both games, same starting pitchers.

          Game one with batting power at 100 was a 12-5 victory for the Mariners.

          Hits : Mariners 17, Tigers 15
          Ks : Mariners 16, Tigers 8
          BBs : Mariners 8, Tigers 4
          SBs : Mariners 1/2, Tigers 0/0
          Avg : Mariners .414, Tigers .365
          No errors

          Mariners had 4 homers.


          Game two with batting power at 50 (contact 35) was a 8-0 win for Seattle.

          Hits : Mariners 14, Tigers 6
          Ks : Mariners 10, Tigers 8
          BBs : Mariners 1, Tigers 8
          SBs : Mariners 0/2, Tigers 0/0
          Avg : Mariners .368, Tigers .187
          No errors

          No homers.

          Shouldn't read too much into one game experiments, but batting power at 100 produced a lot of big numbers while power at 50 isn't too bad other than high BBs for Tigers. I'll continue LCS with my current sliders, which seem to be producing realistic stats. I do wonder if contact and power are being misjudged, it would be interesting to go high for contact and low for power, maybe 75-45. But unless homers dry up with my current sliders, I don't think there are any obvious tweaks.

          I ran a game with both power and contact at 50 (my other sliders unchanged). The game was tied after 9 innings: Mariners 1-1 Tigers.

          Hits : Mariners 11, Tigers 3
          Ks : Mariners 6, Tigers 3
          BBs : Mariners 3, Tigers 3
          SBs : Mariners 0/3, Tigers 0/1
          Avg : Mariners .343, Tigers .107
          No errors, no homers.

          Possibly the default (50) for power may be not far off, when at 100 it increased the hits and strikeouts. The 4 homers for Seattle were interesting, but the other numbers suggest too much power skews the game to big offense. The other two games with 35-50 and 50-50 contact to power, were realistic, but I think you'd probably need to run 10 games at least with both settings. I suspect that contact is more to do with quality of contact, while power seems to influence speed off that bat or bat speed, hence all the hits and Ks. Many of the sliders seem better just above or below, so maybe power in the 45-55 range is ideal, while contact may need raising.

          Having said all that, I am seeing very good stats with my sliders, the homers are just below MLB average, but good pitching teams don't give up above average numbers even to good batting lineups, and I am using 8 of the top teams. So, until something obvious happens, I'm quite happy with my sliders for batting (35-75). Having pitch success down to 55 has reduced Ks to realistic numbers, and nudged BBs up, and fielder speeds (55 outfield, 65 infield) keeps the number of hits down (more GOs) while extra base hits occur in realistic numbers. Without doubt higher fielder speeds and 'pitch success' have been the most important tweaks I have made to the original sliders. 'Pitch speed' has no effect on the game visually or on 'mph' but may influence where homers are hit, so 50 seems fine, and if anything I think tweaking it down is the right way to go, although it may have no influence at all for CPU vs CPU.
          Last edited by Lupus11; 04-29-2011, 11:44 PM.

          Comment

          • Lupus11
            Rookie
            • Apr 2011
            • 77

            #50
            Re: Com vs Com sliders

            Ok, a few games into the LCS, with possibly some points of interest regarding 'pitch speed'. The first game between the Braves and Reds was more offensive than any of the Braves' games had been previously, and more so than the Reds' pitching had given up. The Braves won 6-3.

            Hits : Reds 9, Braves 13
            Ks : Reds 8, Braves 9
            BBs : Reds 4, Braves 1
            SBs : Reds 0/0, Braves 0/1
            Avg : Reds .264, Braves .382
            No errors.

            There was more offense that I had expected and I was a bit worried that pitch speed was a factor, but I checked and realised I had left it at 75. Contact and power were still 35-75, all other sliders as usual. A unusual game stats-wise, esp. extra base hits. Reds had 4 singles, 3 doubles and 1 triple; Braves 7 singles, 4 doubles. Phillips homered for the Reds, Uggla went yard twice for the Braves.

            I dropped pitch speed to 50 in time for the Rangers and Red Sox, Game One. Red Sox won 6-4.

            Hits : Rangers 13, Red Sox 11
            Ks : Rangers 10, Red Sox 10
            BBs : Rangers 3, Red Sox 2
            SBs : Rangers 0/0, Red Sox 0/0
            Avg : Rangers .342, red Sox .323

            Red Sox had 1 error.

            Hard to judge what effect if any the pitch speed had based on this game, as both teams have been hitting big on all sliders. Red Sox jumped up 5-0 in the 1st on 6 hits, but the game calmed down from that point. No homers.

            The Braves went 2-0 in the series with a 2-1 victory in Game Two.

            Hits : Reds 7, Braves 5
            Ks : Reds 9, Braves 11
            BBs : Reds 4, Braves 0
            SBs : Reds 0/0, Braves 0/0
            Avg : Reds .205, Braves .178

            Braves had 1 error.

            Uggla hit a two-run homer in the 4th, and Hamson shut down the Reds until the 9th when Bruce hit a double to center field. Bruce then tried to make for 3rd, couldn't beat the throw, then turned back, dived for 2nd, the ball was then overthrown into deep right field and Bruce took advantage and reached home plate. Haven't seen anything like it before on the game: inside the park homer off an error?! Very strange way end to the game. Reds had 5 singles and 2 doubles; Braves just 2 singles and 2 doubles and the HR.

            My main reason for changing pitch speed was to see if it affected where the home runs were hit, and in the next game, well, let's just say there were two very interesting homers!

            The Rangers evened up the series with an 8-5 victory at Fenway.

            Hits : Rangers 12, Red Sox 11
            Ks : Rangers 8, Red Sox 12
            BBs : Rangers 1, Red Sox 3
            SBs : Rangers 0/0, Red Sox 1/1
            Avg : Rangers .315, Red Sox .305

            Down 5-0 after the 4th, the Rangers pulled 1 run back in the top of the 5th, and then Cruz jacked a grand slam over the Green Monster to tie the game at 5-5! In the top of the 6th Kinsler hit a 3 run homer...again over the Green Monster, to give the Rangers the lead for good. The Rangers had 10 singles to go with the 2 HRs; the Red Sox had 8 singles and 3 doubles.

            So since lowering pitch speed to 50 I have definitely seen fewer homers going opposite field. The only concern I have is that the numbers of Ks might be increased for some reason. In the 9 games with these sliders and a pitch speed of 75 there had only been 2 examples of teams having 10 or more Ks; pitch speed at 50 has seen 4 occassions when teams had 10 or more Ks. There has been no obvious increase in offensive numbers with slower pitch speed. I would prefer the lower Ks with more opposite homers as I was seeing with pitch speed at 75, rather than too many Ks, although seeing a grand slam jacked over the Green Monster was pretty cool...as was Kinsler 3 run shot. But I'll leave it at 50 for the rest of the LCS, and if Ks stay high I'll increase back to 75. Possibly power and pitch speed need to have the same number, regardless of what that figure is.

            Last edited by Lupus11; 05-01-2011, 07:08 AM.

            Comment

            • Lupus11
              Rookie
              • Apr 2011
              • 77

              #51
              Re: Com vs Com sliders

              Braves win 3-0 to go three up in the series.

              Hits : Braves 5, Reds 6
              Ks : Braves 9, Reds 12
              BBs : Braves 3, Reds 3
              SBs : Braves 0/0, Reds 1/1
              Avg : Braves .172, Reds .200
              No errors.

              Scoreless until top of 7th when Heyward homered to opposite field. Uggla hit his 4th homer of the series (opposite), a 2 run effort to give the Braves the 3-0 lead. Braves had only 3 singles to go with the 2 HRs; Reds had 5 singles and 1 double. Strikeouts again high and both homers went opposite. Pitch speed at 50 with these sliders does seem to have an impact on numbers of Ks, 5 out of 8 times teams have had 10 or more Ks. I'll change pitch speed back to 75 for World Series if Ks stay at this level.

              Comment

              • johnriii
                Pro
                • Jul 2003
                • 528

                #52
                Re: Com vs Com sliders

                Originally posted by Lupus11
                Braves win 3-0 to go three up in the series.

                Hits : Braves 5, Reds 6
                Ks : Braves 9, Reds 12
                BBs : Braves 3, Reds 3
                SBs : Braves 0/0, Reds 1/1
                Avg : Braves .172, Reds .200
                No errors.

                Scoreless until top of 7th when Heyward homered to opposite field. Uggla hit his 4th homer of the series (opposite), a 2 run effort to give the Braves the 3-0 lead. Braves had only 3 singles to go with the 2 HRs; Reds had 5 singles and 1 double. Strikeouts again high and both homers went opposite. Pitch speed at 50 with these sliders does seem to have an impact on numbers of Ks, 5 out of 8 times teams have had 10 or more Ks. I'll change pitch speed back to 75 for World Series if Ks stay at this level.
                lupus11,
                I've lowered my pitch speed down to 50, but raised pitch success up to 70. I can't post any stats right now, but I am seeing more HR's to power fields, (even though there are still lots to the opposite field) and a slight increase in strikeouts. I was thinking if those knuckleheads at 2k sports actually TOLD us what the sliders do, then we wouldn't have to spend so much time guessing. I haven't been to their website to look, but I'd be willing to bet house money they don't have a "slider guide" on it. I would say percentage wise, 40-50 percent of the homers are still going to the direct opposite field of the hitter. not left/right center, not dead center. Moustakas hit a shot a few days ago that went out of the stadium down the right field line in KC, so pulled homers do happen. this was on a pitch low and inside. maybe it has something to do with Pitch success? pitchers do pitch A LOT outside on this game, and maybe the batters are just adjusting to the outside pitches and hitting them out. I wonder what would happen if we lowered pitch success to say....30. would they "groove" more pitches to the fat part of the plate? or would they walk way too many hitters? I may have to try this out to see for sure......

                Comment

                • Lupus11
                  Rookie
                  • Apr 2011
                  • 77

                  #53
                  Re: Com vs Com sliders

                  johnriii,

                  Yep, if only they told us what the sliders really did!

                  I've decided to finish the playoffs with the sliders as used for the the LDS,with pitch speed at 75. The stats for the five games with pitch speed at 50 were very similar to earlier, but the number of Ks was up, and BBS slightly down. Runs low, due to two shutouts. Only 5 homers, of which 3 went opposite, so lower pitch speed doesn't seem to help with that problem.

                  Pitch speed @ 50 (5 games)

                  Runs : 3
                  Hits : 8.7
                  Ks : 10.5
                  BBs : 2.2
                  Avg : .253

                  Pitchs speed @ 75 (11 games)

                  Runs : 3.37
                  Hits : 9.11
                  Ks : 7.12
                  BBs : 3.5
                  Avg : .265

                  The runs scored are just to the low end of the MLB range, but better pitching staffs may account for this, and the batting averages are about average for MLB. Strikeout numbers are just about right @75 but too high @50, BBs are too low @50, but towards the high end @75. Hit numbers slightly better @50 (ideally 7-10 each team per game): maybe the ideal pitch speed with these sliders is 60-65, maybe. Pitch speed @75 does seem best option at the moment.

                  The last game with pitch speed at 50 was a 1-0 victory for the Red Sox for a 2-1 lead over the Rangers.

                  Hits : Red Sox 8, Rangers 9
                  Ks : Red Sox 14, Rangers 10
                  BBs : Red Sox 2, Rangers 1
                  SBs : Red Sox 0/0, Rangers 0/0
                  Avg : Red Sox .235, Rangers .257
                  Red Sox had 1 error.

                  A good defensive game, a complete contrast to Game Two. Statistics were fine, but again the Ks were far too high, in fact the Red Sox are averaging 12 Ks per game vs. Rangers. Red Sox had 8 singles; Rangers 8 singles, 1 double. Pitch speed at 50 with these sliders didn't change the location of the homers to the point where I could put up with more Ks...back to the drawing board for that. Statistically the sliders are fine with pitch speed at 75, not sure that any minor tweak can help with the homers going opposite too often. Only change might be upping throwing error by 5. Be interesting to see how your stats are coming out with those changes you've made.
                  Last edited by Lupus11; 05-04-2011, 09:26 AM.

                  Comment

                  • johnriii
                    Pro
                    • Jul 2003
                    • 528

                    #54
                    Re: Com vs Com sliders

                    Originally posted by Lupus11
                    johnriii,

                    Yep, if only they told us what the sliders really did!

                    I've decided to finish the playoffs with the sliders as used for the the LDS,with pitch speed at 75. The stats for the five games with pitch speed at 50 were very similar to earlier, but the number of Ks was up, and BBS slightly down. Runs low, due to two shutouts. Only 5 homers, of which 3 went opposite, so lower pitch speed doesn't seem to help with that problem.

                    Pitch speed @ 50 (5 games)

                    Runs : 3
                    Hits : 8.7
                    Ks : 10.5
                    BBs : 2.2
                    Avg : .253

                    Pitchs speed @ 75 (11 games)

                    Runs : 3.37
                    Hits : 9.11
                    Ks : 7.12
                    BBs : 3.5
                    Avg : .265

                    The runs scored are just to the low end of the MLB range, but better pitching staffs may account for this, and the batting averages are about average for MLB. Strikeout numbers are just about right @75 but too high @50, BBs are too low @50, but towards the high end @75. Hit numbers slightly better @50 (ideally 7-10 each team per game): maybe the ideal pitch speed with these sliders is 60-65, maybe. Pitch speed @75 does seem best option at the moment.

                    The last game with pitch speed at 50 was a 1-0 victory for the Red Sox for a 2-1 lead over the Rangers.

                    Hits : Red Sox 8, Rangers 9
                    Ks : Red Sox 14, Rangers 10
                    BBs : Red Sox 2, Rangers 1
                    SBs : Red Sox 0/0, Rangers 0/0
                    Avg : Red Sox .235, Rangers .257
                    Red Sox had 1 error.

                    A good defensive game, a complete contrast to Game Two. Statistics were fine, but again the Ks were far too high, in fact the Red Sox are averaging 12 Ks per game vs. Rangers. Red Sox had 8 singles; Rangers 8 singles, 1 double. Pitch speed at 50 with these sliders didn't change the location of the homers to the point where I could put up with more Ks...back to the drawing board for that. Statistically the sliders are fine with pitch speed at 75, not sure that any minor tweak can help with the homers going opposite too often. Only change might be upping throwing error by 5. Be interesting to see how your stats are coming out with those changes you've made.

                    I'm raising pitch speed back up, I'm of the conclusion it does account for too many k's, and it doesn't affect HR direction that much. 70 seems about right, and I wasn't seeing enough hits with it at 50. I'm going to explore other threads to see if pitch break may have some bearing on strikeouts/hits. I raised contact up to 40 for two games, and I just finished a game where both teams had 17 hits, with zero homers. I'm baffled on how the sliders and ratings of the players work. for example, Mauer is 99 contact but only 63 power. 63 seems a bit low, IMO. do the two ratings work together as the game is played? anyway, I gotta get to work, working both jobs today and tomorrow. I'll check on your progress after work late tonight, in case you post anything. PEACE.

                    Comment

                    • Lupus11
                      Rookie
                      • Apr 2011
                      • 77

                      #55
                      Re: Com vs Com sliders

                      Originally posted by johnriii
                      I'm raising pitch speed back up, I'm of the conclusion it does account for too many k's, and it doesn't affect HR direction that much. 70 seems about right, and I wasn't seeing enough hits with it at 50. I'm going to explore other threads to see if pitch break may have some bearing on strikeouts/hits. I raised contact up to 40 for two games, and I just finished a game where both teams had 17 hits, with zero homers. I'm baffled on how the sliders and ratings of the players work. for example, Mauer is 99 contact but only 63 power. 63 seems a bit low, IMO. do the two ratings work together as the game is played? anyway, I gotta get to work, working both jobs today and tomorrow. I'll check on your progress after work late tonight, in case you post anything. PEACE.
                      I've gone back to pitch speed @75 for last couple of games, so sliders are adjusted on page 3 of this thread (blue), as used for last eight games of LDS. The first game between Braves and Reds was also on these sliders. The averages for the 11 games with the sliders with pitch speed @75 are:

                      Runs : 3.77
                      Hits : 9.41
                      Ks : 7.32
                      BBs : 3.36
                      Avg : .285

                      18 homers and 7 errors in these 11 games.

                      Runs are lowish, probably due to better pitching staffs in playoffs overall. Hits are probably averaging 1 too many on average, but Red Sox, Rangers and Yankees have featured and hit better than most on any slider setting. Strikeouts are just about perfect. BBs still towards high end of range, last time I checked the MLB stats the Cardinals were averaging 4.00 BBs per game, most of any team. Batting average has jumoed up from .265 to .285, but 11 games is still a small sample. By the end of the playoffs I will have between 18 to 24 games' worth of stats with the sliders, which should give a decent idea who they would pan out for a full season. Maybe. The HRs are fine, a little low perhaps, but as yet not a major issue.

                      Comment

                      • Lupus11
                        Rookie
                        • Apr 2011
                        • 77

                        #56
                        Re: Com vs Com sliders

                        johnriii,

                        It might be worth trying contact @45, power @85, pitch speed @85 and throwing error @60 along with the sliders I put on page 3 of this thread. I've only run two games with those adjustments but there was a good feel about them. Here are the stats for that 2 game experiment:

                        Yankees beat Rangers 7-2

                        Hits : NYY 9, Texas 12
                        Ks : NYY 8, Texas 4
                        BBs : NYY 2, Texas 4
                        SBs : NYY 1/3, Texas 1/1
                        Avg : NYY .281, Texas .307

                        No errors.

                        Posada and Teixeira homered for the Yanks, Posada's homer was about as far from opposite as you could get without hitting the foul pole. NYY had 4 singles, 1 double, 2 triples; Texas had 10 singles, 2 doubles.


                        The Cubs thumped the Reds 8-1

                        Hits : Reds 3, Cubs 15
                        Ks : Reds 5, Cubs 11
                        BBs : Reds 6, Cubs 1
                        SBs : Reds 0/0, Cubs 1/1
                        Avg : Reds .103, Cubs .405

                        Byrd homered and Soriano went yard twice for the Cubs. Reds had 3 singles; Cubs had 11 singles and 1 double with the homers.

                        Two games isn't much of an experiment but I had a hunch that higher pitch speeds might be the answer but with contact and power up to provide some balance. I'll run the rest of the playoffs with these adjustments to get more feedback.

                        Last edited by Lupus11; 05-06-2011, 01:33 PM.

                        Comment

                        • Lupus11
                          Rookie
                          • Apr 2011
                          • 77

                          #57
                          Re: Com vs Com sliders

                          Ok, I've run a couple more games using the above adjustments, and it does seem to me that power and pitch speed need to be the same. The stats for the four games are a little offense heavy, but here are the averages per team per game:

                          Runs : 5.5
                          Hits : 11.62
                          Avg : .295
                          Ks : 6.37
                          BBs : 2.65

                          There have officially been 11 HRs and 2 errors. In one game Matsui hit 2 HRs for Oakland inc. one grand slam, Ellis also hit a homer, well sort of. Ellis hit the ball, the homer 'animation' started, Thorne calls it a homer, and it was then caught at the wall, the game says 'out', but run scored. Oddly the innings also ended, very odd glitch, luckily it was just a 1 run HR and not a game seven of the WS!! Interesting experiment, runs, hits and batting averages are high, Ks very good, BBs low. I'll experiment with pitch speed and batting power @85 and drop contact to 40 for a few games, if that doesn't balance then I'll drop the speed and power to 80 and see. I like the increase in homers, but it may have gone too high, and the pitchers need some help!!

                          Just for the record:

                          Oakland 7 - 12 - 0
                          Kansas City 8 - 15 - 1 after 10 innings

                          HRs : Oakland - Matsui (2), Ellis


                          Detroit 6 - 12 - 0
                          Toronto 5 - 10 - 0

                          HRs : Detroit - Cabrera; Toronto - Bautista, Lind

                          Comment

                          • johnriii
                            Pro
                            • Jul 2003
                            • 528

                            #58
                            Re: Com vs Com sliders

                            Originally posted by Lupus11
                            Ok, I've run a couple more games using the above adjustments, and it does seem to me that power and pitch speed need to be the same. The stats for the four games are a little offense heavy, but here are the averages per team per game:

                            Runs : 5.5
                            Hits : 11.62
                            Avg : .295
                            Ks : 6.37
                            BBs : 2.65

                            There have officially been 11 HRs and 2 errors. In one game Matsui hit 2 HRs for Oakland inc. one grand slam, Ellis also hit a homer, well sort of. Ellis hit the ball, the homer 'animation' started, Thorne calls it a homer, and it was then caught at the wall, the game says 'out', but run scored. Oddly the innings also ended, very odd glitch, luckily it was just a 1 run HR and not a game seven of the WS!! Interesting experiment, runs, hits and batting averages are high, Ks very good, BBs low. I'll experiment with pitch speed and batting power @85 and drop contact to 40 for a few games, if that doesn't balance then I'll drop the speed and power to 80 and see. I like the increase in homers, but it may have gone too high, and the pitchers need some help!!

                            Just for the record:

                            Oakland 7 - 12 - 0
                            Kansas City 8 - 15 - 1 after 10 innings

                            HRs : Oakland - Matsui (2), Ellis


                            Detroit 6 - 12 - 0
                            Toronto 5 - 10 - 0

                            HRs : Detroit - Cabrera; Toronto - Bautista, Lind
                            wow...your power numbers are up. I think I may have stumbled onto something, at least as far as the high strikeouts. i raised outfield run speed and infield run speed to 75, and lowered break influence to 40, but raised pitch sucess to 60. I'm not sure how to edit my initial slider page....here are my settings right now

                            Batting contact 40
                            batting power 80
                            bunt contact 50
                            bunt success 50

                            pitch speed 50
                            pitch success 60
                            strike zone tendency 50
                            break influence 40
                            composure 5

                            gather error freq 55
                            throwing error freq 55
                            OF throw speed 70
                            IF throw speed 50
                            OF run speed 75
                            IF run speed 75

                            runner speed 50
                            hit and run 75
                            sac bunt 75
                            squeeze 65
                            agression 100
                            steal aggression 85
                            catcher arm strength 60
                            catcher arm acc 40

                            Ok, here are two games with those settings
                            MIN 3, KC 2
                            HITS MIN 10 KC 9
                            HRS MIN (1) KC ZERO
                            SO MIN 4 KC 4
                            BB MIN 1 KC 6
                            ERRORS 1 ON KC

                            KC 5 BAL 1
                            HITS KC 15 BAL 6
                            HRS KC 3 BAL 0
                            SO KC 9 BAL 4
                            BB KC 1 BAL 5
                            ERRORS ZERO

                            two games that were a nice variety, moustakas hit 2 homers in the 2nd game. I think I will stick with these setting for at least 2 more games to see what kind of power numbers come of it. with the outfield run speed cranked, less hits are finding the gaps, unless the batter tattoos it. I like the power so far, and leaving the pitch speed at default seems to be ok, for now. I will run one game tonight, and probably another tomorrow afternoon, (depending if I watch the Bulls game or not!!) keep working, I think we're really close, I just hope the patch doesn't screw all of this up!

                            Comment

                            • Lupus11
                              Rookie
                              • Apr 2011
                              • 77

                              #59
                              Re: Com vs Com sliders

                              Originally posted by johnriii
                              wow...your power numbers are up. I think I may have stumbled onto something, at least as far as the high strikeouts. i raised outfield run speed and infield run speed to 75, and lowered break influence to 40, but raised pitch sucess to 60. I'm not sure how to edit my initial slider page....here are my settings right now

                              Batting contact 40
                              batting power 80
                              bunt contact 50
                              bunt success 50

                              pitch speed 50
                              pitch success 60
                              strike zone tendency 50
                              break influence 40
                              composure 5

                              gather error freq 55
                              throwing error freq 55
                              OF throw speed 70
                              IF throw speed 50
                              OF run speed 75
                              IF run speed 75

                              runner speed 50
                              hit and run 75
                              sac bunt 75
                              squeeze 65
                              agression 100
                              steal aggression 85
                              catcher arm strength 60
                              catcher arm acc 40

                              Ok, here are two games with those settings
                              MIN 3, KC 2
                              HITS MIN 10 KC 9
                              HRS MIN (1) KC ZERO
                              SO MIN 4 KC 4
                              BB MIN 1 KC 6
                              ERRORS 1 ON KC

                              KC 5 BAL 1
                              HITS KC 15 BAL 6
                              HRS KC 3 BAL 0
                              SO KC 9 BAL 4
                              BB KC 1 BAL 5
                              ERRORS ZERO

                              two games that were a nice variety, moustakas hit 2 homers in the 2nd game. I think I will stick with these setting for at least 2 more games to see what kind of power numbers come of it. with the outfield run speed cranked, less hits are finding the gaps, unless the batter tattoos it. I like the power so far, and leaving the pitch speed at default seems to be ok, for now. I will run one game tonight, and probably another tomorrow afternoon, (depending if I watch the Bulls game or not!!) keep working, I think we're really close, I just hope the patch doesn't screw all of this up!
                              Interesting. I have been experimenting with the higher fielding speeds to try and lower the number of hits. The main problem I had with the sliders I had used over the last 11 games was HRs averaging about 1.6 per game compared to 2 for actual MLB games and the fact that the BBs were slightly too high, but overall I was happy with them. I have no doubt that fielder speeds need to be high and from what I can tell so far @75 for both seems ok. The problem of BBs being slightly high is not too much of a big deal, I see from your stats that you 13 in those two games, a similar average to my sliders. Pitch success @60 helps balance, and I think (early experiment) does lower BBs without increasing Ks.

                              The stats for the last two games of the above mentioned 11 were fine, although BBs high.

                              The Reds beat the Braves 6-2 to stay alive. Braves up 3-1.

                              The Ranger won 8-4 on 19 (.475 avg) hits to tie the series after four games with the Red Sox.

                              Over the two games the averages (per team) were:

                              Hits : 12.25
                              Ks : 7.5
                              BBs : 3
                              Avg : .346
                              HRs : Gonzalez (Boston), Stubbs and Votto (Reds)

                              Slightly higher offensive numbers, but Ks and BBs were pretty much perfect. The stats for the 11 games had no obvious problems, and I would be happy to use the sliders I put on page 3, but upping 'throwing error' to 60 and fielder speeds @75.

                              However, I've decided to experiment with the remaining playoff games to see if I can fine tune, hopefully dropping BBs slightly and nudging HRs up. Of course, run a full season and you play lots of different quality teams so perhaps the stats would ultimately work out fine with the sliders. But I decided to up power to 80, pitch speed to 80 and had fielding speeds higher than normal.

                              Braves won 6-5 to take the series in five games and advance to the WS.

                              Hits : Reds 13, Braves 10
                              Ks : Reds 3, Braves 7
                              BBs : Reds 5, Braves 3
                              SBs : Reds 3/3, Braves 1/1
                              Avg : Reds .325, Braves .333
                              Braves had 1 error.

                              Phillips homered for the Reds in the 1st, the Braves built a 3-1 lead by the 7th, when Heyward hit a 3 run shot. The Reds scored 1 in the 8th and 3 more in the 9th, including a HR by Gomes. Reds had 9 singles and 2 doubles; Braves had 6 singles and 3 doubles. The numbers were pretty good, but I ran a few random games and the hits and runs were a little higher than I would have liked, but HRs were cranked out at a realistic average per game. I decided to tweak in favour of defense and pitching and these are the sliders I will use for the remainder of the playoffs:

                              Batting contact 35
                              batting power 80
                              bunt contact 50
                              bunt success 50

                              pitch speed 80
                              pitch success 60
                              strike zone tendency 50
                              break influence 40
                              composure 5

                              gather error freq 55
                              throwing error freq 60
                              OF throw speed 70
                              IF throw speed 50
                              OF run speed 75
                              IF run speed 75

                              runner speed 50
                              hit and run 75
                              sac bunt 75
                              squeeze 65
                              agression 100
                              steal aggression 85
                              catcher arm strength 60
                              catcher arm acc 40

                              These are basically the same as the ones you are now using (changes in red). I do think that having pitch speed and batting contact at the same number is important, when power is higher there seem to be more Ks, pitch success at 60 does seem to help contain the hitters, and the fielder speeds are definitely important. I have kept contact at 35 because it all I was looking for was a slight increase in power in order to get the HRs up slightly but without increasing the hits.

                              I've run a few games with this set and not bad, the first playoff game with these was a 5-4 win for the Rangers for a 3-2 lead in the series.

                              Hits : Rangers 12, Red Sox 8
                              Ks : Rangers 9, Red Sox 7
                              BBs : Rangers 1, Red Sox 6
                              SBs : Rangers 1/1, Red Sox 1/1
                              Avg : Rangers .307, Red Sox .235
                              No errors.

                              Gonzales hit a 3 run homer for the Red Sox. Boston had 5 singles and 2 doubles; Texas had 11 singles and 1 double. The Green Monster definitely cost Texas a couple of homers, although one turned out to be a 3 run double.

                              Fairly similar stats to the sort I was getting with the previous, hopefully the ALCS and WS will both go to 7 games so I'll get some idea if the HRs are increased, otherwise it's a case of take your pick.

                              But I think we are close, maybe as close as we'll get, but we'll see



                              ps - to edit your own posts just click on the 'edit' button next to 'quote'
                              Last edited by Lupus11; 05-10-2011, 05:37 AM.

                              Comment

                              • Lupus11
                                Rookie
                                • Apr 2011
                                • 77

                                #60
                                Re: Com vs Com sliders

                                I've now run 4 games with the sliders as in the above post, including two games in the ALCS.

                                Runs : 2.12 each team per game
                                Hits : 7
                                Ks : 8.25
                                BBs : 2.75
                                Avg : .214

                                Only two homers in four games. The increase in pitch success from 55 to 60 has led the games to be dominated by pitching. In game 6 of the ALCS the Rangers won 1-0 over the Red Sox, scoring the winning run in the bottom of the 9th. Rangers take the series 4-2.

                                Hits : Red Sox 3, Rangers 4
                                Ks : Red Sox 7, Rangers 5
                                BBs : Red Sox 0, Rangers 1
                                SBs : Red Sox 0/2, Rangers 0/0
                                Avg : Red Sox .107, Rangers .148

                                C.J. Wilson pitched a complete game for Texas, Matsuzaka gave up only 2 hits in 8 full innings, but hit Borbon to start off the 9th. Kinsler then doubled, before Andrus singled and Borbon scored from 3rd. I think I'll either move contact up to 40 or drop pitch success back down to 55. Frustrating.

                                At the moment I'd like to see how you get on with your sliders, otherwise I'll probably stick with the ones I have on page 3 of the thread, the only 'problems' with those were high-ish BBs, but still within MLB range, and possibly low HRs. I'll run a few games with those sliders but with power and pitch speed @80 which will hopefully give that little extra boost to the HRs to get them up to realistic numbers.
                                Last edited by Lupus11; 05-12-2011, 07:22 AM.

                                Comment

                                Working...