good points will check them out
Com vs Com sliders
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Re: Com vs Com sliders
tried a game last nite with new slides
e jackson for the white sox went to the bottom of 8th against san fran leading 2-1 with 1 hit allowed a dinger, 97 pitches and 14 k get 2 outs gives up walk ,single and the center fielder misplays a sinking liner for a 2 run error lost game 3-2. the inf an out speed adjust are great .thanks for are the time and effort. really makes the game a lot better.Comment
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Re: Com vs Com sliders
tried a game last nite with new slides
e jackson for the white sox went to the bottom of 8th against san fran leading 2-1 with 1 hit allowed a dinger, 97 pitches and 14 k get 2 outs gives up walk ,single and the center fielder misplays a sinking liner for a 2 run error lost game 3-2. the inf an out speed adjust are great .thanks for are the time and effort. really makes the game a lot better.Comment
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Re: Com vs Com sliders
Currently into the 9th game on the sliders I'm experimenting with and so far so good. The stats are good, lower offensive numbers than the previous ones, but no real problems. Pitch counts are low, but that does mean starters are going deep if not completing games, and the advantage that games run faster. This probably effects BBs which are lower, but it I'd rather have the runs, hits, Ks and batting averages I'm seeing than perfect BBs and pitch counts. Home runs are being hit at a decent rate. One thing I have noticed is the number of times runners are tagged out going for an extra base, this is something that doesn't show up on the stats, but is definitely something I notice when I watch these games. I think the sliders we have been using have had running aggression @100, this may be the only real issue with the current sliders, I may run some of the games with running aggression down @75, it won't affect the crucial hit, Ks and BBs, but it may mean giving the scoring a slight boost: I have seen too many runners tagged going for 3rd, which is a shame given they would safely be in scoring position on 2nd. We have spent a lot of time trying to get hitting and pitching right, that maybe running aggression has slipped under the radar. I'll run this and the 10th game with no changes and then tweak running aggression down, I'm not sure too many runs scored from 3rd would not be scored from 2nd, but I don't know that it would inflate the scoring in most games. We'll see.
I just wish my XBox hadn't decided to only play games in black and white! I keep expecting to see Babe Ruth walk to the plate. It's a temperamental machine, so maybe this will sort itself out, plays DVDs in colour, just not games at the moment!!Last edited by Lupus11; 05-30-2011, 02:38 AM.Comment
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Re: Com vs Com sliders
Ok, well I've decided to post the stats for the first ten games, I'll run the next five with a reduction of running aggression to @85. So far 10 games have given these stats (per team per game):
Runs : 2.8
Hits : 8.35
Ks : 6.4
BBs : 2.15
Avg : .253
There have been 12 errors and 17 home runs in total and teams are 11/15 in stolen base attempts.
All the games have been realistic, 20 different teams. Issues are low pitch count 107.45 pitches per team compared to MLB average of 148, low-ish BBs, and scoring on the low side. Pitch counts don't bother me, games run faster and starting pitchers who are pitching well don't get yanked after 8.2 innings of shutout as I've seen on higher pitch count games!! I'm hoping reduction of running aggression will increase scoring, I've seen too many runners tagged out going for very optimistic extra bases, particularly to 3rd. Triples and doubles are still achieved if the ball is hit in the right areas, but too many runners try for one base too many. So many of the homers seem to be solo shots (Blue Jays had 3 against White Sox), and if a slightly less kamikaze running approach adds a few runs via the HR or just standard hits then fine. The scoring shouldn't be over inflated, and good pitching should still be able to get shutouts (2 in 10 games so far). The pitch count isn't a problem, the ball to strike ratio is a little off, 34.1% balls compared to MLB @ 38%, but this isn't a big deal. For realistic stats in the areas we're looking for these sliders are pretty good, I don't think scoring can be given a boost by upping hitting contact or power without disrupting Ks, BBs, etc. The running/stealing sliders may need adjusting. Home runs are not too bad. Ultimately it is a matter of matchups, good pitchers will dominate, but weak pitching should get hammered. Just for the record, the scores:
Red Sox 2-6-1
Tigers 3-7-0
White Sox 2-9-0
Blue Jays 3-10-0
Indians 1-8-1
Rays 5-10-0
Angels 4-9-1
Twins 0-4-1
Royals 9-16-1
Rangers 3-11-1
Phillies 0-4-0
Mets 1-5-0
Padres 4-6-1
Nationals 2-8-0
D'backs 1-9-3
Astros 6-11-0
Giants 2-10-0
Brewers 5-11-1
Pirates 2-6-0
Cubs 1-7-1
All realistic scores, a few runs lost because of crap base running, Brewers had 4 solo HRs. Need the occasional big score, but these are fine. I'll post the actual sliders next time ;-)Last edited by Lupus11; 05-30-2011, 05:48 AM.Comment
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Re: Com vs Com sliders
Ok, I have just run three more games with the running aggression dropped to @75
D'backs 2-6-1
Rockies 4-10-1
Yankees 5-13-0
A's 2-9-0
Orioles 3-11-0
Mariners 2-9-0
No real change in the stats from the @100 running aggression sliders, but I did notice that the stupid running stopped. The stats for these three games:
Runs : 3
Hits : 9.66
Ks : 7.33
BBs : 2.5
Avg : .282
There were 2 errors, 5 HRs and teams were 3/9 stealing bases.
The overall stats for 13 games with these sliders regardless of running aggression are:
Runs : 2.84
Hits : 8.65
Ks : 6.61
BBs : 2.23
Avg : .260
There were 14 errors, 22 HRs and teams were 14/24 stealing bases.
The sliders were:
Batting contact 50
batting power 80
bunt contact 50
bunt success 50
pitch speed 50
pitch success 65
strike zone tendency 55
break influence 15
composure 5
gather error freq 55
throwing error freq 60
OF throw speed 70
IF throw speed 50
OF run speed 90
IF run speed 90
runner speed 50
hit and run 75
sac bunt 75
squeeze 65
agression 100
steal aggression 85
catcher arm strength 60
catcher arm acc 40
I decided to up contact to 50 to avoid too many strikeouts which started happening when I increased pitch success and strike zone freq. in order to avoid too many BBs as had happened during the WS, it seemed to be the only real option, and although pitch counts are low which has impacted BB numbers, I am very happy with the numbers of hits, Ks and batting average. The runs are low-ish, although every game was realistic, obviously a few runs were 'lost' because of low BBs meaning that on average there was one man less on base via that route than actual MLB, but the number of runners being tagged going for stupid extra bases had far more impact on the number of 'lost' runs. The hits and batting averages worked out pretty close to the mid range in both categories for the MLB and even the number of homers was not far off. The number of runners caught stealing also seemed too high, so given the number of hits and batting averages being ideal it seems to me that the average runs are low because of too many 'lost 'runs'. I've decided to try a few tweaks based on Bulls23 'Holy Grail' sliders:
Bunt Contact 30
Bunt Success 30
Pitcher Composure Influence 10
Base Running Aggression 80
Catcher Arm Strength 30
Catcher Arm Accuracy 35
Hopefully this will mean fewer runners making unnecessary and fairly hopeless attempts to try for 3rd or Home when already safely in scoring position. I decided to move pitching composure up to 10 just to see if it may allow for a slight increase in homers, if hits and average go up significantly I'll drop back to 5.Last edited by Lupus11; 06-01-2011, 06:05 AM.Comment
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Re: Com vs Com sliders
Welcome back johnriii.
I've been tweaking the sliders and at the moment I think these are the best I've seen so far in terms of stats:
Batting contact 50
batting power 80
bunt contact 30
bunt success 30
pitch speed 50
pitch success65
strike zone tendency 55
break influence 15
composure 5 or 10*
gather error freq 55
throwing error freq 60
OF throw speed 70
IF throw speed 50
OF run speed 85
IF run speed 85
runner speed 50
hit and run 75
sac bunt 75
squeeze 65
running agression 80
steal aggression 85
catcher arm strength 30
catcher arm acc 35
- I changed bunt contact and success simply because I hadn't seen a failed attempt at a bunt on the other sliders.
- I dropped the fielding speeds back to @85 in order to give the base runners that little bit of help which might help boost scoring a little without having to mess around with hitting or pitching.
- Running aggression needed to be toned down simply to cut down on the number of 'lost' runs, which again was keeping scoring down despite realistic hit numbers
- I moved steal aggression back to @85 which had generally provided realistic steal attempts on all other sliders and with the reduction of catcher throwing power and accuracy this means fewer lost runs due to almost flawless throwing by catchers.
- The pitcher's composure is a tricky one, and your choice depends on how you like your baseball. When @10 there was an increase in homers (15 in five games) and strikeouts seemed to be in the 7-10 range per team. However, both hits and batting averages were fine and all five games were tight: two went to extra innings, two were decided by one run and the fifth game was decided by a walk-off two run homer. With composure @5 the range of strikeouts was more varied, from 2 to 12, BBs varied from 0 to 5, while batting average was also varied but realistic. Home runs were 12 in eight games. Errors have generally been a little too high so I would recommend dropping throwing errors back to @55, gather errors are fine. Pitch counts on both are low, an average of just over 12 pitches per innings compared to MLB average of about 16. But this isn't an issue for me, games run faster and pitchers can go deep into the game: Shields (TB) pitched a complete game four hit shutout. On the other hand good hitting teams seem to hit well, the Red Sox had 17 hits with an average of .459. Composure @5 does give a slight edge to the pitching, but I'd rather see that than hit fests, but @10 will guarantee you higher numbers of home runs.
The main thing is both versions of these sliders do provide realistic stats and I suppose that is the important thing. As long as you have realistic and believable stats for a game then ultimately it doesn't matter if your season stats don't exactly match actual MLB league wide averages. Although composure @5 did seem to provide a little more variety in terms of scores, but this was a small sample of games.
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Re: Com vs Com sliders
Welcome back johnriii.
I've been tweaking the sliders and at the moment I think these are the best I've seen so far in terms of stats:
Batting contact 50
batting power 80
bunt contact 30
bunt success 30
pitch speed 50
pitch success65
strike zone tendency 55
break influence 15
composure 5 or 10*
gather error freq 55
throwing error freq 60
OF throw speed 70
IF throw speed 50
OF run speed 85
IF run speed 85
runner speed 50
hit and run 75
sac bunt 75
squeeze 65
running agression 80
steal aggression 85
catcher arm strength 30
catcher arm acc 35
- I changed bunt contact and success simply because I hadn't seen a failed attempt at a bunt on the other sliders.
- I dropped the fielding speeds back to @85 in order to give the base runners that little bit of help which might help boost scoring a little without having to mess around with hitting or pitching.
- Running aggression needed to be toned down simply to cut down on the number of 'lost' runs, which again was keeping scoring down despite realistic hit numbers
- I moved steal aggression back to @85 which had generally provided realistic steal attempts on all other sliders and with the reduction of catcher throwing power and accuracy this means fewer lost runs due to almost flawless throwing by catchers.
- The pitcher's composure is a tricky one, and your choice depends on how you like your baseball. When @10 there was an increase in homers (15 in five games) and strikeouts seemed to be in the 7-10 range per team. However, both hits and batting averages were fine and all five games were tight: two went to extra innings, two were decided by one run and the fifth game was decided by a walk-off two run homer. With composure @5 the range of strikeouts was more varied, from 2 to 12, BBs varied from 0 to 5, while batting average was also varied but realistic. Home runs were 12 in eight games. Errors have generally been a little too high so I would recommend dropping throwing errors back to @55, gather errors are fine. Pitch counts on both are low, an average of just over 12 pitches per innings compared to MLB average of about 16. But this isn't an issue for me, games run faster and pitchers can go deep into the game: Shields (TB) pitched a complete game four hit shutout. On the other hand good hitting teams seem to hit well, the Red Sox had 17 hits with an average of .459. Composure @5 does give a slight edge to the pitching, but I'd rather see that than hit fests, but @10 will guarantee you higher numbers of home runs.
The main thing is both versions of these sliders do provide realistic stats and I suppose that is the important thing. As long as you have realistic and believable stats for a game then ultimately it doesn't matter if your season stats don't exactly match actual MLB league wide averages. Although composure @5 did seem to provide a little more variety in terms of scores, but this was a small sample of games.
first of all what the heck happened to the run aggression? I have seen three runners run into double plays on simply flyouts to the outfield. it's like they have no concept of baseball at all. I lowered mine from 85 to 50, just to see if that stops it. I like your contact/power sliders at 50/80, but I'm a bit scared to leave contact @ 50. I have pretty realistic numbers @ 40/85 (well, maybe a bit too many hr's), so I will try it at 45/80. yes the pitcher composure slider does affect hr's as well. I started a new franchise, because Hosmer and moustakas were having unbelievable seasons moving into June. both were still hitting over .400, and both had over 15 hr's. moustakas actually had 74 rbi in 50 games. starting over with the Whitesox, a good medium tier team. will post stats and sliders later this evening and this week. BTW, my "new" XBOX sounds like a miniature vacuum cleaner....much louder than my original one. however, it blows a ton more air out the back, which I figure keeps the machine much cooler. I'll take that tradeoff.Comment
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Re: Com vs Com sliders
johnriii,
I can't say I've seen any bad running with aggression @80, I've run a dozen games with the above sliders with pitcher composure @5 and have seen nothing but realistic games with a nice range of stats, scores, etc, but all what you'd expect in a MLB game. Pitch counts are low, and BBs are maybe down on average of 1 per team per game on MLB stats. Home runs are down, but I've used different teams in each game, so I'm sure the power hitting teams have been going yard. I haven't kept an eye on who has been pitching, so maybe I'll run a few five game series to see if the weaker pitchers on the rotation get a bit more hammer. I suspect this will be the case. Pitcher composure @10 definitely produces more homers, possibly a little too high on average, but there didn't seem to be the variety of scores and stats, strikeouts were also up. Unfortunately I think the ideal number for composure influence would be @7 or @8 which of course we can't get.
Have you been using the above sliders or just using tweaks from them to your own? The 50/80 contact power seems to work fine, although I may try experimenting with 50/85 with composure @5 to see if there is just enough of a boost to nudge up the homers, otherwise 45/80 or 50/75 with composure @10 might be an alternative to drop the homers down to realistic i.e. 2 per game combined.
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Re: Com vs Com sliders
johnriii,
I can't say I've seen any bad running with aggression @80, I've run a dozen games with the above sliders with pitcher composure @5 and have seen nothing but realistic games with a nice range of stats, scores, etc, but all what you'd expect in a MLB game. Pitch counts are low, and BBs are maybe down on average of 1 per team per game on MLB stats. Home runs are down, but I've used different teams in each game, so I'm sure the power hitting teams have been going yard. I haven't kept an eye on who has been pitching, so maybe I'll run a few five game series to see if the weaker pitchers on the rotation get a bit more hammer. I suspect this will be the case. Pitcher composure @10 definitely produces more homers, possibly a little too high on average, but there didn't seem to be the variety of scores and stats, strikeouts were also up. Unfortunately I think the ideal number for composure influence would be @7 or @8 which of course we can't get.
Have you been using the above sliders or just using tweaks from them to your own? The 50/80 contact power seems to work fine, although I may try experimenting with 50/85 with composure @5 to see if there is just enough of a boost to nudge up the homers, otherwise 45/80 or 50/75 with composure @10 might be an alternative to drop the homers down to realistic i.e. 2 per game combined.
KC 5 CHI 2
HITS KC 8 CHI 6 (1HR)
SO KC 7 CHI 11
BB KC 0 CHI 4
KC 1 CHI 13
HITS KC 5 (1hr) CHI 16(2hr)
SO KC 7 CHI 7
BB KC 4 CHI 1
TB 6 CHI 4
HITS TB 9 (1hr) CHI 6 (1hr)
SO TB 11 CHI 6
BB TB 5 CHI 4
I think this is a nice variety, but that stupid running glitch happened again, even @ 50 aggression. it's not an every game thing, more like every 4 games, a simple flyball will turn into an unnecessary DP. I am listing my setting below, for you and anyone else to compare
contact 40
power 80
bunt contact 50
bunt success 50
pitch speed 50
pitch success 60
SZ tendency 55
breack influence 15
composure 5
Gather error freq 55
throw error freq 60
OF throw speed 70
IF throw speed 50
OF run speed 75
IF run speed 75
running 50
Hit n run 75
sac bunt tdy 50
squeeze tdy 50
BR aggression 50
steal aggression 75
catcher arm strgh 35
catcher arm acc 35
I'm going to leave this for at least two series to see if the team ratings don't make a difference (they should). hopefully, they will spawn a variety of games, but only time will tell.Comment
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Re: Com vs Com sliders
Here are the games from the 50/80 (contact/power) sliders, with pitching composure @5. All other sliders as listed above.
Rangers 2-8-2
Indians 5-9-0
Ks : Rangers 3, Indians 10
BBs : Rangers 1, Indians 0
HRs : Rangers 2, Indians 0
Avg : Rangers .228, Indians .290
Twins 5-12-1
Royals 2-10-3
Ks : Twins 3, Royals 2
BBs : Twins 1, Royals 2
HRs : Twins 1, Royals 0
Avg : Twins .307, Royals .322
Rays 4-13-0
Mariners 0-4-1
Ks : Rays 10, Mariners 12
BBs : Rays 1, Mariners 5
HRs : Rays 0, Mariners 0
Avg : Rays .351, Mariners .156
Athletics 2-4-3
Red Sox 9-17-0
Ks : A's 5, Red Sox 7
BBs : A's 3, Red Sox 4
HRs : A's 0, Red Sox 3
Avg : A's .148, Red Sox .459
Tigers 1-5-3
White Sox 6-11-0
Ks : Tigers 4, White Sox 5
BBs : Tigers 3, White Sox 1
HRs : Tigers 1, White Sox 1
Avg : Tigers .172, White Sox .297
Blue Jays 2-8-2
Orioles 4-9-1
Ks : Blue Jays 7, Orioles 6
BBs : Blue Jays 2, Orioles 2
HRs : Blue Jays 1, Orioles 0
Avg : Blue Jays .228, Orioles .264
Yankees 5-7-0
Angels 1-13-0
Ks : Yankees 7, Angels 10
BBs : Yankees 4, Angels 3
HRs : Yankees 1, Angels 0
Avg : Yankees .218, Angels .371
Phillies 1-6-1
Pirates 1-5-0
The Phillies eventually won this game 2-1 after 15 innings
Ks : Phillies 7, Pirates 11
BBs : Phillies 0, Pirates 2
HRs : Phillies 1, Pirates 1
Avg : Phillies .193, Pirates .156
The only real issue here was the number of errors, but this problem can be overcome by dropping throwing errors back down to 55. Pitch counts were low-ish as mentioned above, but not a problem. HRs a little under ideal, but this could just be due to the matchups, I've decided to run a similar number of games with a 50/85 (contact/power) setup with composure @5 to see if this gives the small boost to power. But all the games gave realistic stats, and a good variety of scores.Comment
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Re: Com vs Com sliders
Here are the games from the 50/80 (contact/power) sliders, with pitching composure @5. All other sliders as listed above.
Rangers 2-8-2
Indians 5-9-0
Ks : Rangers 3, Indians 10
BBs : Rangers 1, Indians 0
HRs : Rangers 2, Indians 0
Avg : Rangers .228, Indians .290
Twins 5-12-1
Royals 2-10-3
Ks : Twins 3, Royals 2
BBs : Twins 1, Royals 2
HRs : Twins 1, Royals 0
Avg : Twins .307, Royals .322
Rays 4-13-0
Mariners 0-4-1
Ks : Rays 10, Mariners 12
BBs : Rays 1, Mariners 5
HRs : Rays 0, Mariners 0
Avg : Rays .351, Mariners .156
Athletics 2-4-3
Red Sox 9-17-0
Ks : A's 5, Red Sox 7
BBs : A's 3, Red Sox 4
HRs : A's 0, Red Sox 3
Avg : A's .148, Red Sox .459
Tigers 1-5-3
White Sox 6-11-0
Ks : Tigers 4, White Sox 5
BBs : Tigers 3, White Sox 1
HRs : Tigers 1, White Sox 1
Avg : Tigers .172, White Sox .297
Blue Jays 2-8-2
Orioles 4-9-1
Ks : Blue Jays 7, Orioles 6
BBs : Blue Jays 2, Orioles 2
HRs : Blue Jays 1, Orioles 0
Avg : Blue Jays .228, Orioles .264
Yankees 5-7-0
Angels 1-13-0
Ks : Yankees 7, Angels 10
BBs : Yankees 4, Angels 3
HRs : Yankees 1, Angels 0
Avg : Yankees .218, Angels .371
Phillies 1-6-1
Pirates 1-5-0
The Phillies eventually won this game 2-1 after 15 innings
Ks : Phillies 7, Pirates 11
BBs : Phillies 0, Pirates 2
HRs : Phillies 1, Pirates 1
Avg : Phillies .193, Pirates .156
The only real issue here was the number of errors, but this problem can be overcome by dropping throwing errors back down to 55. Pitch counts were low-ish as mentioned above, but not a problem. HRs a little under ideal, but this could just be due to the matchups, I've decided to run a similar number of games with a 50/85 (contact/power) setup with composure @5 to see if this gives the small boost to power. But all the games gave realistic stats, and a good variety of scores.
I'm not going to post any stats, but only my thoughts on what has happened in my new franchise since my last post. Royals again, created a few of the "top rookies" but didn't go crazy on their ratings. they are now 5-8, with a five game losing streak mixed in there. I did keep up with the averages of pertinent stats, totals for both teams
HR's 2.8 per game
hits 16.1 per game
SO 16.3 per game
BB 5.8 per game
errors 1.8 per game
what I'm getting at is after almost two months of testing and tweaking, I think we both have sliders that are about as perfect as they are going to get for CPU vs CPU. the game that broke the Royals five game losing streak was a 13-1 drubbing of the Mariners, but then the very next game, the Mariners beat them 3-0, with two pitchers I don't even know combining for the shutout. I'm really happy with the variety of games, the feel of the games (seattle's 3-0 game was a three run homer from some weak hitting outfielder in the 4th inning) and the way that little things matter, like composure, injuries, hot streaks, cold streaks, etc. this is what can say for sure: all games are competitive, realistic, and fun. I don't feel like I'm wasting my time, like I usually ended up feeling with other versions of sports games. I bet I have watched over 75-90 games in this mode, and I still keep seeing things that surprise me. One more thing: have you noticed there is little if no holding the runner on at first base by the pitcher? I seriously have not seen one throw over to first base since I've had this game. anyway, it's not a game killer for me, and I'm going to enjoy this franchise. I will post every few weeks, stats of my league and such. thanks for the help dude, it's been a lot of fun.Comment
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