Com vs Com sliders

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  • kabu3000
    Rookie
    • Feb 2009
    • 18

    #106
    Re: Com vs Com sliders

    Ok, so then I'll try these out:
    Batting Contact 55
    batting power 60

    bunt contact 30
    bunt success 30

    pitch speed 50
    pitch success 55
    strike zone tendency 50
    break influence 50
    composure 50


    What are your fielding sliders exactly? Do you just use the one's from the standard Legend settings?

    These look really nice and realistic so far. I don't have much time to run a lot of games in the next few days unfortunately, but I'll try to give an update soon.
    Last edited by kabu3000; 07-14-2011, 05:37 PM.

    Comment

    • Lupus11
      Rookie
      • Apr 2011
      • 77

      #107
      Re: Com vs Com sliders

      Originally posted by kabu3000
      Ok, so then I'll try these out:
      Batting Contact 55
      batting power 60
      bunt contact 30
      bunt success 30

      pitch speed 50
      pitch success 55
      strike zone tendency 50
      break influence 50
      composure 50


      What are your fielding sliders exactly? Do you just use the one's from the standard Legend settings?

      These look really nice and realistic so far. I don't have much time to run a lot of games in the next few days unfortunately, but I'll try to give an update soon.
      kabu3000,

      These are the sliders I am running at the moment:

      BATTING<O</O
      Contact: 55<O</O
      Power: 50<O</O
      Bunt Contact: 60<O</O
      Bunt Success:60
      <O
      I was getting decent hits and HRs with these sliders and the 50/50/50/50 pitching, but the number of BBs was a little high in relation to Ks, but having tried a few other batting combos I haven't been seeing enough homers. The 'problem, I believe, was with the Pitcher Composure Influence being too high considering that the other pitching sliders were all fairly low numbers.
      </O
      PITCHING<O</O
      Pitch Speed: 60<O</O
      Pitch Success: 50<O</O
      Strike Zone Tendency: 50<O</O
      Pitch Break Influence: 50<O</O
      Pitcher Composure Influence: 40

      With 50/50/50/50 sliders pitch counts were realistic which is always a bonus. I've found with all sliders that Strike Zone Freq. needs to be @50 otherwise even @55 the number of BBs rarely more than 2 per team. I was surprised by Pitch Break Influence @50, I really thought it would lead to a ton of strikeouts, if anything it helps with the number of balls pitched. Pitcher Composure Influence does actually seem to be the crucial slider although when the other sliders are @50 it does seem to mean more BBs and lower Ks, especially when lower tier pitchers get in trouble, so I'm running a few games with 50/50/50/40, if it doesn't get the balance I'll try 55/50/50/45. I'm pretty sure the ideal is in that sort of range.


      FIELDING<O</O
      Gather Error Frequency: 50<O</O
      Throwing Error Frequency: 50<O</O
      Outfield Throw Speed: 55<O</O
      Infield Throw Speed: 55<O</O
      Outfield Run Speed: 20<O</O
      Infield Run Speed: 20<O</O
      RUNNING<O></O>
      Base Runner Speed: 40<O</O
      Hit N Run Tendency: 55<O</O
      Sacrifice Bunt Tendency: 60<O</O
      Squeeze Tendency: 65<O</O
      Base Running Aggression: 65<O</O
      Steal Aggression: 75<O</O
      Catcher Arm Strength: 30<O</O
      Catcher Arm Accuracy: 35
      <O</O
      The fielding and running sliders are basically a hybrid of All-Pro and Legend with a few tweaks carried over from the old sliders. I followed johnriii and moved Steal Aggression to 75, much above that and you can get too many attempts from certain teams. I kept the catcher sliders @ 30/35 which in combo with base running speed @40 means there are more close calls but with the runners having enough of an edge to keep the percentages realistic. The very low (@20) speeds for the fielders really seems to work well, so MLB 2K11 was actually pretty good 'out of the box' particularly if you base your sliders on the Pro and All-Pro sets...which might save some time next year!

      Anyway, I'll run with the 50/50/50/40 sliders and see how we go, the next tweak will be to nudge composure up to 45 or possibly down to 35, and then maybe pitch success to 55. Pitcher composure is important in one game between the Royals and Yankees Jeff Francis got in a real mess in the first inning, giving up 3 hits, 3 walks, a two run homer and an error which helped the Yanks to a 3-0 lead. He spent most of the inning wandering around the mound looking very flustered, but he recovered then went another 4.1 innings giving up just 2 hits, no BBs and had 4 Ks. The Royals ended up winning 4-3 after a bases loaded HBP scored the winning run in the 8th.
      Last edited by Lupus11; 07-15-2011, 04:18 AM.

      Comment

      • johnriii
        Pro
        • Jul 2003
        • 528

        #108
        Re: Com vs Com sliders

        Originally posted by kabu3000
        Not really digging the lowered Break Influence. I'm seeing to many games with top tier pitchers that more or less get smacked around (although I also increased the two other pichting stats to 60 like you said in the previous post, maybe that's the reason. Pitch Success at 55 seems perfect). Sure, the K's might be a bit high, but those are stats from games with some of the best pitchers in the game. I still haven't seen how it goes when the Astros play the Royals, so right now I think I'm gonna leave it as it is.

        Speaking of that, has anyone tested these sliders with some crappy teams yet? I sure hope that they don't permorm differently then.
        Kabu3000 and Lupus:

        Pitch success @ 55 is about as good as it's going to get. I haven't touched my sliders since starting my season with the Cubs, and here are some highlights.

        Cubs Record 19-17
        (all averages both teams)
        K's 12.3
        BB 8.3
        hits 19.3
        hrs 3.3

        Funny thing is, CPU vs CPU seems to adjust as a series goes on. I have actually run each and every game, simming none, and I just finished a Cubs/Cards series that had me clapping for joy. Cards smashed the cubs 13-4 in the series opener, with Pujols going yard THREE times! (I actually fell asleep on this one, it was 2am!) so I'm thinking "dang, that's not good', even though pujols does love hitting in wrigley, and it was Randy wells/bullpen he feasted upon. so, the next game pujols is up against Garza, and he hits a two run jack in the first inning. Now i'm really ready to panic. However, the Cubs AI seemed to adjust, and pujols went 0 for the rest of the game, pitching him much more smartly the rest of the game. this game was vs Carpenter, and he k'd 12 cubs in 7 innings, and the score was 2-1 until the bottom of the eighth, when the cubs tied it with a homer from Ramirez with two out against ryan franklin. (keep in mind Ramirez is on a "hot streak" with his contact/hr ratings boosted significantly) Kerry wood gives up a deep hr to holliday at the top of the ninth, then proceeds to strike out the next two batters (including pujols). so now the score is 3-2, with the cardinals closer in the game. colvin singles to right, then Soto, who is also "hot" (81/85) fights to a 2-2 count, fouling off three straight cutters. the next pitch is a change up, and Soto crushes it to deep left, walk off homer!! this game really made me giddy, because it was so much like a cubs/cards game/series. the next game was similar, but the cubs took control in the sixth, posting three runs and zambrano shutting the cards down 7-3. the only point of concern was the big increase of long balls, with 12 being hit in the series. however, I have also had series where there were only two hit in a three game series, so I think it balances out, based on pitcher/hitter ratings, etc. I've only had two games where cubs struck out more than 10 (dempster 11 in a complete game shutout, and Wells 10 in 8.1 innings) but I frequently see Garza right around 8-9 per game, no matter how many innings he pitches.

        I had toyed with the idea of changing the contact/power sliders, but this series i just finished tells me they are fine where they are. my only concern at this point is the lack of pick off attempts at first base (i've seen two, since I've had the game) and still tons of opposite field homers. Pena hit two to left field in the cards series, and he's a DEAD pull hitter...I don't think you could pay this guy to hit a ball to left field. this IS NOT a game killer for me, but we can always hope for perfection...

        have you guys seen a DP animation where the SS is fielding, heading up the middle, and he flips the ball from the glove to the 2b? I've seen it twice, both from Castro! it is so sweet, however he still from time to time will make a bad throw to first on a casual grounder. I think 2k is right on the edge of having the perfect game, or at least as perfect as a video game can get.

        Comment

        • Lupus11
          Rookie
          • Apr 2011
          • 77

          #109
          Re: Com vs Com sliders

          Originally posted by johnriii
          Kabu3000 and Lupus:

          Pitch success @ 55 is about as good as it's going to get. I haven't touched my sliders since starting my season with the Cubs, and here are some highlights.

          Cubs Record 19-17
          (all averages both teams)
          K's 12.3
          BB 8.3
          hits 19.3
          hrs 3.3

          Funny thing is, CPU vs CPU seems to adjust as a series goes on. I have actually run each and every game, simming none, and I just finished a Cubs/Cards series that had me clapping for joy. Cards smashed the cubs 13-4 in the series opener, with Pujols going yard THREE times! (I actually fell asleep on this one, it was 2am!) so I'm thinking "dang, that's not good', even though pujols does love hitting in wrigley, and it was Randy wells/bullpen he feasted upon. so, the next game pujols is up against Garza, and he hits a two run jack in the first inning. Now i'm really ready to panic. However, the Cubs AI seemed to adjust, and pujols went 0 for the rest of the game, pitching him much more smartly the rest of the game. this game was vs Carpenter, and he k'd 12 cubs in 7 innings, and the score was 2-1 until the bottom of the eighth, when the cubs tied it with a homer from Ramirez with two out against ryan franklin. (keep in mind Ramirez is on a "hot streak" with his contact/hr ratings boosted significantly) Kerry wood gives up a deep hr to holliday at the top of the ninth, then proceeds to strike out the next two batters (including pujols). so now the score is 3-2, with the cardinals closer in the game. colvin singles to right, then Soto, who is also "hot" (81/85) fights to a 2-2 count, fouling off three straight cutters. the next pitch is a change up, and Soto crushes it to deep left, walk off homer!! this game really made me giddy, because it was so much like a cubs/cards game/series. the next game was similar, but the cubs took control in the sixth, posting three runs and zambrano shutting the cards down 7-3. the only point of concern was the big increase of long balls, with 12 being hit in the series. however, I have also had series where there were only two hit in a three game series, so I think it balances out, based on pitcher/hitter ratings, etc. I've only had two games where cubs struck out more than 10 (dempster 11 in a complete game shutout, and Wells 10 in 8.1 innings) but I frequently see Garza right around 8-9 per game, no matter how many innings he pitches.

          I had toyed with the idea of changing the contact/power sliders, but this series i just finished tells me they are fine where they are. my only concern at this point is the lack of pick off attempts at first base (i've seen two, since I've had the game) and still tons of opposite field homers. Pena hit two to left field in the cards series, and he's a DEAD pull hitter...I don't think you could pay this guy to hit a ball to left field. this IS NOT a game killer for me, but we can always hope for perfection...

          have you guys seen a DP animation where the SS is fielding, heading up the middle, and he flips the ball from the glove to the 2b? I've seen it twice, both from Castro! it is so sweet, however he still from time to time will make a bad throw to first on a casual grounder. I think 2k is right on the edge of having the perfect game, or at least as perfect as a video game can get.
          That all sounds pretty good. I'm going to run about 10 games with a couple of these slider sets and then see how things shape out. At this moment I'm watching the White Sox @ the Tigers on 50/50/50/45 pitching set. Gavin Floyd is pitching a beauty, Justin Verlander is...er...no longer pitching. Absolute carnage. Totally agree about how close 2K are to perfecting this game, it just makes me wonder why the NFL don't give these guys a chance to do the same for football, Madden has a monopoly and has been appalling for at least 6 years. If 2K got NFL and NHL rights then EA would probably cease to exist.

          Comment

          • kabu3000
            Rookie
            • Feb 2009
            • 18

            #110
            Re: Com vs Com sliders

            So you guys have two completely different slider settings and they're both working out? Interresting.
            Anyway, like I said I won't have a lot of time in the near future, but from what I've seen so far with the 50/50/50/45 sliders they seem very good. I'm seeing things that I didn't see before like infield pop-ups, more foul balls and walks that bring in a run. I can't tell yet which sliders are better cause I don't know what the real average MLB stats are, but what I can say is that the Pitch Success at 55 definitely worked great for me, however I haven't used it in combination with Lupus's new pitching and batting sliders yet, so maybe I will try that out soon.

            Comment

            • Lupus11
              Rookie
              • Apr 2011
              • 77

              #111
              Re: Com vs Com sliders

              Originally posted by kabu3000
              So you guys have two completely different slider settings and they're both working out? Interresting.
              Anyway, like I said I won't have a lot of time in the near future, but from what I've seen so far with the 50/50/50/45 sliders they seem very good. I'm seeing things that I didn't see before like infield pop-ups, more foul balls and walks that bring in a run. I can't tell yet which sliders are better cause I don't know what the real average MLB stats are, but what I can say is that the Pitch Success at 55 definitely worked great for me, however I haven't used it in combination with Lupus's new pitching and batting sliders yet, so maybe I will try that out soon.
              These are the sliders that I am settling on for now, the changes to the previous in red. Thanks to johnriii for mentioning pitch success @55, for some reason the pitching set 50/50/50/45 was harder on the pitchers - the Verlander meltdown was surreal! The sliders below seem the most promising of this particular attempt, homers and strikeout to walk ratio both look good so far. I'll run a couple more games and unless something obvious turns up I'll go for a playoff series with a mix of good and crappy teams to get some idea of balance.

              BATTING<O</O
              Contact: 55<O</O
              Power: 50<O</O
              Bunt Contact: 60<O</O
              Bunt Success:60

              PITCHING<O</O
              Pitch Speed: 60<O</O
              Pitch Success: 55 <O</O
              Strike Zone Tendency: 50<O</O
              Pitch Break Influence: 50<O</O
              Pitcher Composure Influence: 50

              These two changes have helped get Ks and BBs into the right range.

              FIELDING<O</O
              Gather Error Frequency: 50<O</O
              Throwing Error Frequency: 50<O</O
              Outfield Throw Speed: 55<O</O
              Infield Throw Speed: 55<O</O
              Outfield Run Speed: 20<O</O
              Infield Run Speed: 20<O</O

              RUNNING<O</O

              Base Runner Speed: 40<O</O
              Hit N Run Tendency: 55<O</O
              Sacrifice Bunt Tendency: 60<O</O
              Squeeze Tendency: 65<O</O
              Base Running Aggression: 50<O</O
              Steal Aggression: 60<O</O
              Catcher Arm Strength: 30<O</O
              Catcher Arm Accuracy: 35

              I've always had an issue with Base Running Aggression, it seems anything above 50 leads to too many suicidal attempts for an extra base. Quite possibly this would be better even lower, say 40, but it's ok @50. Steal Aggression @60 seems to be ok, but worth keeping an eye on.

              As for real MLB stats, these were the high and lows (per game) as at the All-Star break:

              Batting
              Runs : 3.30 - 5.35 (Seattle - Boston)
              Hits : 7.38 - 9.68 (Seattle - Boston)
              Avg : .224 - .278 (Seattle - Boston)

              Pitching
              Ks : 5.93 - 8.20 (Minnesota - San Franciso)
              BBs : 2.48 - 3.79 (Philadelphia - Chicago Cubs)

              In recent years the number of home runs per game (both team combined) has been within the 1.9 - 2.1 range, and this season is no different. Generally speaking you should be seeing these sort of 'average' numbers 90% of the time, with a few wild games thrown in. Of course a great deal depends on the matchups, but from what I've seen so far you won't go too far wrong with these sliders. Hope this helps.
              Last edited by Lupus11; 07-16-2011, 10:27 PM.

              Comment

              • Lupus11
                Rookie
                • Apr 2011
                • 77

                #112
                Re: Com vs Com sliders

                I'm happy with these sliders based on the games I've run so far, so I'm going to run a playoff series using the two Central divisions. The seedings are based on the current standings. I'll run the LDS and LCS but won't bother with the WS round, so this will be between 20 and 34 games.

                NL

                Pittsburgh - Cincinnati
                St Louis - Milwaukee

                AL

                Cleveland - Minnesota
                Detroit - Chicago White Sox

                I'll post the stats by team for each series as and when the series ends.

                Comment

                • johnriii
                  Pro
                  • Jul 2003
                  • 528

                  #113
                  Re: Com vs Com sliders

                  ok, so here's a small problem that needs to be resolved, that you probably won't see unless you play (watch) each and every game,in a franchise, or at least most of them. the dynamic progression feature seems to be set for those of us who 'play' the game. basically, when a player gets "hot" they are almost impossible to pitch to, without giving up a HR or Extra base hit. Example, I have three cubs who have been boasted to 91-99 power, and 86-93 contact. those three guys have been absolutely impossible to get out over the last five games. also, I noticed in the new series vs Giants, Sandoval was boosted, and he hit two HR's in the first three innings. in the game that made this stick out to me, there were five HR's in the first four inning, three by cubs, two by giants. Lowering power might help this, but i tried an "in game" slider adjustment. I raised pitch break influence (it was at 15) to 25, and the Hr's stopped. now that I read the last few posts, I see that you guys have done the same, and I'm boosting mine up to 50, so now it looks like this

                  SPEED 60
                  SUCCESS 60
                  STRIKE ZONE 55
                  BREAK INFLUENCE 50
                  COMPOSURE 5

                  I will post stats immediately after this next game. I like HR's as much as the next guy, but five in four innings? thats a bit much. my next tweak may be power down to 70-75, but we'll see...

                  Comment

                  • johnriii
                    Pro
                    • Jul 2003
                    • 528

                    #114
                    Re: Com vs Com sliders

                    well, the game is over, and here are my stats with the adjustments on the pitching sliders

                    cubs 7, giants 2
                    Hits cubs 15 giants 9
                    HR's Cubs 1 (ramirez) Giants 1 (huff)
                    SO Cubs 6 giants 4
                    bb Cubs 0 giants 2

                    Much improved over the last four games, however, there were five fly balls hit to the warning track (all cubs) that I thought were gone. Lupus, I noticed pitching composure has been moved up to 50? what are you seeing that that does? I will post again when I can, but you guys keep working...maybe we'll get it right by next april....then we can start all over again.

                    Comment

                    • Lupus11
                      Rookie
                      • Apr 2011
                      • 77

                      #115
                      Re: Com vs Com sliders

                      johnriii,

                      I just tried a total rehaul on the sliders we had basically agreed on. We kept getting decent numbers but that old problem of getting both hits and Ks right at the same time was annoying me. By chance I happened to look at the in game sliders, in terms of batting and pitching I ignored Rookie and Legend, Pro seems to be virtually everything @50, but I thought I'd try the 55/50/60/60 set on All-Pro with 50/50/50/50 pitching. I was expecting a lot of Ks and had no idea what to expect from composure being so high. I just assumed it should be low because everyone has it low. The results were interesting, and gradually I changed fielding and running sliders using the All-Pro and Legend ones, but was having problems with base running aggression as usual, so dropped it down to 50. At first I was expecting the very low fielding numbers to cause problems, but no. I have finally settled on 55/50/60/60 for batting and 55/50/50/50 for pitching, which is providing (so far!) an ideal balance. The home runs are slightly down on 40/80 numbers but it all depends on the matchups, there number of groundouts and double plays are up to realistic numbers and there are fewer of those incredible catches of line drives by infielders. The Ks and BBs have more balance, so there are fewer of those 13-4, 10-3, 8-1, 11-2 or 12-2 K to BB games. I was surprised by composure, I just assumed others knew that it had to be low because it was a flaw in the game, but I would say the opposite is the case. Pitcher composure does change the game, it now matters who is pitching whereas before it felt like the game was about the balance of the sliders, now it feels like the guy on the mound matters, before it was a case of "Oh, Hallady is pitching, oh well, no big deal" and the sliders seemed to decide if the game was about hits or Ks. Composure @50 seems to work much better with the pitcher's own composure rating, of course their other ratings do matter. Once men get on base the composure starts to work, when pitchers starts walking around and wiping their face you can see they're getting rattled, the more rattled the more they do that stuff, and the more they do it the chances of bad pitching increase. Of course the top guys have high composure ratings so they can recover faster, but if they're against a top hitting lineup they can still suffer. Weaker pitchers can really suffer, you find pitchers being yanked by the manager. Of course, composure really only starts when men get on base, so the likes of Halladay and Lee aren't going to be in that position too often, and although they can get in a mess they can recover and get out of bad situations. Composure seems to affect pitchers for an inning at a time, so if a pitcher can get back to the dugout he gets a chance to 'recompose' himself, well that's how it seems anyway. Of course weaker starters or middle relievers get into more bad situations more often, but don't imagine this means second and third tier guys can't pitch, it just means the top guys are the top guys. The quality of batters seems to impact the pitching too not just in terms of the number of hits, they'll take more pitches, can fight off more and are more likely to get on base without relying on a slap to right field. I'm not seeing those 'warning track' shots, I think that is probably due to lower power, but with 55/50 I have seen realistic number of HRs with the various version of these new pitching sliders. Give these sliders a try for a series or two, but try the whole set, composure @50 doesn't work well with 40/80, and 55/50/60/60 (the bunt numbers really don't seem to make any difference) works best with 55/50/50/50. It may be that composure @50 is too much for lower level pitchers to overcome, but I'll run this series with it to get a good idea, I imagine any lower than 40 would just mean the top guys would be too dominant. Not sure if the 'pressure' of playoffs or hot and cold streaks impacts on the pitchers own composure ratings. Strike zone freq. @50 is much better than @55. I have seen other things which I hadn't previously, particularly pitchers running over to first base to get the out when the first baseman had to dive to make the stop, infield popups, HBP and some classic ABs as hitters fight off. There seems to be much more of a 'flow' to the way the fielding works on the infield, things just look smoother, there are more groundballs and the animation just looks better...I can't believe I used to have fielding sliders @85-90!! Hats off to 2K, they have produced a beautiful game and the out of the box sliders don't seem far off, the presentation is superb, the graphics are good, but they'll only get better, just a shame there isn't a slider for making Jon Kruk a bit more interesting! 2K did a great job with NBA 2K11 and considering the NBA Elite debacle it just shows how far EA Sports have fallen, especially with Madden, they can't even get a decent broadcast angle for the otherwise very good NHL 11.

                      See how you go, these sliders are more to with matchups, so if you have the Phillies coming up...good luck!
                      Last edited by Lupus11; 07-17-2011, 12:20 AM.

                      Comment

                      • Lupus11
                        Rookie
                        • Apr 2011
                        • 77

                        #116
                        Re: Com vs Com sliders

                        The games I ran with these sliders before the current playoffs were:

                        Red Sox 7-5 Rays

                        Hits: 11-6
                        HR : 1-1 (Ortiz - Joyce)

                        I lost the rest of the stats after hitting the wrong button!

                        White Sox 2-1 Tigers

                        Hits: 6-8
                        Avg: .193-.235
                        HR : 0-1 (Martinez)
                        Ks : 5-9
                        BBs: 2-3
                        SBs: 3/4-1/1
                        1B : 5-5
                        2B : 0-2
                        3B : 1-0
                        PC : 103-125

                        Astros 6-5 Cubs

                        Hits: 10-12
                        Avg: .263-.300
                        HR : 1-0 (Pence)
                        Ks : 5-6
                        BBs: 6-2
                        SBs: 2/2-2/2
                        1B : 7-9
                        2B : 2-3
                        3B : 0-0
                        PC : 132-123

                        Padres 2-4 Dodgers

                        Hits: 8-9
                        Avg: .250-.272
                        HR : 0-0
                        Ks : 11-4
                        BBs: 4-0
                        SBs: 2/2-2/2
                        1B : 6-6
                        2B : 2-3
                        3B : 0-0
                        PC : 123-84

                        In terms of the number of hits per run scored for these games that works out at 2.18 Hits/Run, the current playoffs (3 games) is working out at 1.82 H/R and the two combined is 1.98 H/R. The current MLB stats show the top scoring Red Sox averaging 1.78 H/R and the lowest scoring Mariners at 2.26 H/R. So far the numbers are in the middle if that range.

                        I had Steal Aggression @75 and have since dropped it 60. So far I'm three games into the playoffs and the numbers are holding up well, but I dropped the Steal Aggression slider after two games. The Pirates haven't managed an extra base hit in two games, but I think that has more to do with the in-game ratings, the other teams have all managed to. So, Pirates fans might want to do some editing!
                        Last edited by Lupus11; 07-16-2011, 11:19 PM.

                        Comment

                        • johnriii
                          Pro
                          • Jul 2003
                          • 528

                          #117
                          Re: Com vs Com sliders

                          Originally posted by Lupus11
                          johnriii,

                          I just tried a total rehaul on the sliders we had basically agreed on. We kept getting decent numbers but that old problem of getting both hits and Ks right at the same time was annoying me. By chance I happened to look at the in game sliders, in terms of batting and pitching I ignored Rookie and Legend, Pro seems to be virtually everything @50, but I thought I'd try the 55/50/60/60 set on All-Pro with 50/50/50/50 pitching. I was expecting a lot of Ks and had no idea what to expect from composure being so high. I just assumed it should be low because everyone has it low. The results were interesting, and gradually I changed fielding and running sliders using the All-Pro and Legend ones, but was having problems with base running aggression as usual, so dropped it down to 50. At first I was expecting the very low fielding numbers to cause problems, but no. I have finally settled on 55/50/60/60 for batting and 55/50/50/50 for pitching, which is providing (so far!) an ideal balance. The home runs are slightly down on 40/80 numbers but it all depends on the matchups, there number of groundouts and double plays are up to realistic numbers and there are fewer of those incredible catches of line drives by infielders. The Ks and BBs have more balance, so there are fewer of those 13-4, 10-3, 8-1, 11-2 or 12-2 K to BB games. I was surprised by composure, I just assumed others knew that it had to be low because it was a flaw in the game, but I would say the opposite is the case. Pitcher composure does change the game, it now matters who is pitching whereas before it felt like the game was about the balance of the sliders, now it feels like the guy on the mound matters, before it was a case of "Oh, Hallady is pitching, oh well, no big deal" and the sliders seemed to decide if the game was about hits or Ks. Composure @50 seems to work much better with the pitcher's own composure rating, of course their other ratings do matter. Once men get on base the composure starts to work, when pitchers starts walking around and wiping their face you can see they're getting rattled, the more rattled the more they do that stuff, and the more they do it the chances of bad pitching increase. Of course the top guys have high composure ratings so they can recover faster, but if they're against a top hitting lineup they can still suffer. Weaker pitchers can really suffer, you find pitchers being yanked by the manager. Of course, composure really only starts when men get on base, so the likes of Halladay and Lee aren't going to be in that position too often, and although they can get in a mess they can recover and get out of bad situations. Composure seems to affect pitchers for an inning at a time, so if a pitcher can get back to the dugout he gets a chance to 'recompose' himself, well that's how it seems anyway. Of course weaker starters or middle relievers get into more bad situations more often, but don't imagine this means second and third tier guys can't pitch, it just means the top guys are the top guys. The quality of batters seems to impact the pitching too not just in terms of the number of hits, they'll take more pitches, can fight off more and are more likely to get on base without relying on a slap to right field. I'm not seeing those 'warning track' shots, I think that is probably due to lower power, but with 55/50 I have seen realistic number of HRs with the various version of these new pitching sliders. Give these sliders a try for a series or two, but try the whole set, composure @50 doesn't work well with 40/80, and 55/50/60/60 (the bunt numbers really don't seem to make any difference) works best with 55/50/50/50. It may be that composure @50 is too much for lower level pitchers to overcome, but I'll run this series with it to get a good idea, I imagine any lower than 40 would just mean the top guys would be too dominant. Not sure if the 'pressure' of playoffs or hot and cold streaks impacts on the pitchers own composure ratings. Strike zone freq. @50 is much better than @55. I have seen other things which I hadn't previously, particularly pitchers running over to first base to get the out when the first baseman had to dive to make the stop, infield popups, HBP and some classic ABs as hitters fight off. There seems to be much more of a 'flow' to the way the fielding works on the infield, things just look smoother, there are more groundballs and the animation just looks better...I can't believe I used to have fielding sliders @85-90!! Hats off to 2K, they have produced a beautiful game and the out of the box sliders don't seem far off, the presentation is superb, the graphics are good, but they'll only get better, just a shame there isn't a slider for making Jon Kruk a bit more interesting! 2K did a great job with NBA 2K11 and considering the NBA Elite debacle it just shows how far EA Sports have fallen, especially with Madden, they can't even get a decent broadcast angle for the otherwise very good NHL 11.

                          See how you go, these sliders are more to with matchups, so if you have the Phillies coming up...good luck!
                          interesting!!! I will try these settings in my franchise, with my HOT cubs, and see what happens. I've always wondered about trying "default" cpu sliders, with tweaks here and there.

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                          • Lupus11
                            Rookie
                            • Apr 2011
                            • 77

                            #118
                            Re: Com vs Com sliders

                            Originally posted by johnriii
                            interesting!!! I will try these settings in my franchise, with my HOT cubs, and see what happens. I've always wondered about trying "default" cpu sliders, with tweaks here and there.
                            I do remember you once mentioned trying all @50 sliders and I'm sure I tried them for a few games but only batting and pitching (i.e. 'Pro' sliders). I'm sure they were decent enough games, but I don't think I changed composure so they were pitching dominated. You'll certainly see the HRs drop from the average you've been getting. From what I'm seeing at the moment the BBs are a little above ideal so I may nudge down composure to 45 after finishing these LDS, it may just be down to the matchups so far, so I may run the whole thing @50 and set up a different playoff bracket @45. From what I can tell so far the BBs might be the only issue with these sliders, but right now these are very, very close, so it'll have to be one tweak at a time with at least 10 game trials. The 55/50/60/60 set is fine for batting, if power needs to go up then 60 would be the absolute max. Anyway, give it a try for at least a couple of series. At the moment I'm running with pitcher fatigue @40 which must affect performance rather than just pitch counts, from what I've read lower is better for stamina, so I'm going to drop it to 35 when the current game has run.
                            Last edited by Lupus11; 07-17-2011, 03:47 AM.

                            Comment

                            • Lupus11
                              Rookie
                              • Apr 2011
                              • 77

                              #119
                              Re: Com vs Com sliders

                              Ok, the first eight games are done, these are the overall stats so far. These show the stats per team for 9 innings (there have been extras).

                              Runs : 4.38
                              Hits : 9.35 (8.50)
                              Avg : .270 (.250)
                              Ks : 5.56 (7.00)
                              BBs : 3.01

                              So far only 5 HRs and 4 errors.

                              Runs are bang in the middle of the MLB range. Hits are towards the high end, as is batting average. Strikeouts are low and BBs are in the middle of the MLB range. The figures in red would be the ideal numbers for those categories, but HRs are down, two per game would fit with the MLB average. I'm not too concerned by any of these stats, there are no real stellar pitching staffs: Verlander hasn't made an appearance yet, but Penny and Scherzer both pitched terrific games for the Tigers, as did Floyd for the White Sox. Only issue is low HRs, but I'll resist the temptation to start tweaking until the LCS. I'm thinking that composure @40-45 with batting power @55 might be the way to go, but we'll see.
                              Last edited by Lupus11; 07-18-2011, 06:14 AM.

                              Comment

                              • johnriii
                                Pro
                                • Jul 2003
                                • 528

                                #120
                                Re: Com vs Com sliders

                                Originally posted by Lupus11
                                Ok, the first eight games are done, these are the overall stats so far. These show the stats per team for 9 innings (there have been extras).

                                Runs : 4.38
                                Hits : 9.35
                                Avg : .270
                                Ks : 5.56
                                BBs : 3.01

                                So far only 5 HRs and 4 errors.

                                Runs are bang in the middle of the MLB range. Hits are towards the high end, as is batting average. Strikeouts are low and BBs are in the middle of the MLB range. I'm not too concerned by any of these stats, there are no real stellar pitching staffs: Verlander hasn't made an appearance yet, but Penny and Scherzer both pitched terrific games for the Tigers, as did Floyd for the White Sox. Only issue is low HRs, but I'll resist the temptation to start tweaking until the LCS. I'm thinking that composure @40-45 with batting power @55 might be the way to go, but we'll see.
                                I was wondering about the power numbers, as I have not tried the sliders yet (setting them up right now). my thought was that contact/power worked together, but that may not be the case. I'm worried about excessive hit numbers, because mine have been fine, just the unbelievable outburst of HR's. 40/80 seemed to be just right, and with the lowering of OF run speed, I wonder if a hit fest will be forthcoming. only time will tell. I think that the only adjustments MAY be to power and pitcher composure. be back in an hour or so with my first game results.

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