If you are looking for the information about the June 3 version of this slider set, please go to this post:
http://www.operationsports.com/forum...post2042505133
If you are looking for the information about the April 16 version of this slider set, please go to this post:
http://www.operationsports.com/forum...post2042313913
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Hi everyone. First time poster here. I haven't been much of a gamer lately but recently got MLB 10 thinking it'd be perfect just to kill time when it was too cold out this winter, but oh boy I never thought a baseball video game has gotten this far and I've been hooked.
I prefer realism over anything, so that has led me to tweak things using sliders, thanks to the wealth of info in this forum. I like playing/watching obscure strikeout artists like Sid Fernandez and Hideo Nomo (remember them??), so it's important for me to get pitcher-batter matchup realistic. It's actually difficult for these unusual players, as MLB 10 CPU hitters are a bit too well disciplined at the plate and don't chase enough pitches out of the zone.
Thinking ahead as I'm definitely going to get a copy of MLB 11, I'm coming up with a strategy for my own slider making, hoping to receive feedback and share my own progress at the same time here in this thread.
My initial focus will be to get CPU vs CPU matchup right at All-Star level. After all humans play with wildly different abilities (I already pitch decent games at any levels but can merely hit .240 as a Rookie) and stats can get skewed that way.
So my initial strategy would be: (1) Play a bunch of CPU vs CPU games (> 30 hopefully), first with the default slider set and then (2) Rack up game by game stats and compare to the following 2007 – 2010 per game, per team stats (compiled from Baseball-Reference or FanGraphs):
These standard stats are obvious, but there are some other numbers we can easily get at the end of each game from the pitching chart:
For balls hit in play, percentages for flyball (FB), line-drive (LD), and groundballs (GB), % of pitches swung at (Swing%), and % missed among those swung at.
(3) I obviously just run these games in the background and not watch every game, but at the end of the game I can look at the replays and how the game physics looks like, taking notes of any glaring deviations from realism (are balls hit too hard, are all outfielders running like Carl Lewis, etc.), to find which sliders may need adjustments.
Using a couple sliders from this forum I've played around some with MLB 10, and it's quite cool it already plays close to those real-life numbers. People at SCEA obviously are using these real-life numbers to tune the game, which is fantastic.
Anways, now I have to wait another month to start this thing, don't I. If I'm still alive in a month I'll report my findings. Please wish me luck then.