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Rmiok222 MLB 24 Directional/Classic HOF Sliders

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Old 05-03-2024, 12:29 PM   #193
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Re: Rmiok222 MLB 24 Directional/Classic HOF/Legend Split Difficulty Sliders

How’s the CPU offense been for you?
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Old 05-03-2024, 12:29 PM   #194
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Re: Rmiok222 MLB 24 Directional/Classic HOF/Legend Split Difficulty Sliders

Quote:
Originally Posted by MannybeingManny
How’s the CPU offense been for you?

Good actually. They’re a threat for sure.


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Old 05-18-2024, 11:24 PM   #195
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Re: Rmiok222 MLB 24 Directional/Classic HOF/Legend Split Difficulty Sliders

Cpu offense has been a struggle for me. Almost every single game the first 4-5 innings is easy until the starters energy is down some. I’m not sure what can be done to help this but definitely frustrating. Anyone have any ideas? I think the sliders are solid, I just wonder if the game leans heavy on the sliders and less on player rating. Example: I am 1 hitting SF through 5 with a 71 ovr SP who has awful control.
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Old 05-21-2024, 06:35 PM   #196
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Re: Rmiok222 MLB 24 Directional/Classic HOF/Legend Split Difficulty Sliders

Quote:
Originally Posted by Coll1997
Cpu offense has been a struggle for me. Almost every single game the first 4-5 innings is easy until the starters energy is down some. I’m not sure what can be done to help this but definitely frustrating. Anyone have any ideas? I think the sliders are solid, I just wonder if the game leans heavy on the sliders and less on player rating. Example: I am 1 hitting SF through 5 with a 71 ovr SP who has awful control.

Sorry for the very late response. My cpu offense was sputtering bad. I was using a custom roster and long story short that was the root of my problem. I went back to a basic roster and all is good.

I’m also posting an update today that will help.


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Old 05-21-2024, 10:46 PM   #197
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Re: Rmiok222 MLB 24 Directional/Classic HOF/Legend Split Difficulty Sliders

Quote:
Originally Posted by Rmiok222
Sorry for the very late response. My cpu offense was sputtering bad. I was using a custom roster and long story short that was the root of my problem. I went back to a basic roster and all is good.

I’m also posting an update today that will help.


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Custom meaning adjusted ratings? Or custom meaning a roster that updated transactions but did not adjust ratings?
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Old 05-22-2024, 09:22 AM   #198
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Re: Rmiok222 MLB 24 Directional/Classic HOF/Legend Split Difficulty Sliders

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Originally Posted by gman2774
Custom meaning adjusted ratings? Or custom meaning a roster that updated transactions but did not adjust ratings?

There was adjusted ratings. They looked nice but it clearly impacted the game. I forget the roster name to be honest.

Posting an update now in the OP


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Old 05-22-2024, 09:26 AM   #199
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Re: Rmiok222 MLB 24 Directional/Classic HOF/Legend Split Difficulty Sliders

Came closer to default on this update, which I always welcome.

User hitting is default

Both user and cpu pitch control from 5 to 4

Cpu power from 4 to 5

Cpu timing from 5 to 6 (I feel like as the user I always have the timing advantage. This is to level the playing field. 5 I see them early on 97mph fastballs sometimes and that’s just weird to me. Happens less on 6)

Outfield arm strength from 5 to 4

Wind from 5 to 4 (personal preference)

Op updated.


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Old 05-22-2024, 11:09 AM   #200
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Re: Rmiok222 MLB 24 Directional/Classic HOF/Legend Split Difficulty Sliders

Quote:
Originally Posted by Rmiok222
There was adjusted ratings. They looked nice but it clearly impacted the game. I forget the roster name to be honest.

Posting an update now in the OP


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Thank you for the reply. Just trying to determine if there is a negative impact to using a custom roster. Like some sort of inherent glitch or bug that is triggered by use of a custom roster whether ratings are adjusted or not.

I’ve read where there might be a cpu trade glitch using custom rosters vs base and some have reported seeing weak CPU offense using custom rosters vs base rosters. Not sure if the differences seen are attributed to adjusted ratings or just the use of a custom roster in general.
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