The manager hook has been fine for me this year, as usual. Sometimes guys (seemingly) get pulled early, sometimes (seemingly) a bit late, and other times it's just right. Remember, it isn't just about pitches thrown, but the stress of those pitches. If you're working pitchers with 20-25 pitch innings, those are more stressful and pitchers may tire sooner than the stamina bar would indicate (i.e. throwing 80 pitches in four innings is not the same as throwing 80 pitches in 7 innings). Pitchers also tend to go deeper into games as the season progresses (so quicker pulls in April are not uncommon - though I have had the CPU SP throw 117 pitches versus me in a game). I take a VERY slow burn when it comes to making changes to the hook/stamina sliders - I usually never get to the point where I see a persistent issue that warrants a change once I get a small sample size of 80-100 games (yes, I consider 80-100 games a small sample size).
I can definitely tell you that striking out the CPU is more challenging this year, but what I have been seeing is that I have a much easier time with high k/9 rated pitchers versus hitters with low vision/discipline (which is what one would expect). I'm running with the Twins this year; Berrios can K guys no problem, Pineda to a degree (usually while struggling with command), and then the other guys may get 4 or 5 Ks (occasionally more depending on matchup) in a relatively normal 6 inning start. My bullpen guys are higher K/9 guys, so I usually get a minimum of a K per inning from them. Last year's major league team average was 8.5 k/9; so what I have been seeing is pretty much spot-on. The higher pitch control slider helps induce more CPU swings and allows you to spot your pitches a tad better.
In terms of strategies to K batters (aside from the typical "mix-up location, pitch, velo"):
- I try to not waste pitches nibbling vs high contact/discipline guys, I attack them and try to induce early contact by keeping them off-balance within the zone. I'd rather run the risk of giving up a little blooper to a high contact guy in 2-3 pitches rather than K him after an 11-12 pitch at-bat.
- You have to throw strikes. It's SO tempting to nibble the whole game; but it won't work, the CPU will be way more patient and foul everything off. When your pitcher is throwing strikes, those pitches out of the zone become more the exception and that is when you throw timing off. That's where the previous bulletpoint comes into play - throw strikes to the less dangerous, high-contact guys - build up that confidence and when you throw crap to the undisciplined guys, it's way more effective.
- Something that has been WAY more important for me this year, knowing the heat map for the opposing batter. Don't just throw to the weaker areas, but be cognizant of where the hot areas are (especially if there is a "region" for a guy that is hot - like don't throw Realmuto a high pitch). What I love about AS this year is that if you groove one in a hot zone, it's going to get hit hard.
User Ks - this set will be a tad more forgiving than many as I did not change the Foul Frequency slider. That said, user Ks are so much a function of the user's own skill and discipline that I don't go crazy adjusting much.
This has been a super fun setup for me; lots of variety and the minute I think I have a worrying trend, something happens that turns it around. I'm right at the .500 mark so far in games played, which feels just about right for the talent level of the teams I have been using.