I think you are missing the point. It has nothing to do with people "stepping up their game" or w/e. I've been ranked in the top 10 past 4 years w/ a 300+ avg and won the past 2 COTW's, and I can say for a fact that they just flat out messed up on a lot of the pitchers' changeups in this game. It has nothing to do with recognizing it or not. The fact is that pitchers like Tanaka, who doesn't even throw a changeup IRL or any pitch around 72-75 mph for that matter, have wrong pitch edits on the SCEA roster. Look here:
http://www.fangraphs.com/statss.aspx...on=P#pitchtype
His curveball should be around 72...not a changeup...
It's not a huge problem for offline, but for online and DD it is ridiculous. People do not even mix up their pitches anymore. it is just low changeups/high fastballs the entire game. Do I still win? Yes I am 46-1 for online rated games, but it is not realistic at all.
It is not just Tanaka either that has wrong pitch edits. Pitchers like Eddie Butler, whose average changeup velo was 86 last year, is 75-77 in the game. They have a lot of pitchers' pitch edits just flat out wrong. It doesn't need patched, but they just need to fix the darn rosters and pitch velocities.
This was a problem in MLB 12 with Diamond Dynasty where they had to patch the attributes. You had guys throwing 101 mph fastballs with 69 mph changeups. That was for the fictional players though and this won't even require a patch. It is a simple fix really and I don't understand why it hasn't been fixed yet via roster update.
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Originally Posted by therewillbechud |
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Quantifying it that way doesn't really make a lot of sense. When I hit a 99 MPH fastball in the game, it's not actually traveling at 99mph, that's just what the game says it is. I know this because it's not all that hard to actually hit one on the game. People take it far too literally and get cut up about this inconsistency or that. If you play a full 162 game season things are going to balance out, just like they do in real life. The change may be a little overpowered during your journey, but that compensates for other things.
If you have the right approach at the plate and make 2 strike adjustments most importantly, you won't be waving and flailing around the plate. 2 strikes, hit fastball the other way, aim to hit the slider/sinker/cutter up the middle, and you will by default be more prepared for the changeup and be able to handle that pitch. Keep trying to pull the fastball when you're down in the count and yes, you will get dominated by the changeup all night.
This is all I do at the plate, and I strike out on average about 6-7 times per game, and most of those are my fault rather than good pitching. It's a very easy adjustment to make.
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We all know that on default pitch slider, the speed in the game is not a true 1:1 ratio. 99 mph fastball on 5 pitch speed is really around 88-89. The thing is though that the game does a good job with consistency with the pitch speeds. Meaning every single pitch will be 10-12 mph slower than what the game actually says. So if you are on 5 pitch speed you can expect a 99 fastball to be really coming in at 89 mph and a 89 mph change is really 79. Again, the issue is not the recognition of the changeup itself, but the real issue is that the pitch edits are just not accurate.
It'd be like if they gave Wainwright a 69 mph changeup for no reason and then me telling you to step up your game because you complain it is not realistic.