Albums |
Screenshots |
Videos |
Communicate |
Friends |
Chalkboard |
Fast Break / Transition Defense
This is a discussion on Fast Break / Transition Defense within the NBA 2K Basketball MyTeam forums.
|
||||||
MLB The Show 24 Review: Another Solid Hit for the Series | |
New Star GP Review: Old-School Arcade Fun | |
Where Are Our College Basketball Video Game Rumors? |
Search Forums |
Advanced Forums Search |
Search Blogs |
Advanced Search |
Go to Page... |
|
Thread Tools |
06-15-2017, 04:03 PM | #1 |
MVP
|
Fast Break / Transition Defense
I know this is an old topic and well-covered, but I don't think we've had a thread in this MyTeam subforum.
I have recently played a few games in which I was getting clobbered by opponent's fast breaks / transition offense. I don't know if I've gotten worse, have played better players, or maybe just never noticed this before, or what. But it has been driving me insane. I've tried these measures:
Half Court Press does help, because at least that keeps your PG from camping in the key like a jackass, only to give up a pull-up 3 to the opposing PG or, perhaps even worse, try to close out late, and give up a blow-by for a dunk. But an opponent can still sprint around/past the defender. For whatever reason, recently, I feel like I've been having a much bigger issue with this aspect of D. If I don't sprint back with my Center/Big, then I give up a long pass for an easy score. If I do sprint back with a big, then opponent too often/easily gets past my PG to create uneven numbers. And, in general, my guys seem to be not picking up assignments. Doing stupid double-teams of the ball and leaving shooters to spot up and wait for a pass for an open three. Is this too tired a topic? Does anyone have any more suggestions?
WBjam likes this.
|
Advertisements - Register to remove | ||
|
06-15-2017, 07:50 PM | #2 | ||||||||||||||||||||||||
Banned
|
Re: Fast Break / Transition Defense
As far as one goes, consider trying 3-2 zone if you usually do 2-3, and vice versa. When running zone I usually off-ball with the PF and SF alternate, to cover the corners which are the main weaknesses (for me) of zone defense. Also switching defensive PoE to "no threes" helps a lot for zone. I think. I like to manually turn help off for any player on my opposing team who can shoot lights out, usually by pausing and doing it in the defensive settings menu before the game even starts. Make sure "adaptive coaching engine" is turned off always. In the coaching sliders, setting "help defense" to like 5 instead of 50, or even 0, will also help correct that terrible AI help defense. Although I confess I can't be 100% certain about any of this, because this game is such a goddamn buggy mess. In general what I do to stop transition is off-ball with Kareem or ralph sampson and run up the court and chill in the paint as quick as I can, usually before they inbound it. Allowing the CPU to defend the PG and using a PF or C to hassle and block the path of whoever is spamming turbo works decently well. As always, if you're playing against someone in a lower league and/or have the equalizer against you, all of this will not matter and all and you will lose. Really hoping they fix this mismatched difficulty crap in 2k18, holy mother of balls this game has pissed me off more than any other in sports history. |
||||||||||||||||||||||||
06-15-2017, 08:29 PM | #3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MVP
|
Re: Fast Break / Transition Defense
(I *do* look out for Y-cut backdoor opportunities, from time to time, to discourage Deny All, so maybe that's why I'm paranoid about it.)
In general, I have not felt like I had a problem when doing this, but for some reason, in recent games, I do. I should probably record video and watch it more closely to get a better idea as to what the real problem(s) is, and how to address it/them.
But I'll posit this as well, as a theory: there may be a momentum game dynamic having to do with fast break success having a self-reinforcing effect. In real life, there is such momentum. We have seen it in Warriors opponents a lot...the Warriors going on a scoring streak with a lot of their points coming in transition as their opponents fail to pick up assignments correctly, and such. Maybe 2K codes the game to simulate this: if Team B gets a couple/few fast break buckets, suddenly Team A's DIQ's get nerfed to simulate their getting flustered and prone to making more mistakes. In which case, one needs to call timeouts for this, not just to hopefully nerf heat momentum of a particular opposing player. I have a gut feeling this might be the case, as I feel like this dynamic is streaky and the problems can end up feeling akin to the lag-like lack of responsiveness we feel when we talk about "equalizer" being in effect. I'm talking about switching to a defender and him feeling atypically unresponsive, slow to change direction, overshooting when sprinting to meet a driving ballhandler, etc. As well, as, of course, elite high-DIQ defenders acting like morons. I think I'm not alone in not calling timeouts, for the most part, unless I need to use the substitution menu or maybe change some defensive setting. I run a 13-deep lineup, so player fatigue in MyTeam is kind of irrelevant to me. But I think, MAYBE, we really need to respect the need to call timeouts to blunt not just individual player momentum, but general team momentum, especially when it comes to a run of fast breaks. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
06-15-2017, 10:37 PM | #4 | ||||||||||||||||||||||||
Banned
|
Re: Fast Break / Transition Defense
|
||||||||||||||||||||||||
06-15-2017, 10:39 PM | #5 | ||||||||||||||||||||||||
MVP
|
Re: Fast Break / Transition Defense
|
||||||||||||||||||||||||
Advertisements - Register to remove | ||
|
06-16-2017, 12:24 PM | #6 |
Pro
|
Re: Fast Break / Transition Defense
The AI of the PG is so terrible in terms of picking up their man if you don't control them that I pretty much just set them to Extend Pressure on the other PG at the start of the game, every game nowadays.
I couldn't be bothered fixing 90 defensive settings per game these days so I just do that and switch constantly between on and off ball to make the moronic AI teammates actually stay near their players. It's tiring and not really even that fun when you win with how bad the AI is... Sent from my SM-T810 using Operation Sports mobile app
jschmib likes this.
|
06-16-2017, 03:20 PM | #7 | ||||||||||||||||||||||||
MVP
|
Re: Fast Break / Transition Defense
This brings to mind how ineffective Half Court Trap is, which reminds me how a lot of the problems in this game have to do with how high the success rate is with passes, even really dumb ones. So many people bitch and moan about getting passes picked off, but passing is way too easy. Defensive strategies like doubling/trapping the ball are most often ineffectual and actually lead to the opponent having an easier time to score, because it is unrealistically easy to throw an accurate pass out of a double-team.
jschmib likes this.
|
||||||||||||||||||||||||
«
Previous Thread
|
Next Thread
»
«
Operation Sports Forums
> Basketball
> NBA 2K Basketball
> NBA 2K Basketball MyTeam
»
|
|
All times are GMT -4. The time now is 06:20 AM.
Top -
|