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Attention to Detail Project 2k25 (PC/PS5/XBox)

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Old 12-10-2024, 04:02 PM   #201
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

Quote:
Originally Posted by CelticLG
Not it does not, because we're a few days close to the 3.0 (and final) version

Version 2.0 paired with your sliders update #15 looks fantastic, I've played just under three quarters of the game and the user to cpu percentages were very similar (I was playing with medium risk user timing), eagerly awaiting the final release, great work.
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Old 12-11-2024, 01:05 PM   #202
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

Quote:
Originally Posted by CelticLG
If you're talking about any player in specific let me know, we're on time to add it, I've not finished editing FA players yet
Well you might find some on this site where the Summer Rosters was presented. The first I spotted was Neil Sako on the Heats roster. Then I saw Warren Washington in a game with the Heat.
There is a lot of them but it takes time to select any specific that have played in earlier years in NBA and just popped over to have a tryout, like Sako.
Melvin Ajinca perhaps that tried out in Mavs.
Then maybe Chris Silva, the Gabonese who played some years in NBA

I could see if I can spot some that should be some that was close to signing thanks to earlier years in NBA and that you haven't got included already.

https://www.nba.com/2024-summer-league-vegas-roster

Last edited by Clamel; 12-11-2024 at 02:45 PM.
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Old 12-12-2024, 01:38 PM   #203
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

CelticLG which game speed do you recommend with your roster and your sliders?
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Old 12-13-2024, 07:29 PM   #204
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

2 problems I have with the sim stats and gameplay

1. Steals are way too high. Through 12 games in my MyNBA sim, there are 8 teams averaging more steals per game than the real-life OKC Thunder, who top the league with 12.2 per game. 21 teams averaging double digits - IRL, it's 2. Seems to be mostly a sim thing since gameplay seems to top out at around 8-10 . I've lowered the steals/pass interception tendencies of all players by 40% with no effect. I've also lowered the simulation steals slider to 12 - again, no effect.

2. In gameplay, the CPU offense is far too egalitarian. I've played 6 games now where the top scorer on the opposing team has between 22-28 points. At least 6-7 players in double digits. It makes them harder to play but it's also less realistic. I'm guessing this is to do with the touches tendencies?

Anyways, if anyone has been experiencing the same problems, I'd love to know what you did to fix/mitigate them.
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Old 12-14-2024, 04:00 PM   #205
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)



Hi everyone after a ton of work the **(final) **v3.0 update of roster is completed

- all players attributes, badges and tendencies updated also counting up the first 25 games of the season
- all accessories and shoes updated for every single players, including G-Leaguers
- a massive 500+ sig shots edits update to mimic real life movement, from post moves to dribble moves and much more https://docs.google.com/spreadsheets...gfAkk/htmlview
- all durability attributes have been edited (and updated) after tracking all injuries since 2003 (yes, I’m a psycho)
- all players got they body parts updated so even if you don’t have a cyberfaces+body update installed they’ll have real life proportions
- all rotations updated + edited all the CPU coaching sliders to always have the most realistic rotation, even after injuries and transactions
- new playbooks plays added from real life
- fully updated G-League rosters for all 31 teams, all transactions up to date
- new play-types updates for all players, including rookies and 2W players
- new play discipline and touch scales for better shots distribution
- massive work on sim stats edits to have close to perfect numbers
- globally assigned the Pick Dodger dodge at various levels for more realistic pick and roll screen defense and less “brick wall” animations
- globally assigned the Limitless Range badge to have more players shooting (and making) shots a few feet below the arc
- new Finish Strong tendency scale for an higher frequency of drive and kick situations
- and many more things

This the final (big) update until the trade deadline, the roster is free as it forever will be, but if you want to support us for the work done, and you view this roster+sliders as a little DLC this is the link our Patreon, where you can also unlock our most used add-on: the MyNBA random event generator, have access to all of my guides (my formulas, where to find stats, the correct ranges, etc), the MyNBA Tracker and many more exclusive content (a start today scenario will be created after forcing 400+ wins for Patreons only users): https://www.patreon.com/c/ATDProject or if you want to make a personal donation to support us I've just openend a Ko-Fi: https://ko-fi.com/atdproject

Thank you, happy holidays and happy sim gaming!

File name: ATD Official v3.0 (tag: leonardo.genta98)
Scenario name: ATD v3.0 x SGN Scenario
MyNBA Sliders: ATD x SGN Sliders
Gameplay Sliders: ATD Sliders
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Old 12-14-2024, 04:59 PM   #206
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

CelticLG thanks for your great work!
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Old 12-14-2024, 11:05 PM   #207
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

Quote:
Originally Posted by CelticLG


Hi everyone after a ton of work the **(final) **v3.0 update of roster is completed

- all players attributes, badges and tendencies updated also counting up the first 25 games of the season
- all accessories and shoes updated for every single players, including G-Leaguers
- a massive 500+ sig shots edits update to mimic real life movement, from post moves to dribble moves and much more https://docs.google.com/spreadsheets...gfAkk/htmlview
- all durability attributes have been edited (and updated) after tracking all injuries since 2003 (yes, I’m a psycho)
- all players got they body parts updated so even if you don’t have a cyberfaces+body update installed they’ll have real life proportions
- all rotations updated + edited all the CPU coaching sliders to always have the most realistic rotation, even after injuries and transactions
- new playbooks plays added from real life
- fully updated G-League rosters for all 31 teams, all transactions up to date
- new play-types updates for all players, including rookies and 2W players
- new play discipline and touch scales for better shots distribution
- massive work on sim stats edits to have close to perfect numbers
- globally assigned the Pick Dodger dodge at various levels for more realistic pick and roll screen defense and less “brick wall” animations
- globally assigned the Limitless Range badge to have more players shooting (and making) shots a few feet below the arc
- new Finish Strong tendency scale for an higher frequency of drive and kick situations
- and many more things

This the final (big) update until the trade deadline, the roster is free as it forever will be, but if you want to support us for the work done, and you view this roster+sliders as a little DLC this is the link our Patreon, where you can also unlock our most used add-on: the MyNBA random event generator, have access to all of my guides (my formulas, where to find stats, the correct ranges, etc), the MyNBA Tracker and many more exclusive content (a start today scenario will be created after forcing 400+ wins for Patreons only users): https://www.patreon.com/c/ATDProject or if you want to make a personal donation to support us I've just openend a Ko-Fi: https://ko-fi.com/atdproject

Thank you, happy holidays and happy sim gaming!

File name: ATD Official v3.0 (tag: leonardo.genta98)
Scenario name: ATD v3.0 x SGN Scenario
MyNBA Sliders: ATD x SGN Sliders
Gameplay Sliders: ATD Sliders
Are these opening night rosters or are they accurate as of the day the roster was released? Also. Thank you for all the work you’ve put in on this project. It’s a massive undertaking and it is appreciated.
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Old 12-14-2024, 11:32 PM   #208
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

Quote:
Originally Posted by Bulls4life
Are these opening night rosters or are they accurate as of the day the roster was released? Also. Thank you for all the work you’ve put in on this project. It’s a massive undertaking and it is appreciated.
Minus a couple of miscellaneous roster moves the roster is based on opening night

The Thomas Bryant and Dennis Schröder/De'Anthony Melton trades hasn't been incorporated.
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