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Post patch #4 sliders

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Old 02-03-2014, 02:04 AM   #1
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Post patch #4 sliders

Since the last update( patch #4) on the Ps4, there has been some changes to the gameplay that have Affected the passing ,defensive control and scoring %
Difficulty pro
Game speed. 38( works with my custom broadcast camera)this speed might be low, but it really emulates the NBA. I don't feel the players are stuck in mud. I think it cuts down on sliding and erratic movement.
Camera:broadcast (Zoom 7 height 1)
these sliders can be used with a quarter length of 5, 7, 10 minutes.

edited 2/5/14

User/CPU

Inside Shot Success: 42/42
Close Shot Success: 43/43
Mid-Range Success: 44/44
3PT Success: 46/46
Layup Success: 50/50
Dunk in Traffic Frequency: 50/50.
Dunk in Traffic Success: 50/50
Pass Accuracy: 75/75 this is a must if you do not want to see uncontested passes not fly out of bounds
Alley-Oop Success: 50/50
Contact Shot Success: 50/50

DEFENSE
Driving Contact Shot: 50/50.
Inside Contact Shot : 100/100
Layup Defense Strength: 75/75
Layup Defense Strength: 60/60
Jump Shot Defense Strength: 50/50
Jump Shot Defense Strength: 50/50
Help Defense Strength: 75/75
Steal Success: 50/50

ATTRIBUTES
Quickness: 35/25(great interaction on offense and defense)
Vertical: 40/40
Strength: 100/50 this will help against the CPU destroying you in the paint. It also creates more space on offense. The higher the strength , the less of a force field effect.
Stamina: 50/50
Speed: 30/20( gives the best interaction)
Durability: 50/50
Hustle: 50/50
Ball Handling: 50/50
Hands: 50/50
Dunking Ability: 50/50.
On-ball Defense: 50/50.
Stealing: 50/50
Blocking: 50/50
Offensive Awareness: 50/50
Defensive Awareness: 40/40
Offensive Rebounding: 25/25
Defensive Rebounding: 75/50
Consistency: 50/50
Fatigue Rate: 50/50
Injury Frequency: 50/50
Injury Severity: 50/50

Tendencies all 50 except
Inside shot 50
Close shot. 50
Mid range 50
Post player. 50
Ally oop 50
Passing lanes 50/0 this will let the game flow a lot better and not have the CPU jump all of your passes


Fouls over the back. 50
Charging 50
Blocking. 50
Reaching. 50
Shooting. 50
Loose ball. 50

Last edited by Brooke2011; 02-05-2014 at 01:34 PM.
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Old 02-03-2014, 07:58 AM   #2
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Re: Post patch #4 sliders

User/CPU?

I agree the passing got worse and the CPU is more active to your button pressing. Which makes turbo, passing, and blocking bad for the user.
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Old 02-04-2014, 02:48 AM   #3
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Re: Post patch #4 sliders

Only question with foul sliders on default are you getting an accurate amount?
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Old 02-04-2014, 07:06 AM   #4
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Re: Post patch #4 sliders

Yeah , I'm getting a lot of calls . Especially when driving to the lane . You can bump all of them up to 55 if you want the higher end of fouls , but going any higher effects gameplay.
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Old 02-05-2014, 02:42 AM   #5
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Re: Post patch #4 sliders

On pro do you not find it too easy or Is it still a challenge?

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Old 02-05-2014, 09:40 AM   #6
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Re: Post patch #4 sliders

Def still a challenge. The CPU is much more aggressive with the latest patch.
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Old 02-08-2014, 07:52 PM   #7
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Re: Post patch #4 sliders

Overall great sliders Any changes
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Old 02-08-2014, 08:23 PM   #8
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Re: Post patch #4 sliders

Quote:
Originally Posted by odbman
Overall great sliders Any changes
do you find these a challenge ??
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