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2K21 Realistic Stats to Strive For

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Old 12-02-2020, 11:28 AM   #1
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2K21 Realistic Stats to Strive For

Since a lot of us are always looking to put together sliders that give us a mix of sliders that produce:

A.) Realistic play
B.) Realistic stats
C.) A little bit of fun

...I thought it would be good to collect some stats that we should strive for. Obviously these are ranges since not all teams are equal in the likes of talent, play-style, etc.

I combed through data of the past three seasons to come up with ranges that produce minimums and maximums for team stats for the season. On a per-game basis, we should fall between the following ranges.

This doesn't mean that every game will fall between these ranges because outliers do exist. But these ranges would be considered "normal".

...

Team Stats:

TOT PTS: 98 - 120
League average last year: 111.8

FG%: 40% - 52%
League average last year: 46%

FGA: 80 - 96
League average last year: 88.8

3P%: 30% - 40%
League average last year: 35.8%

3PA: 24 - 47
League average last year: 34.1

FT%: 67% - 85%
League average last year: 77.3%

FTA: 15 - 30
League average last year: 23.1

PIP: 34 - 60
League median last year: 47.8
Last year high: 55.9 (MEM)
Last year low: 43.6 (SA)
Note: Normally 38%-52% of total points would come from the paint

TOT REB: 36 - 54
League average last year: 44.8

OFF REB: 6 - 14
League average last year: 10.1

AST: 18 - 31
League average last year: 24.4

TO: 9 - 19
League average last year: 14.5

DUNKS: 2 - 8
League average in '18-'19: 4.6
Note: This one is loose because there isn't much data on team dunks that I could find, but it works.

...

For individual players, it's a bit harder since there is way more variability. Instead, let's look at the maximum values and aim to make sure guys aren't falling way outside of the norm. For instance, there shouldn't be anyone chucking 20 three's per game.

Also, since guys play all different minutes, I'm going to use stats on a per 36 minutes basis.

Player Stats (max ranges):

FGA per 36 min: 21 - 26
Max last year: 23.2 (Giannis)
Note: Remember that FTA's don't get counted in FGA's. So Giannis basically took 23 FGA plus almost 12 FTA per 36 mins last year. 12 FTA's would equal to 6 extra shot attempts if we assume they are two point shots and non and-1's.

3PA per 36 min: 10 - 15
Max last year: 12.2 (Harden)

FTA per 36 min: 14 - 19
Max last year: 11.8 (Giannis)

REB per 36 min: 13 - 19
Max last year: 16.6 (Drummond)


...

Tendencies:

Good stat breakdown for shot tendencies by team here: https://go.nba.com/w2qx

Gotta go through it and break it down in the future.
...

Maybe I'll come back to add more relevant stats to strive for, or even post a set of sliders myself at a later date. But in the meantime, hopefully this is helpful for someone (besides myself) trying to create a "realistic" game.


Sliders I am using (to be updated later):
Spoiler

Last edited by mvpstax; 12-18-2020 at 02:06 PM.
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Old 12-02-2020, 04:50 PM   #2
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Re: 2K21 Realistic Stats to Strive For

Terrific post. I did something like this waaaay back, like 2013, and always meant to post an updated version.

This is much better
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Old 12-02-2020, 10:38 PM   #3
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Re: 2K21 Realistic Stats to Strive For

This is great. I keep looking these up one off when I need 'em. Great to have in one place.

Thumbs up!
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Old 12-02-2020, 11:37 PM   #4
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Re: 2K21 Realistic Stats to Strive For

Don't forget about Team Fouls Per Game

League Wide Average last season: 20.8 Fouls Per Game

https://www.basketball-reference.com.../NBA_2020.html

Hawks (highest): 23.1
Cavs (lowest): 18.3

Last edited by devin2kgamer; 12-02-2020 at 11:44 PM.
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Old 12-05-2020, 07:20 AM   #5
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Re: 2K21 Realistic Stats to Strive For

I've added a link to this at the bottom of my slider set thread, crediting you of course

Thanks again for making our jobs easier!
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Old 12-08-2020, 12:43 PM   #6
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Re: 2K21 Realistic Stats to Strive For

I have a slider set that I've been working on that simulates the stats pretty well, except for CPU fouls and free throws. It's the same issue every single year where I can't foul the computer for anything. I can draw them, but can't dish them out. LOL
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Old 12-08-2020, 01:06 PM   #7
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Re: 2K21 Realistic Stats to Strive For

Quote:
Originally Posted by dlb731
I have a slider set that I've been working on that simulates the stats pretty well, except for CPU fouls and free throws. It's the same issue every single year where I can't foul the computer for anything. I can draw them, but can't dish them out. LOL
Yeah the FT's are crazy every year. I used to be able to set my quick settings to "play physical" and that would create more fouls, but I don't see that option anymore (playing on next gen). Try it out.

I haven't dug into the coach profiles yet, but there might be a quick hack in there to have guys play more aggressive or something. Easier to change one coaching profile (if there is a fix for humans) than all of them at least, or worse, editing the rosters...
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Old 12-08-2020, 03:39 PM   #8
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Re: 2K21 Realistic Stats to Strive For

Quote:
Originally Posted by mvpstax
Yeah the FT's are crazy every year. I used to be able to set my quick settings to "play physical" and that would create more fouls, but I don't see that option anymore (playing on next gen). Try it out.

I haven't dug into the coach profiles yet, but there might be a quick hack in there to have guys play more aggressive or something. Easier to change one coaching profile (if there is a fix for humans) than all of them at least, or worse, editing the rosters...
I'm playing on next gen as well. The fouls aren't consistent. The first game I played with the sliders, it went well... Even had two players foul out.. but after that, the fouls just dropped off.

And I agree.. in the past I would set it to physical defense, and it would increase the fouls, but the way they have the options setup this year is weird.
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