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NBA 2K23 Knowledge Sharing

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Old 09-30-2022, 10:42 AM   #1
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NBA 2K23 Knowledge Sharing

Hi there, just wanted to make a central thread about things we notice or can tweak in order to make the game play better or look aesthetically more realistic as a community.

I’ll go first, I’ve noticed upping Lateral Quickness to 75 in the gameplay sliders improves hip riding animations and to me makes the game look aesthetically better. I hate seeing the CPU react cluelessly if there is any space at all between the ball handler and defender when close to the basket.
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Old 10-03-2022, 12:44 PM   #2
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Re: NBA 2K23 Knowledge Sharing

moved comment to the 'Legends' thread...

Last edited by iLLWiLL; 10-04-2022 at 12:44 AM.
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Old 10-04-2022, 04:55 AM   #3
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Re: NBA 2K23 Knowledge Sharing

Quote:
Originally Posted by tcnumba10
Hi there, just wanted to make a central thread about things we notice or can tweak in order to make the game play better or look aesthetically more realistic as a community.

I’ll go first, I’ve noticed upping Lateral Quickness to 75 in the gameplay sliders improves hip riding animations and to me makes the game look aesthetically better. I hate seeing the CPU react cluelessly if there is any space at all between the ball handler and defender when close to the basket.
Even 75 is too low imo. I have it at 95 for the cpu side (50 for user side). Even with cpu at 95 it’s often easy to do blow by’s.
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Old 10-06-2022, 07:57 PM   #4
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Re: NBA 2K23 Knowledge Sharing

I find putting Run Plays at 0 and Offense Focus on Star Players in all the team’s Coaching Profile makes the game more organic and you see more offensive variety from the CPU.
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Old 10-06-2022, 09:28 PM   #5
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Re: NBA 2K23 Knowledge Sharing

If the contest didn't trigger so far out I think the CPU would shoot more frequently. Unfortunately I think it's because the CPU thinks it's covered when in reality there is 3 feet between them and the defender.

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Old 10-06-2022, 10:55 PM   #6
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Re: NBA 2K23 Knowledge Sharing

Quote:
Originally Posted by mtoo22
If the contest didn't trigger so far out I think the CPU would shoot more frequently. Unfortunately I think it's because the CPU thinks it's covered when in reality there is 3 feet between them and the defender.

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This might be a roster tendency issue, have you tried raising everyone’s take contested midrange and 3pt shooting in the rosters? Another idea is to raise the spot up midrange tendency as well.
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