In the other thread 'Interior Defense got a MAJOR buff' - I am seeing a lot of players saying that the game felt good before (on slider 50, the absolute) and the inside shots have drastically declined, forcing users who set their gameplay sliders up to tweak to 56 Inside Shot Success (referencing AIRJ23).
Now, the online users, the Rec players like myself in particular, have to suffer this unrealistic nerf to make us miss good shots. Because the 2K Devs felt that Inside Shot Success was being made way too frequently.
Let me explain why that reasoning is flawed and the Interior Defense/Close Shot success should have never been touched:
For one, the Rec is NOT a realistic environment. It's realistic to the sense that basketball is being played, but what makes it unrealistic is: when, in any NBA game, have you seen 10 players on the court, 5v5, all be 99 overall?
Never.
Moral of the story: revert the interior defense back to the way it was. A player with a 70 interior defense now feels like he has Anchor HOF. Before the update, it felt just right. Players who made shots in traffic reflected their rating and attributes. If my guy has a 95 driving layup, why should that not dictate I can make a lot of shots inside?
If a guy with a 75 driving layup rating like Klay Thompson was finishing inside consistently - yeah, you fix it and nerf the interior defense. But, that is not the case and now everyone has to adjust [adapt] their sliders just so the guy who has a 95 driving layup can reflect his game. And the online community has to suffer.
This is my rant:
I am a 6' 7" Shooting Guard with an 85 Inside Shot and 87 Post Control - basically made an old school George Gervin-type guard. I would back down a lot of guards, spin around them - take advantage of their low interior defense rating and make a layup right on them - as it should be. Now with the update, I will spin around the guy, establish good position directly infront of the basket and when I go to shoot, the ball goes flying over the rim. Mind you, I have HoF post tech spin, among others. I doubt the SG has ANY interior defense-oriented badges.
Anyway, rant over - 2K, fix it.
Now, the online users, the Rec players like myself in particular, have to suffer this unrealistic nerf to make us miss good shots. Because the 2K Devs felt that Inside Shot Success was being made way too frequently.
Let me explain why that reasoning is flawed and the Interior Defense/Close Shot success should have never been touched:
For one, the Rec is NOT a realistic environment. It's realistic to the sense that basketball is being played, but what makes it unrealistic is: when, in any NBA game, have you seen 10 players on the court, 5v5, all be 99 overall?
Never.
Moral of the story: revert the interior defense back to the way it was. A player with a 70 interior defense now feels like he has Anchor HOF. Before the update, it felt just right. Players who made shots in traffic reflected their rating and attributes. If my guy has a 95 driving layup, why should that not dictate I can make a lot of shots inside?
If a guy with a 75 driving layup rating like Klay Thompson was finishing inside consistently - yeah, you fix it and nerf the interior defense. But, that is not the case and now everyone has to adjust [adapt] their sliders just so the guy who has a 95 driving layup can reflect his game. And the online community has to suffer.
This is my rant:
I am a 6' 7" Shooting Guard with an 85 Inside Shot and 87 Post Control - basically made an old school George Gervin-type guard. I would back down a lot of guards, spin around them - take advantage of their low interior defense rating and make a layup right on them - as it should be. Now with the update, I will spin around the guy, establish good position directly infront of the basket and when I go to shoot, the ball goes flying over the rim. Mind you, I have HoF post tech spin, among others. I doubt the SG has ANY interior defense-oriented badges.
Anyway, rant over - 2K, fix it.
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