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Is 23-24 The Year That 2k Finally Lets Us Respec Our Myplayers?

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Old 07-20-2023, 02:28 PM   #1
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Is 23-24 The Year That 2k Finally Lets Us Respec Our Myplayers?

Of course, this is a yearly thread. A dead horse, per se, but I wanted to bring it up again with even more persuasive arguments.



I am going to ignore the fact that I think it's strange 2k does not allow us to adjust our players at all once they are made after this comment and focus on how I feel it would improve the game if we could adjust, to some extent, our players.


The 2k "meta" is extremely stale. I haven't watched much 2k league, but I've played enough people to understand what it is. I have also played the game enough to know there is a bunch of stuff people aren't really taking advantage of. Why is this? Well, I believe part of it is because people have to lock in with one player and cannot change them at all. The only resource is 2k Labs which is doing dubious script testing, and it has nothing close to the value of being able to adjust ratings and try them out in the real world. That alone would open up a ton of the 'under the hood' game play in a way that just hasn't been done yet (in my opinion.) I think that people might not even understand how badges work, or ratings in a lot of cases... at least to the fullest extent that they should be understood.


I would love to see the ability to refund your myplayer. I cannot see why VC spent can't be refunded, especially given what an awful grind it is to get someone up to 99. However, it seems more sensible to at least let us adjust our player within limitations. What would those limitations be? Well, it could be positional, to start. You could be: big, wing, guard and be able to adjust within that. Some people would still want to make the other positions, so it's not like they would not get money on other MyPlayers. I know I would want to.



The tension of building your player, having to lab it before hand, and still generally missing out on something is really limiting to the player base's creativity (dare I say punishing?) and encourages people to just get online and spec their build based on other people's. Where as, if people could spec something like 'your wing,' 'your guard,' 'your big' and adjust from there, even if you had to be taxed in VC or something, it would be allow for so much more, not the least of which, allowing for extreme balance changes within the life span of the game, without people being mad at their build, and their money, being rendered obsolete. Can someone explain to me what the downside of this is?



To me, all I can say is... it's about time!


That's all.


-Smak
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Old 07-20-2023, 04:22 PM   #2
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Re: Is 23-24 The Year That 2k Finally Lets Us Respec Our Myplayers?

Quote:
Originally Posted by ILLSmak
Of course, this is a yearly thread. A dead horse, per se, but I wanted to bring it up again with even more persuasive arguments.



I am going to ignore the fact that I think it's strange 2k does not allow us to adjust our players at all once they are made after this comment and focus on how I feel it would improve the game if we could adjust, to some extent, our players.


The 2k "meta" is extremely stale. I haven't watched much 2k league, but I've played enough people to understand what it is. I have also played the game enough to know there is a bunch of stuff people aren't really taking advantage of. Why is this? Well, I believe part of it is because people have to lock in with one player and cannot change them at all. The only resource is 2k Labs which is doing dubious script testing, and it has nothing close to the value of being able to adjust ratings and try them out in the real world. That alone would open up a ton of the 'under the hood' game play in a way that just hasn't been done yet (in my opinion.) I think that people might not even understand how badges work, or ratings in a lot of cases... at least to the fullest extent that they should be understood.


I would love to see the ability to refund your myplayer. I cannot see why VC spent can't be refunded, especially given what an awful grind it is to get someone up to 99. However, it seems more sensible to at least let us adjust our player within limitations. What would those limitations be? Well, it could be positional, to start. You could be: big, wing, guard and be able to adjust within that. Some people would still want to make the other positions, so it's not like they would not get money on other MyPlayers. I know I would want to.



The tension of building your player, having to lab it before hand, and still generally missing out on something is really limiting to the player base's creativity (dare I say punishing?) and encourages people to just get online and spec their build based on other people's. Where as, if people could spec something like 'your wing,' 'your guard,' 'your big' and adjust from there, even if you had to be taxed in VC or something, it would be allow for so much more, not the least of which, allowing for extreme balance changes within the life span of the game, without people being mad at their build, and their money, being rendered obsolete. Can someone explain to me what the downside of this is?



To me, all I can say is... it's about time!


That's all.


-Smak
It use to be able to do that in one of the PS3 2k11-2k13 days. I remember be able to refund spent VC(XP). That would make a big difference. I agree, there were years that I end up regretting spending VC in a rating that doesn't have much impact or end up getting tired of the build. I would love to be able to completely refund VC on ratings and be able to pour it into another build. It's bad enough we have to start out at 60 OVR and that it takes close to 200K VC just to get to 85 OVR. I always wait until Black Friday to get the game on sale, I'm not trying to spend extra money on VC lol.

The problem for me is having offline and online MyCareer intertwined. I get the restrictions for Online, but offline suffers. I'm sure there are large crowds of online gamers who want no part of offline, and offline gamers who want no part of online. I'm the latter. I don't want no part of online. I'm just trying to hoop in offline.

I just want Reliable Teammates and better AI Team Management, less restrictions for offline builds and starting at 75 OVR, and ability to turn off autosave. Give me those things and I'm happy. Especially the autosave part. I don't think the other sports games career modes has locked autosave or at least have the ability to additional save files. I don't know 2k has it where you can't create additional save files in MyCareer. I guess it is because online reasons. But, there has been times where I regretted choosing to stay or go to a team and wanting to go back and choose differently.
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Old 07-22-2023, 08:20 PM   #3
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Re: Is 23-24 The Year That 2k Finally Lets Us Respec Our Myplayers?

Quote:
Originally Posted by illwill10
It use to be able to do that in one of the PS3 2k11-2k13 days. I remember be able to refund spent VC(XP). That would make a big difference. I agree, there were years that I end up regretting spending VC in a rating that doesn't have much impact or end up getting tired of the build. I would love to be able to completely refund VC on ratings and be able to pour it into another build. It's bad enough we have to start out at 60 OVR and that it takes close to 200K VC just to get to 85 OVR. I always wait until Black Friday to get the game on sale, I'm not trying to spend extra money on VC lol.

The problem for me is having offline and online MyCareer intertwined. I get the restrictions for Online, but offline suffers. I'm sure there are large crowds of online gamers who want no part of offline, and offline gamers who want no part of online. I'm the latter. I don't want no part of online. I'm just trying to hoop in offline.

I just want Reliable Teammates and better AI Team Management, less restrictions for offline builds and starting at 75 OVR, and ability to turn off autosave. Give me those things and I'm happy. Especially the autosave part. I don't think the other sports games career modes has locked autosave or at least have the ability to additional save files. I don't know 2k has it where you can't create additional save files in MyCareer. I guess it is because online reasons. But, there has been times where I regretted choosing to stay or go to a team and wanting to go back and choose differently.

haha watch me derail my own thread! But it's kinda related. I agree with an offline career mode, and they could allow for more stuff like mynba level adjustment. Maybe that's what I want, too? But I do wanna use my guy online. It would be cool if you, then, could import your guy with SOME of his skills if not all into the online part. I mean ideal ideal would be you have your guy offline, play a really interesting basketball-themed story, can end up controlling so much, be in so many situations, then when you get online you turn into an archetype based player that may or may not relate to the original myplayer, but I do think that 2k believes having us walk around and see each other somehow makes people spend more VC or let's them monitor what kinda clothes we buy, etc. lol That's why I always buy stuff I'd never buy in real life cuz screw 2k's data mining haha.



But yeah offline career would be awesome, but with the way vc is and that I desire to play online, it would be too much of a hit to play it for no use-able online reward.


-Smak
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Old 07-23-2023, 08:35 AM   #4
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Re: Is 23-24 The Year That 2k Finally Lets Us Respec Our Myplayers?

0 chance.

CEO bonus is tied to micro transactions.

New builds cost a lot of VC .

Odds are they will be more expensive this year lol


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Old 07-23-2023, 12:50 PM   #5
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Re: Is 23-24 The Year That 2k Finally Lets Us Respec Our Myplayers?

Quote:
Originally Posted by ILLSmak
haha watch me derail my own thread! But it's kinda related. I agree with an offline career mode, and they could allow for more stuff like mynba level adjustment. Maybe that's what I want, too? But I do wanna use my guy online. It would be cool if you, then, could import your guy with SOME of his skills if not all into the online part. I mean ideal ideal would be you have your guy offline, play a really interesting basketball-themed story, can end up controlling so much, be in so many situations, then when you get online you turn into an archetype based player that may or may not relate to the original myplayer, but I do think that 2k believes having us walk around and see each other somehow makes people spend more VC or let's them monitor what kinda clothes we buy, etc. lol That's why I always buy stuff I'd never buy in real life cuz screw 2k's data mining haha.



But yeah offline career would be awesome, but with the way vc is and that I desire to play online, it would be too much of a hit to play it for no use-able online reward.


-Smak
Quote:
Originally Posted by tru11
0 chance.

CEO bonus is tied to micro transactions.

New builds cost a lot of VC .

Odds are they will be more expensive this year lol


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I tend to agree with Tru. I can't even imagine how much money on VC people spend on multiple builds every year. That was the money thay get from Brand/AD Placements, they're raking in dough lol. I try to buy the game once it goes on sale, I'm not trying to spend extra on VC lol. I'm an offline guy, spending money isn't as worthwhile for me.

But, I would like it to be offline with the ability to port over to online. It could be like the other sports games career modes where you start in offline, but can transfer that player to the online counterpart mode. While also having the ability to just start out at Online only.

I do want less restrictions on builds, but I understand why for online reasons. My main thing is I just don't want to start out at 60. I rather start out at 75 OVR with near max level physical traits and have it be more expensive to buy VC. People would still be willing to spend extra money just to be competitive. I actually prefer the Live The One modes setup. You start around 72-75 OVR with your physical traits near their max level. That seems more realistic than going from the bottom cap of physical ratings to the max level. That way, you can start out realistically and have to grind your way up
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Old 07-24-2023, 06:37 PM   #6
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Re: Is 23-24 The Year That 2k Finally Lets Us Respec Our Myplayers?

The thing is re: corp greed, and I don't wanna go into it too deeply, but... I was looking at an article, and maybe it's because I am a pleb, but it was talking about how a Saudi club threw a 350 million dollar contract at someone. It's like... where is the difference, really, between 150 million and 350 million?



It might sound really strange, but there is a value in 'art' that transcends currency, virtual or otherwise. Like, by increasing the value of THEIR PRODUCT it automatically increases its monetary value, even if they aren't raking in the highest amount of money. It might not make sense the way I say it, but it's not that complex of an idea. It should make sense, I think.


So, in that way, I'm cool with them making a ton of money, but if VC is limiting our builds to the point that we can't properly experiment, then we can't unlock the true potential of the game, and they can't properly balance it.


Think of it this way: Imagine a world where 2k was making a lot less money on micros but the 2k league was an amazing, interesting esport, on the level of watching real basketball. Even if they didn't make up the money they lost on micros, it would still be better overall. It would have value because it would have more reach, and the way 'currency' is going now (and yea btw I did refer to games as art, heh, they are,) having something be 'good' or 'great' is so much more valuable than anything.



There has to be a middle ground. Right now, 2k does not really attract (in my opinion) the level of gaming talent that it should, or the level of basketball IQ talent, either. This would be fixed by shifting around the micro slider. People need to get in there and really play with builds and use them in real world scenarios. 2k League, to me, will always be a kind of pony show for 2k, to me, opposed to a competition, when the tools are there to make it actually interesting, just as interesting as any other team esport is.



That's just my POV, and there is bias involved, but I do feel there is a value in product quality and reach that transcends 'net profit.' I think by losing sight of that, people tend to play themselves and lose their grip on the market, eventually.


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Old 07-24-2023, 09:59 PM   #7
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Re: Is 23-24 The Year That 2k Finally Lets Us Respec Our Myplayers?

I do hope the "streamlined" approach changes things for better. I do think once the Neighborhood got introduced, a lot of the flaws came a long with that. I'm sure there is a good chunk of gamers are willing to spends hundreds of $ on multiple builds a year. So, I understand why they wouldn't want to mess with that money train. The storylines over the past 6 years has had a strong Ad/brand presence. So, I agree it feels like Corp greed has had a negative impact on MyCareer.

I do think builds has gotten better since the archetype days and there's a little more you can do with builds. But, I fully agree about being limited and you can't fully unlock the potential of the game. It is either sacrifice heavily in some areas to get specific strengths or be badge dependent to get a more all around build. For me, it isn't about having 2k11-2k13 builds where you could get everything to 99 or being able to create Wemby type builds. It's funny for me, that a lot of people complained that older games builds were essentially role players and that if you copied the ratings, your 90+ OVR build was actually 81-85 OvR. But most of my builds, I actually want to be a role player. I don't want to create a superstar type of build. But, i want to be a super role player, if that makes sense. There obviously needs to be give and take, but allow more experimentation and freedom.

Would allowing more experimentation and freedom with builds really reduce the amount of microtransactions they would receive from the masses? I don't think so. They still would have those who create multiple builds regardless and still spend a lot on cosmetics. If they allowed that, I would be okay with the whole starting at 60 OVR things, if that meant they I get a build that I could really enjoy. For me, I can never grind all the way to 99. I think the furthest I got was 95 because the grind wasn't worth it. For me, once you get to 90 OVR with your primary ratings and badges maxed, how much better does your better truly get as you max your build completely. With more freedom and creativity with builds, I think grinding to 99 should be more rewarding if you can unlock what the game can truly do.
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