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Improving Audio and Atmosphere

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Old 10-21-2014, 07:28 AM   #33
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Re: Improving Audio and Atmosphere

I've always wondered if 2K were allowed to extract audio data from live game feeds? Especially for rim sounds, net sounds, dunk sounds. It's completely logical to use 100% real audio if possible.

Maybe they're not legally allowed to use the sounds unless they receive permission from the NBA? In which case I'm sure they could add a provision within their licensing contract to include ambient audio. After all, they're already using live interview audio from the NBA.
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Old 10-21-2014, 09:46 AM   #34
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Re: Improving Audio and Atmosphere

As an audio engineer, I know that if I mic'd a rim and net, and a small wood square from a court in my live room at the office, I know I could get a variety of more realistic and dynamic sounds.
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Old 11-06-2014, 11:38 PM   #35
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Re: Improving Audio and Atmosphere

Another example of what dunks can sound like. Much more bass than is usually accounted for in 2K dunks.

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Old 06-22-2015, 08:08 PM   #36
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Re: Improving Audio and Atmosphere

Bumping because we need this stuff to be seriously looked at
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Old 06-23-2015, 10:47 AM   #37
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Re: Improving Audio and Atmosphere

Loved this misc sound mod on nba 2k14 (PC).




Rim interactions, ball bouncing, net swishing sounds could be much better than it is now.
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Old 06-23-2015, 01:40 PM   #38
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Re: Improving Audio and Atmosphere

Ive used that mod and believe me when I say it makes a BIG difference
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Old 07-10-2015, 02:01 PM   #39
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Re: Improving Audio and Atmosphere

Adding Lillards

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Old 07-10-2015, 11:25 PM   #40
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Re: Improving Audio and Atmosphere

i would like the crowd to be aware of back and forth battles. Like if we go back and forth hitting threes or two players score against each other in consecutive iso situations, the crowd would react dramatically in acknowledgement and swell with anticipation in the next instance..
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