Improving Audio and Atmosphere

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  • 23
    yellow
    • Sep 2002
    • 66469

    #1

    Improving Audio and Atmosphere

    Alright guys I want to start an audio thread for 2k to read since we're on nex gen. I know that the arena sounds have been improved, and I hear a variation on things like arena specific music which is cool, but they can take it a step further and post some video ideas if you'd like, because that's what im going to start with.


    First off the rim sounds are awful and its been the same since dreamcast. I'd like 2k to incorporate some real NBA sounds with the offense, making jumpers which right now sounds like an old hollow cylinder from a museum, and the dunks which are just bad. Here are about 3 sounds below just so I won't overflow the post too much.

    Things to notice

    Crowd reaction, rim sound (and its noticeable bend), Announcer reaction
    <iframe width="560" height="315" src="//www.youtube.com/embed/V-QTiByTKaI" frameborder="0" allowfullscreen></iframe>
    <iframe width="560" height="315" src="//www.youtube.com/embed/5uRN7iJ5CqQ" frameborder="0" allowfullscreen></iframe>
    <iframe width="560" height="315" src="//www.youtube.com/embed/JUbQ2FMtaFI" frameborder="0" allowfullscreen></iframe>


    Crowd reaction, Player scream
    <iframe width="560" height="315" src="//www.youtube.com/embed/1x-Gxm3wz-k" frameborder="0" allowfullscreen></iframe>


    This is how a long jumper should sound hitting the rim hard

    Rim sound, announcer, crowd (kinda muffled)
    <iframe width="560" height="315" src="//www.youtube.com/embed/GT0kE3LlgFg" frameborder="0" allowfullscreen></iframe>


    Adding more stuff like this would go a long way in the game


    Okay here is a bonus one of a bunch of game winners. Varying crowd sounds, how the rim sounds and the announcers as well as how players react
    <iframe width="420" height="315" src="//www.youtube.com/embed/mE0ptkNYVRI" frameborder="0" allowfullscreen></iframe>
    Last edited by 23; 01-06-2014, 02:15 PM.
  • turty11
    All Star
    • Apr 2013
    • 8923

    #2
    Re: Improving Audio and Atmosphere

    love it... theres no excuse to not have all this extra audio stuff added with NG
    NBA 2k19 Roster and Draft project for PS4

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    • 23
      yellow
      • Sep 2002
      • 66469

      #3
      Re: Improving Audio and Atmosphere

      Some of that is not even extra, its just normal. The rim sounds have always been bad. It was the same sound in college hoops and now it sounds like they're dunking through the entire backboard support structure. Its wrong...

      When they make jumpers I still hear that bad hollow sound which I could capture some audio for you just so you could see what I mean and I will because its so off.

      Comment

      • turty11
        All Star
        • Apr 2013
        • 8923

        #4
        Re: Improving Audio and Atmosphere

        i wouldnt really know. 99% of the time im playing im listening to ESPN radio
        NBA 2k19 Roster and Draft project for PS4

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        • 23
          yellow
          • Sep 2002
          • 66469

          #5
          Re: Improving Audio and Atmosphere

          Originally posted by turty11
          i wouldnt really know. 99% of the time im playing im listening to ESPN radio
          No worries, you can listen then compare to those videos

          Comment

          • VDusen04
            Hall Of Fame
            • Aug 2003
            • 13028

            #6
            Re: Improving Audio and Atmosphere

            Originally posted by 23
            Crowd reaction, Player scream
            <iframe width="560" height="315" src="//www.youtube.com/embed/1x-Gxm3wz-k" frameborder="0" allowfullscreen></iframe>
            I think this clip is also a good example of the NBA rim's side-flex. Beginning a few years ago, the NBA switched to rims that offered a more dynamic breakaway. Most breakaway rims in the world all tend to breakaway in one direction (forward), regardless of dunking angle. The new NBA rims, in contrast (as you can see in the Nate clip), will now often breakaway in the angle from which the dunk is coming, even if it's a dunk on the side or baseline.

            It'd be a great additional detail in the 2K series.

            Comment

            • m1ke_nyc
              10
              • Oct 2009
              • 3243

              #7
              Re: Improving Audio and Atmosphere

              This is a great thread, the thing that bothers me the most is the atmosphere. The close late game situations still aren't replicated well. Then game winning shots while improved still there isnt enough emotion from announcers, the players or the crowd. There should be varying atmospheres at all times from rival matchups, to playoff and finals atmosphere. A Heat vs Pacers regular season game feels like a playoff matchup. Then throughout games we need the crowd more alive, when someone pulls off a ankle breaker the crowd tends to go "whooooaaaa" and we dont see that in 2K. The crowd doesnt get hype for poster slams or atleast not correctly. Its always that same generic cheer, on posters in real life everyone goes "oooooooooooooooh" These are some things I wanted to see added to the game. You can see alot of this in the clips you posted but its missing from the game.
              It’s easier to do the right thing, than to explain why you didn’t.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #8
                Re: Improving Audio and Atmosphere

                Originally posted by VDusen04
                I think this clip is also a good example of the NBA rim's side-flex. Beginning a few years ago, the NBA switched to rims that offered a more dynamic breakaway. Most breakaway rims in the world all tend to breakaway in one direction (forward), regardless of dunking angle. The new NBA rims, in contrast (as you can see in the Nate clip), will now often breakaway in the angle from which the dunk is coming, even if it's a dunk on the side or baseline.

                It'd be a great additional detail in the 2K series.

                Yeah that would be nice.. they got the bend part though.. a little bit which is cool

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #9
                  Re: Improving Audio and Atmosphere

                  Here is a practice clip of Paul George fooling around.

                  I was missing shots to show you that they sound hollow, and not only that, misses sound the EXACT same as the makes as long as its not a net swish. Its awful, but compare to those videos above and see for yourself.


                  <iframe width="560" height="315" src="//www.youtube.com/embed/jkepJyCFATk" frameborder="0" allowfullscreen></iframe>

                  Comment

                  • turty11
                    All Star
                    • Apr 2013
                    • 8923

                    #10
                    Re: Improving Audio and Atmosphere

                    dunks sound like the suspension of an 18 wheeler getting compressed...
                    NBA 2k19 Roster and Draft project for PS4

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                    • VDusen04
                      Hall Of Fame
                      • Aug 2003
                      • 13028

                      #11
                      Re: Improving Audio and Atmosphere

                      Originally posted by 23
                      Yeah that would be nice.. they got the bend part though.. a little bit which is cool

                      Yep, that's an example of standard breakaway (though it's sometimes felt 2K's didn't break away quite far enough). The standards had a single pivot point that'd lead the rim to bend forward or not at all (if dunked from the baseline). The new rims seem to have a flexible pivot point, so there can actually be dunks that cause breakaways toward the dunker from any angle, as in that Robinson clip.
                      Last edited by VDusen04; 01-06-2014, 04:06 PM.

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                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #12
                        Re: Improving Audio and Atmosphere

                        I dunked that from the same side Nate did last night and it only bends forward no matter what.

                        Anyway, yeah turty the sounds are awful...

                        I can't post a specific video but the crowd shouldnt be either quiet or rowdy audio wise. There is no real modulation in the cheers when you go on runs, and that's something that needs to be put in as well.

                        Comment

                        • turty11
                          All Star
                          • Apr 2013
                          • 8923

                          #13
                          Re: Improving Audio and Atmosphere

                          yea, every year i play the first 1-2 days with game sound/commentary on but then its just...meh..i dont feel like im listening to a basketball game or being presented a realistic basketball atmosphere....rather listen to the radio
                          NBA 2k19 Roster and Draft project for PS4

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                          • 23
                            yellow
                            • Sep 2002
                            • 66469

                            #14
                            Re: Improving Audio and Atmosphere

                            It would be nice to make use of some of those features in the game like on the court or in the stands sometimes too for a change of pace where those sounds would be most useful.

                            Its just not realistic and it needs to catch up to the rest of the game.

                            Comment

                            • Kaanyr Vhok
                              MVP
                              • Aug 2006
                              • 2248

                              #15
                              Re: Improving Audio and Atmosphere

                              The most important thing by far is they need to get the crowed and the announcers off the same sound channel.

                              You cannot have a loud crowed with softer announcers because the announcers quiet the crowed. The crowed sounds like a kid playing with the volume. CG 2k14 didnt have this issue on the PC. The crowed was ruckus and I could adjust the announcers to where I could hear them. If they are going to code it in such a way it should be the announcers adjusting to high crowed noise by talking louder not a crowed that goes up and down like my four year old just grabbed the remote.

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