This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

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  • Herman925
    Rookie
    • Oct 2006
    • 51

    #1

    This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

    Let me just quote from one who I really agree much with,

    Reddit - KLoveUnleashed<time title="Sat Oct 18 07:24:42 2014 UTC" datetime="2014-10-18T00:24:42-07:00" class=""></time>
    'I think it is just a stupid idea for balance. I keep seeing everyone say "I like the idea but it just doesn't work right". But if you ask me it doesn't make any sense really. There is no such thing as shot fatigue in basketball, there's just body fatigue. Basketball players put up hundreds of shots each day in practice without "shot fatigue" setting in. I could spot up and shoot jumpers continuously for an hour and wouldn't experience a major drop in percentage... but if I had to sprint up and down the floor in between each shot... then we'd have a problem. What limits a player is actual body fatigue, not some mythical thing called shot fatigue.'


    It is never an acceptable design to make up with something completely not basketball-like into the game and calling it simulation-based basketball. Like it's said, there's no such thing as 'shot fatigue' in the real world. A guy who shot the ball 30 times in the 1st half and made many of them doesn't automatically get nerfed by God because he thinks this guy is shooting too well.

    Shot quality becoming D on even completely WIDE OPEN SHOTS with shooting rating over 90 is the stupidest and most frustrating experience I've ever had.

    Example 1
    In MyTeam Mode, I bought KD from the market and hoping to have him share the load on offense with my pack-opened Stephen Curry. In one of the tough games, KD was so hot he could not miss and scored 30+ before the halftime whistle. Since I gave him the Golden Unfazed badge (spent a lot on buying them), he came back still hot. So I figured, 'he's doing so well, let's keep feeding him the ball'. And guess what?

    Suddenly, his open shots hits B+ quality. B+ is still okay, and he still nailed a couple of shots. And then, right after a transition, the next shot he took became D, with very early release.

    I would have lost the game if Curry wasn't there to take over the game and carry the team through.

    Example 2

    MyCareer. I saved up so hard and decided to make my guy a pure shooter to help my poor shooting Suns team (at least at the beginning when I have limited VC). So I poured in all the VC to my player's shooting attributes and made them all 87. I even bought the boost to make all shooting became 92, deadly.

    Bought MJ's shooting animation. Quick, deadly. I practiced in the gym and nailed many shots. So I entered a game and hoping to dominate. That's the point of the game mode, isn't it?

    So I hit 31 in the game against the Warriors, killing the Curry-Thompson combination and was leading by 12 going into second half. Since I'm a starter with 30+ minutes I'm mostly on the court, so I decided to keep scoring, since I have the 'Volume Shooter', 'Never get cold', 'Microwave' badges all in gold tier.

    The rest is history. Tanked shot quality. Grade D all the way, and even F for contested jumpers. Layups would miss and the only way to score is to hit a dunk (no shot meter required shots, basically). I scored 31 on the 1st half, and I scored 9 on the 2nd! I had 61% FG percentage on the 1st half because I selected my shots wisely and went into the paint too to keep myself from missing. I had 23% FG percentage on the 2nd half! This made up for 42% FG in the end.

    I took smart shots. Open Js. All bricked. Never made one. I was still too used to shooting the ball when wide open and this stupid 'shot fatigue' is forcing me to change my game.

    Conclusion:
    I didn't change my game because of the CPU adjusting to my style of play (which is supposed to be the realistic thing), but instead because of a newly-introduced mechanic, breaking the game. It unrealistically forced me to change my game and I do not like to be manipulated into accommodating to the game mechanics. I play the game to enjoy the game and to be immersed, not to be constrained by some lackluster system that isn't even supposed to be in the real sport.

    Just like what I quoted, 'There is no such thing as shot fatigue in basketball, there's just body fatigue'. If fatigue must play a role, that should be the only factor.

    I hope 2k looks into this and understand that you should completely remove this feature from the game and from your mind in the future. It might be too late for this patch, but I hope you can patch this crappy system out asap.
  • unc_kobw
    Rookie
    • Oct 2011
    • 386

    #2
    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

    I've had multiple games where I shoot high 50% to low 60%, only for it to be followed by a 20% shooting second half.

    If my opponent keeps leaving the same players open and I keep getting the same shots, why in the world should I start missing because of "shot fatigue". 2K has been my favorite game the past 5 years, but I'm not fond of this years version.
    NCAA Basketball: North Carolina Tarheels
    NCAA Football: Florida Gators
    NBA: Oklahoma City Thunder
    NFL: Seattle Seahawks

    Madden SFL League - If you beat them, they will boot you.

    Comment

    • Herman925
      Rookie
      • Oct 2006
      • 51

      #3
      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

      Exactly my point. It's just an unfair piece of design to create 'realistic' statistics for the final box chart. This isn't what I was looking for. If 2k was to create gameplay that immerses, they should pay attention to AI, defense, rotations, and other factors that make the game realistic, not by introducing some stupid thing so that they can take a break from balancing those things.

      And I mean, I should be rewarded for my smart style of gameplay. I mean, what if I really played very well? Why should I miss those shots when I should be hitting 80% of them? It's unfair, lazy, and unreasonable. I've never felt so frustrated in playing the game, knowing that at some point I need to stop shooting the ball. I'm being pulled strings by 2k's design, and I don't feel like I can enjoy it 100%, even with its much improved gameplay.

      Comment

      • MikeGSW
        Banned
        • Oct 2014
        • 861

        #4
        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

        There is no such thing as shot fatigue in basketball, there's just body fatigue. Basketball players put up hundreds of shots each day in practice without "shot fatigue" setting in.
        LOL^ Clearly this guy has never actually played. Your arms DEFINITELY get tired from shooting a lot, yes it's body fatigue, of course it is but it's specifically related to shooting a lot.

        Your legs also get very tired if you're practicing 3's.

        Anyone who has played knows that putting up "hundreds" of shots in practice is exhausting and eventually your form begins to slip.

        Comment

        • Herman925
          Rookie
          • Oct 2006
          • 51

          #5
          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

          Originally posted by MikeGSW
          LOL^ Clearly this guy has never actually played. Your arms DEFINITELY get tired from shooting a lot, yes it's body fatigue, of course it is but it's specifically related to shooting a lot.

          Your legs also get very tired if you're practicing 3's.

          Anyone who has played knows that putting up "hundreds" of shots in practice is exhausting and eventually your form begins to slip.
          You DONT ACTUALLY SHOOT 'hundreds' of shots in any NBA game. That's not the point.

          Most importantly, this 'shot fatigue' would continue to haunt you even after anything - I had a game where the effect kicked in on the 2nd quarter. So are you telling me my player's arms should be 'tired' because he shot the ball 15 times and made 30+ points? And even if 15 shots got his muscles tired, you're telling me he could not recover after a half time timeout? I even manually called timeout during the game and nothing changed.

          So, yes, your arms will be tired if you shoot hundreds of shots IN A ROW, but not when YOU RESTED BETWEEN THE SHOTS. You don't hold your arm up and shoot for the whole 48 minutes. You put them down and your muscles relax and you even get timeouts. This is not a justifiable reason for the game's flaw, because it doesn't resemble the real life game. It's a cheat from 2k to make its overt stats look 'realistic'

          So please don't try to justify it by picking out the words that seemed illogical, but the entire meaning of the thread. I'm not criticizing it on such extremely basis as you imagined, but on such basis that 1.) it has been complained by many on different sites; 2.) I've made sure I tested it out thoroughly before complaining
          Last edited by Herman925; 10-23-2014, 03:35 PM.

          Comment

          • MikeGSW
            Banned
            • Oct 2014
            • 861

            #6
            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

            You don't hold your arm up and shoot for the whole 48 minutes.
            No. But you do play defense, which means your arms are up. Have you ever actually played basketball? Your arms get tired, your legs get tired, the more you're asked to do on both ends the more tired you get and the more difficult it becomes to do these things.


            Let's take a real life example;

            Stephen Curry averages a FG% of 51% in the first quarter, 45% in the second, 44% in the third and 46% in the fourth.

            It's obvious that the more he played and the more he shot, the more tired he became and the more he missed. Yes, rest helps but it doesn't magically rejuvenate you.

            This is true for most guys who shoot a lot.

            Durant averages well above 50% in the first half of games but below 50% in the second half.

            Melo averages just below 50% in the first half, he shoots 45% in the 3rd and nearly 38% in the fourth.

            Kobe averaged about 46% in the first quarter during the 2011 season, he averaged barely 39% in the fourth.



            I'm not saying the mechanic in the game isn't flawed or can't be altered/improved. I'm simply saying the premise of "shot fatigue" not existing is utterly foolish.

            Comment

            • unc_kobw
              Rookie
              • Oct 2011
              • 386

              #7
              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

              Originally posted by MikeGSW
              No. But you do play defense, which means your arms are up. Have you ever actually played basketball? Your arms get tired, your legs get tired, the more you're asked to do on both ends the more tired you get and the more difficult it becomes to do these things.


              Let's take a real life example;

              Stephen Curry averages a FG% of 51% in the first quarter, 45% in the second, 44% in the third and 46% in the fourth.

              It's obvious that the more he played and the more he shot, the more tired he became and the more he missed. Yes, rest helps but it doesn't magically rejuvenate you.

              This is true for most guys who shoot a lot.

              Durant averages well above 50% in the first half of games but below 50% in the second half.

              Melo averages just below 50% in the first half, he shoots 45% in the 3rd and nearly 38% in the fourth.

              Kobe averaged about 46% in the first quarter during the 2011 season, he averaged barely 39% in the fourth.



              I'm not saying the mechanic in the game isn't flawed or can't be altered/improved. I'm simply saying the premise of "shot fatigue" not existing is utterly foolish.
              I know players get more tired over the course of a game, but I also credit the drop in %'s to deal with the type of defense being played too. The intensity and effort grows as the game progresses. That sagging off in the first quarter becomes tight d in the fourth quarter.

              I'm more aggravated about the amount of open shots missed. I could play 5 possessions in a row with perfect ball movement and finding the open man for what should be a high % shot, only to miss it every time because that's how the game is programmed. This is driving me beyond as frustrated as I've ever been with a game.
              NCAA Basketball: North Carolina Tarheels
              NCAA Football: Florida Gators
              NBA: Oklahoma City Thunder
              NFL: Seattle Seahawks

              Madden SFL League - If you beat them, they will boot you.

              Comment

              • Mikelopedia
                The Real Birdman
                • Jan 2008
                • 1523

                #8
                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                Originally posted by MikeGSW
                No. But you do play defense, which means your arms are up. Have you ever actually played basketball? Your arms get tired, your legs get tired, the more you're asked to do on both ends the more tired you get and the more difficult it becomes to do these things.


                Let's take a real life example;

                Stephen Curry averages a FG% of 51% in the first quarter, 45% in the second, 44% in the third and 46% in the fourth.

                It's obvious that the more he played and the more he shot, the more tired he became and the more he missed. Yes, rest helps but it doesn't magically rejuvenate you.

                This is true for most guys who shoot a lot.

                Durant averages well above 50% in the first half of games but below 50% in the second half.

                Melo averages just below 50% in the first half, he shoots 45% in the 3rd and nearly 38% in the fourth.

                Kobe averaged about 46% in the first quarter during the 2011 season, he averaged barely 39% in the fourth.



                I'm not saying the mechanic in the game isn't flawed or can't be altered/improved. I'm simply saying the premise of "shot fatigue" not existing is utterly foolish.
                Right, but doesnt this go back to the OP's point about this being the result of body fatigue rather than "shot fatigue?" I've never gotten tired from shooting jumpers in a game, the entire game is what fatigues me. I'd shoot 400-600 jumpers a day, but in a game I think the most jump shots I ever shot was 22.
                Die hard Heat and Dolphins fan since '89

                PSN: MiiikeMarsh

                Comment

                • threattonature
                  Pro
                  • Sep 2004
                  • 602

                  #9
                  Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                  Originally posted by Herman925
                  You DONT ACTUALLY SHOOT 'hundreds' of shots in any NBA game. That's not the point.

                  Most importantly, this 'shot fatigue' would continue to haunt you even after anything - I had a game where the effect kicked in on the 2nd quarter. So are you telling me my player's arms should be 'tired' because he shot the ball 15 times and made 30+ points? And even if 15 shots got his muscles tired, you're telling me he could not recover after a half time timeout? I even manually called timeout during the game and nothing changed.

                  So, yes, your arms will be tired if you shoot hundreds of shots IN A ROW, but not when YOU RESTED BETWEEN THE SHOTS. You don't hold your arm up and shoot for the whole 48 minutes. You put them down and your muscles relax and you even get timeouts. This is not a justifiable reason for the game's flaw, because it doesn't resemble the real life game. It's a cheat from 2k to make its overt stats look 'realistic'

                  So please don't try to justify it by picking out the words that seemed illogical, but the entire meaning of the thread. I'm not criticizing it on such extremely basis as you imagined, but on such basis that 1.) it has been complained by many on different sites; 2.) I've made sure I tested it out thoroughly before complaining
                  Plenty of NBA players talk about how tiring it is too score a lot of points and how much effort and stamina it takes to put up 30 a game. There's a reason there aren't many 50 point games. I look at shot fatigue as a limiter that should seperate superstars from role players. In the past it was far too easy to be just as dangerous with a Gerald Green or JR Smith as it was a superstar.

                  I do agree though that stars like Curry and Durant shouldn't feel the effects of shot fatigue nearly as much.

                  Comment

                  • MikeGSW
                    Banned
                    • Oct 2014
                    • 861

                    #10
                    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                    Originally posted by MadassMarsh
                    Right, but doesnt this go back to the OP's point about this being the result of body fatigue rather than "shot fatigue?" I've never gotten tired from shooting jumpers in a game, the entire game is what fatigues me. I'd shoot 400-600 jumpers a day, but in a game I think the most jump shots I ever shot was 22.
                    But if you took more shots you are exerting more energy and therefore becoming tired quicker than you would if you were shooting less shots. This isn't even basic basketball this is basic biology. Basic exercise.

                    Shot fatigue is a real thing. Anyone who thinks it isnt had either never played the game or is unbelievably basic.

                    Comment

                    • apollooff320
                      Banned
                      • Oct 2007
                      • 1456

                      #11
                      This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                      Originally posted by MikeGSW
                      LOL^ Clearly this guy has never actually played. Your arms DEFINITELY get tired from shooting a lot, yes it's body fatigue, of course it is but it's specifically related to shooting a lot.



                      Your legs also get very tired if you're practicing 3's.



                      Anyone who has played knows that putting up "hundreds" of shots in practice is exhausting and eventually your form begins to slip.

                      Played team basketball through Jr. High to college I never experienced my arms getting tired. I see if I was running up and down the court non stop but basketball isn't soccer. Basketball has a lot of resting periods. Shot fatigue had no place in this game to be honest. You have to be horribly out of shape to experience such a thing in real life in a game. I put up 100s of shots in practice and still never felt such a thing but I also didn't sit their doing it non stop like I was in a marathon.
                      Last edited by apollooff320; 10-23-2014, 05:36 PM.

                      Comment

                      • diehardknicksfan
                        Rookie
                        • Apr 2012
                        • 264

                        #12
                        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                        Wasn't the point of shot fatigue to stop hero ball

                        Play a more balanced game. Only place I run into shot fatigue is in MYplayer due to my teammates being dimwits.

                        But online quick match, Myteam, Mygm, and all those other modes I have not experienced it.

                        When does it activate. Most shots I've taken is 27 with melo. And most of them were contested b- to b+ with a rare excellent. I never really force feed my star in the beginning. Only in the the second half do I start riding my star player.

                        But there are some games were I would like to ride my superstar if he's hot early. They need to improve what your stamina bar affects instead of adding shot fatigue.
                        Last edited by diehardknicksfan; 10-23-2014, 05:55 PM.

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                        • Lord Bonium
                          Pro
                          • Oct 2014
                          • 682

                          #13
                          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                          So that's what it is, i remember having a game where my guy had a complete red bar under him after every shot in the second half. I thought it was a game-bug or maybe my controller was having issues (which would suck).

                          That's just utter bs, who in their right mind would even entertain the notion that shot fatigue is a good idea.

                          Comment

                          • ManiacMatt1782
                            Who? Giroux!
                            • Jul 2006
                            • 3982

                            #14
                            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                            There doesn't need to be a "shot fatigue" though, Body fatigue needs to be upped, and have a greater effect on shooting ratings.
                            www.twitch.tv/maniacmatt1228
                            www.youtube.com/maniacmatt1782

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                            • I Djm
                              MVP
                              • Feb 2011
                              • 1297

                              #15
                              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                              Originally posted by Lord Bonium
                              So that's what it is, i remember having a game where my guy had a complete red bar under him after every shot in the second half. I thought it was a game-bug or maybe my controller was having issues (which would suck).

                              That's just utter bs, who in their right mind would even entertain the notion that shot fatigue is a good idea.
                              The same people who entertain the idea that standing near a jump shooter is the same as contesting

                              Sent from my HTC One_M8 using Tapatalk
                              Hand Down,Man Down

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