This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

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  • Ballhardorgetbeat
    Banned
    • Sep 2014
    • 20

    #76
    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

    Originally posted by Guard-ian
    I understand your point, but tell me, how many times a player has scored 80+ in the last 15 years? And the last 5? The last 3 years?

    We are talking about 1 case in many many thousands of games... It doesn't happen too often, does it? In my book that's an anomaly... It doesn't compensate. If eliminating shot fatigue converts the game in a cheese fest party again (as 2k14 next gen was) I am sorry but not, I love 2K15 as it is, I want to simulate basketball, and scores 60 with your favorite superstar in a costant basis, that's not basketball...

    Cheers!
    You only like it because it keeps bums like you in the game. Im sorry but missing more open shots than contested made shots isnt realistic by any root of the word. The games should be dynamic but getting on a hot steak in this game witg an amazong shootr like curry for example is rare.

    What makes something cheesey anyway? Shooting 3s? The warriors play run and gun ball. The spurs have llayed run and gun ball before. To complete dictate the flow of the game based on averages is stupid. The ganes should be dynamic and controlled by defense. Lowering success rate of baskets to cmpensatI for the lack of deense is not the way to go.

    Only ppl who truly like this yr versin of 2k is used to losing

    Comment

    • thedream2k13
      MVP
      • Jan 2013
      • 1507

      #77
      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

      Complaints from casual player lol use your bench and rest players from time to time
      2k14 is over welcome to a simulation game
      #SIMNATION

      fighting for truth, justice and SIMULATION gameplay

      Comment

      • Nevertheles109
        Pro
        • Nov 2012
        • 643

        #78
        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

        Originally posted by Ballhardorgetbeat
        You only like it because it keeps bums like you in the game. Im sorry but missing more open shots than contested made shots isnt realistic by any root of the word. The games should be dynamic but getting on a hot steak in this game witg an amazong shootr like curry for example is rare.

        What makes something cheesey anyway? Shooting 3s? The warriors play run and gun ball. The spurs have llayed run and gun ball before. To complete dictate the flow of the game based on averages is stupid. The ganes should be dynamic and controlled by defense. Lowering success rate of baskets to cmpensatI for the lack of deense is not the way to go.

        Only ppl who truly like this yr versin of 2k is used to losing
        You speak in a factual manner and I'm only responding to inform you you are 1000% wrong. Don't let your frustration make you bias against people having a good time.

        Comment

        • mrchiggs
          Pro
          • Sep 2005
          • 511

          #79
          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

          Originally posted by Guard-ian
          I understand your point, but tell me, how many times a player has scored 80+ in the last 15 years? And the last 5? The last 3 years?

          We are talking about 1 case in many many thousands of games... It doesn't happen too often, does it? In my book that's an anomaly... It doesn't compensate. If eliminating shot fatigue converts the game in a cheese fest party again (as 2k14 next gen was) I am sorry but not, I love 2K15 as it is, I want to simulate basketball, and scores 60 with your favorite superstar in a costant basis, that's not basketball...

          Cheers!
          Its hard to score 50 let alone 80. 51 points isn't a dime a dozen either, however when myplayer got to 41 he was red hot making everything... After 41 I could only score from the foul line. I made 1 dunk but the rest were wide open misses. Bad enough this game reaches the 4th your team can't shoot... and with you missing a close game can be a blowout easy.

          Comment

          • Guard-ian
            Pro
            • Apr 2008
            • 612

            #80
            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

            Originally posted by mrchiggs
            Its hard to score 50 let alone 80. 51 points isn't a dime a dozen either, however when myplayer got to 41 he was red hot making everything... After 41 I could only score from the foul line. I made 1 dunk but the rest were wide open misses. Bad enough this game reaches the 4th your team can't shoot... and with you missing a close game can be a blowout easy.
            I understand your gripes, but it is very hard to score 51 in the real world, it happen a few times in the thousands of games every season, so I am very happy with it in the game...

            I am just trying to play like the real world teams do, and I am having a great time doing so... In my view, this 2k15 is the BEST Basketball simulator we have never had... everyone is entitled to his opinion...

            I will repeat it again: I love shot fatigue as a concept. Perhaps they should tweak it to make it more realistic, I don't know, because I 've never tried to go over the limits of a normal NBA game, sorry, I like to play basketball like that, remember... this is a TEAM Sport at the end of the day...

            Cheers! ;-)
            Last edited by Guard-ian; 10-25-2014, 01:27 PM.
            Ignorance is Bliss...

            Comment

            • El_Poopador
              MVP
              • Oct 2013
              • 2624

              #81
              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

              Originally posted by Guard-ian
              I understand your point, but tell me, how many times a player has scored 80+ in the last 15 years? And the last 5? The last 3 years?

              We are talking about 1 case in many many thousands of games... It doesn't happen too often, does it? In my book that's an anomaly... It doesn't compensate. If eliminating shot fatigue converts the game in a cheese fest party again (as 2k14 next gen was) I am sorry but not, I love 2K15 as it is, I want to simulate basketball, and scores 60 with your favorite superstar in a costant basis, that's not basketball...

              Cheers!
              That's why I said they need to find a better way to balance it. Yes, games like that are rare, but the current system eliminates them completely. Obviously I wouldn't want a single player to be able to score 50 every game, but we all know a handful of players are capable of it once in a while. Not to mention, it should be based on a lot more than just FGA/FGM.

              Comment

              • ggsimmonds
                Hall Of Fame
                • Jan 2009
                • 11235

                #82
                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                My question regarding shot fatigue is what is the threshold for myplayer?

                The devs stated that it is connected to a player's career FGA averages so guys like Kobe can shoot more than guys like Ray Allen.

                But what about created players? Does the game just place them on the higher end?

                Comment

                • Desolationmike
                  Rookie
                  • Aug 2014
                  • 38

                  #83
                  Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                  It's really hard to tell, I'm guessing it's based off of your shot attributes, the higher the number the less it will fatigue you I assume. It's annoying in MyCareer though because my team has an awful time scoring (Suns) and if I go off in the first half it means I'll be dead for the second half. I have volume shooter so you would think I would want to take those open shots more often but nope, doesn't work. I hate having a wide open shot late in the game it coming up as a slightly early, F grade, giving me a bad shot selection hit to my teammate grade even though there was no one around me. It's beyond frustrating.
                  Last edited by Desolationmike; 10-25-2014, 01:56 PM.

                  Comment

                  • apollooff320
                    Banned
                    • Oct 2007
                    • 1456

                    #84
                    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                    After playing more online i don't think it bad anymore it forces the bad players to play team ball. The problem i have with it is it doesn't affect the CPU.

                    Comment

                    • Sundown
                      MVP
                      • Oct 2010
                      • 3270

                      #85
                      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                      Originally posted by VegasBartender
                      This is exactly my point, elite players are not going to have the same mental fatigue as the scrubs. Thats what makes them elite. The end of the game they are the guys who can handle the situation and should start to separate themselves from the pack drastically. This is how the start players take over the games in the fourth quarter, they dont get mentally drained, they work on repetition, and they dont get as tired as the scrubs.

                      I see what you mean. I just think that what your describing should be separated from normal physical stamina though it can be influenced by it.

                      Something like Defensive/Offensive Focus can also be interesting in association in a playoff series. This is where it might pay to have vets who have higher focus even though they have the same physical stamina as others.

                      Comment

                      • Sundown
                        MVP
                        • Oct 2010
                        • 3270

                        #86
                        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                        Originally posted by Ballhardorgetbeat
                        You only like it because it keeps bums like you in the game. Im sorry but missing more open shots than contested made shots isnt realistic by any root of the word. The games should be dynamic but getting on a hot steak in this game witg an amazong shootr like curry for example is rare.
                        Eh? I just scored 31 with 11 assists on above 50 percent shooting last night in a 48 minute game. And it all came in the flow of the game. I was extremely hot in the first half and cooled off a bit but that probably wasn't shot fatigue so much as my offense got stagnant and I lost a little momentum. And Curry's only scored 54 points one time in his life. I'm not sweating it if it's rare in the game, too.

                        It's not that hard to get on a streak with Curry once every few games, if I'm not forcing things.

                        Comment

                        • Hotobu
                          MVP
                          • Sep 2008
                          • 1438

                          #87
                          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                          It kicks in way too hard. A perfect example is the game I just played. My guy went OFF in the first half. Yes I took 19 shots, but I hit 11. I think I only even had to dribble maybe a handful of times. This basically screwed me for the second half. I couldn't do a damn thing. There was a lid on the basket. Missed layups, and wide open well timed shots. This is a good concept in theory, but it needs to be implemented better. A guy isn't going to miss an open layup with fresh legs out of half time because he went off in the first half, especially if he's "hot". Right now the formula is too basic. Right now it's "Take a lot of shots, get cold." There's needs to be more to it than this.

                          Comment

                          • Sundown
                            MVP
                            • Oct 2010
                            • 3270

                            #88
                            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                            Originally posted by El_Poopador
                            It takes some of the dynamic games out of the equation, though. Some games, a certain player can just feel it all game. With the current system, you will never have a game like Kobe's 81 point showing, because once he takes a certain amount of shots, he just won't be able to make anything.



                            There absolutely needs to be a balance, so you can't do something like that every game, and just play with one player all the time, but the current system isn't the way to do it.

                            Kobe's done 81 once in his life. That's once in thousands of games. And that's one game in tens of thousands of NBA games played across the league.

                            If we've actually played 10,000 48 minute games and not had an 81 point game with a player, then let's come back with this complaint.

                            Comment

                            • Sundown
                              MVP
                              • Oct 2010
                              • 3270

                              #89
                              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                              Originally posted by aimlessgun
                              Isn't the thing that prevents too much scoring by scrubs the fact that they're scrubs? Putting up 40 shots with some high energy bench guy will result in worse results than putting up 40 shots with Durant.

                              I also think its important to draw a difference between types of 'realistic' limitation: social/people limitations and physical limitations. The game should try to simulate physical limits.

                              But the biggest cause of the 'unrealistic' stats comes from ignoring all the social/people limits that are extremely important IRL but can be ignored in a videogame. Taking 40 shots in a game is much more limited by your coach and teammates getting angry at you than by any sort of shot fatigue suddenly making your jumper terrible.

                              Lack of social/people limitations is the no1 cause of unrealistic stats and 2k should not try to police those with artificial on-court mechanics. If they want to really try and develop a complex well thought out social/people system that would be great, but otherwise let it go IMO.

                              I don't agree that the social/people limits can be ignored in a video game that considers itself a simulation, because chemistry is precisely what makes basketball work. In fact the whole momentum system is based on the social/mental aspect of basketball

                              Scrubs don't take 40 shots partly because it's inefficient (which 2K models with shot fatigue, albeit simplistically), and partly because of team dynamics due to the knowledge that it's inefficient. The problem is that 2K didn't fully model certain factors that would reflect he inefficiency of scrubs or taking all shots with one player and the predictability of such an offense leading to increased defense on that player. Shot fatigue is an an attempt to address that though it should really start with actual defensive mechanics. I also agree with others that contested shots should affect and be affected by shot fatigue more than uncontested shots. Making 15 open layups isn't all of a sudden going to make a player unable to hit good shots after that.

                              Half of the chemistry/dynamics stuff is all in the most popular mode already. Why not have it be fundamentally in the game and model real basketball? Not to mention so many of the badges are "people/social" badges. 2K needs to go further in that direction to simulate organic, self-regulating, realistic basketball, not step backwards and stopping at simplistic video game.

                              Comment

                              • buckeyedude33
                                Rookie
                                • Mar 2009
                                • 67

                                #90
                                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                                Just FYI: Only 1 of the top 5 teams in FG% last year experienced an increase in FG% as the game drew on, i.e. their FG% increased with each quarter, and that was the Spurs. The Spurs, you could argue, experienced this type of increase because Poppovich is great at resting his best players, thus they are fresh towards the end of games, allowing for him to deploy his best players and get the best looks at the end of games. Or you could argue that because the Spurs are so efficient on offense that the quality of their looks does not decrease on their end, but rather the defense's energy is lacking as the game drags on, meaning they get better looks later in the game.

                                For anyone that is interested, I used nba.com/stats. The top 5 teams were the Heat, Mavs, Clippers, Thunder, and Spurs.

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