You bums are just happy that this new b.s shooting system keeps y'all in the game. The shooting system was better in 2k14. They just implemented this bull**** system to compensate for the lack of defense. You bums try to sweep that under the rug because you can actually be competivte now. Sim doesn't mean Missing majority of your shots. I don't think many of you watch basketball. Much less played the sport. Its mind boggling how some of you think this is sim .
This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
You bums are just happy that this new b.s shooting system keeps y'all in the game. The shooting system was better in 2k14. They just implemented this bull**** system to compensate for the lack of defense. You bums try to sweep that under the rug because you can actually be competivte now. Sim doesn't mean Missing majority of your shots. I don't think many of you watch basketball. Much less played the sport. Its mind boggling how some of you think this is sim . -
Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
In reality, it's not the shots that makes one tired - it's the overall flow of the game. How hard are you having to work for those shots? Are you catching and shooting? Running off screens? Are you crashing the boards? Camping out on defense? In a zone? Guarding the other teams best player? All of those play a factor. Hell, some coaches will hide their star player on a guy who's not a huge offensive threat to conserve energy ala Kobe on Rondo in '08/'10. It should be one setting, and that's fatigue.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
Like the OP said its ridiculous. Was in the Playoffs yesterday in MC and went to double overtime. Every shot wide open or not was a "D" or "F". A timeout or even change of quarter didn't at least make it a little better either.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
Plenty of NBA players talk about how tiring it is too score a lot of points and how much effort and stamina it takes to put up 30 a game. There's a reason there aren't many 50 point games. I look at shot fatigue as a limiter that should seperate superstars from role players. In the past it was far too easy to be just as dangerous with a Gerald Green or JR Smith as it was a superstar.
I do agree though that stars like Curry and Durant shouldn't feel the effects of shot fatigue nearly as much.
you say JR smith and Ggreen can throw up 50 with ease on previous games. why? because the body fatigue was never accurate. in addition you do realize the only reason Jr smith and green are not two other kobe's in real life. is because they dont have the mental fortitude. its not because they dont have the athleticism, size/talent. they have all those things. its mental. so if you the user are now the player's brain. guess what? anyone with the skills/talent of kobe will become kobe if you have the mind of kobe while playing with said player. green and jr smith take a lot of bad shots. which always kills their fg%. but if you're controlling them and you only take good shots. guess what? you deserve to reap the benefits of that. to make guys brick realistically. it has to be due to real fatigue + realistic defense. if they cant do those two things right. you will always have guys throwing up crazy fg%'sComment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
shot fatigue is bs plain and simple. you are spelling it out why its bs and far from realistic in a game sense.
you say JR smith and Ggreen can throw up 50 with ease on previous games. why? because the body fatigue was never accurate. in addition you do realize the only reason Jr smith and green are not two other kobe's in real life. is because they dont have the mental fortitude. its not because they dont have the athleticism, size/talent. they have all those things. its mental. so if you the user are now the player's brain. guess what? anyone with the skills/talent of kobe will become kobe if you have the mind of kobe while playing with said player. green and jr smith take a lot of bad shots. which always kills their fg%. but if you're controlling them and you only take good shots. guess what? you deserve to reap the benefits of that. to make guys brick realistically. it has to be due to real fatigue + realistic defense. if they cant do those two things right. you will always have guys throwing up crazy fg%'s
Essentially modifying the "shot fatigue" to drain with the difficulty of shots taken as well as physical fatigue would do it. Then have shot fatigue affect shots on the basis of difficulty in return.
Even better if shot fatigue was turned into something like Offensive Focus, with a Defensive Focus to compliment it.Comment
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This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
Okay, after playing a game where shot fatigue really screwed me, I have to change my tune a bit.
I took about 30 shots with Curry-- quite a lot, yes, but he had a cold streak and I was trying to get him going. After leading the Kings by 20 in the fourth, my offense became stagnant because Curry was completely useless offensively for most of the 4th. Open midrange = automatic miss.
The Kings of course went on a run and Rudy Gay, who himself shot 30+, had no problem hitting a contested 3 with Iggy parked in his face to send the game into overtime.
By the end of OT, Gay was up to something like 37 shots. Again, with Iggy parked in his face, Gay hits another buzzer beating long 2.
Meanwhile Curry was completely useless in the two OTs where shot fatigue didn't affect the CPU at all. Awesome. I eventually lost the game.
Shot fatigue needs a major adjustment. It at least needs to be modulated to increase less on uncontested shots and more on contested ones, and uncontested shots should also be affected by it less. Or it needs to recover some during breaks. Otherwise, not even stars can play like stars, especially in multiple overtimes.
I suppose a quick fix could be to have Closer halve the shot fatigue effect, and Volume Shooter to halve the fatigue gain from jump shots. This also makes someone with Volume Shooter, Closer, and Unphased have a chance at an 81 point game like Kobe.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
This is why I think it'd be best to separate physical fatigue from mental fatigue. Both should drain through the course of a game, or mental fatigue should be influenced by physical fatigue, but mental fatigue should also be affected by the types of shots taken.
Essentially modifying the "shot fatigue" to drain with the difficulty of shots taken as well as physical fatigue would do it. Then have shot fatigue affect shots on the basis of difficulty in return.
Even better if shot fatigue was turned into something like Offensive Focus, with a Defensive Focus to compliment it.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
Okay, after playing a game where shot fatigue really screwed me, I have to change my tune a bit.
I took about 30 shots with Curry-- quite a lot, yes, but he had a cold streak and I was trying to get him going. After leading the Kings by 20 in the fourth, my offense became stagnant because Curry was completely useless offensively for most of the 4th. Open midrange = automatic miss.
The Kings of course went on a run and Rudy Gay, who himself shot 30+, had no problem hitting a contested 3 with Iggy parked in his face to send the game into overtime.
By the end of OT, Gay was up to something like 37 shots. Again, with Iggy parked in his face, Gay hits another buzzer beating long 2.
Meanwhile Curry was completely useless in the two OTs where shot fatigue didn't affect the CPU at all. Awesome. I eventually lost the game.
Shot fatigue needs a major adjustment. It at least needs to be modulated to increase less on uncontested shots and more on contested ones, and uncontested shots should also be affected by it less. Or it needs to recover some during breaks. Otherwise, not even stars can play like stars, especially in multiple overtimes.
I suppose a quick fix could be to have Closer halve the shot fatigue effect, and Volume Shooter to halve the fatigue gain from jump shots. This also makes someone with Volume Shooter, Closer, and Unphased have a chance at an 81 point game like Kobe.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
they really need to take this completely out of myCareer or tone it down big time. Playing with 12 minute quarters I have to pass up good looks early in the game so I have a chance of making a shot in the 4th quarter. I don't really think that's what the feature is trying to accomplish. Plus I started 22 games in my career and it already decided what my shot fatigue was at. I mean I came in being rated what a 65? Why should I be putting up all sorts of shots, but then i got up to an 83 in shooting and was the hornets scorer. Playing SF I go into the playoffs against lebron I was excited to go shot for shot with him. Instead in the freaking 3rd quarter I start missing open shots with a D+ rating. Cool I can't shoot for the next 20 minutes because I got too many good looks in the first half....
Anyways this feature is really bad in myCareer. I haven't ran into it yet in other modes because I haven't played much besides online.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
Kobe's done 81 once in his life. That's once in thousands of games. And that's one game in tens of thousands of NBA games played across the league.
If we've actually played 10,000 48 minute games and not had an 81 point game with a player, then let's come back with this complaint.
It makes you think of each shot as a commodity, rather than just a shot. You spend a good shot in the first, thats one less 'good' shot you can take in the 4th. Now i get PISSED, if i miss a shot in the first because I know thats hitting be back double by taking 1 shot from me in the 4th. It's stupid in my career if you're playing 12 minutes and just leads to you being useless in the 4th quarter when basically everyone just wants to hit shots and be the hero, its what the freaking game mode is about. I would have been better off if i shot the ball every time it was passed to me until this limit was set (i noticed it kicking in in the playoffs for the first time), instead of playing in the flow of hte offense like I did. Plus I have the volume shooter badge, Im supposed to take a lot of shots but it penalizes it for me.... Now I rarely get hot because of that stupid badge AND i cant shoot enough to have it work like it's supposed to and still be able to hit a shot with 5 minutes left in the 4th.... Wtf happens when a game goes in to overtime? It's also not my fault I play 40+ minutes a game when I'm not supposed to...Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
If people like this are upset at the game then that tells me NBA2k15 is doing something right.Comment
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
I think most of the thread clearly proved that the coach was wrong about that, and some of the guys he threw insults at actually played a lot of basketball.
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Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15
Anyone heard of Carmelo Anthony? Some are volume shooters and even fatigue hasn't kick in yet they miss a lot of shots and there are also pure shooters and rhythm shooters. All of them goes back to fatigue. 2k has done something here also to promote team basketball. Hell, you don't have to shoot them all and maybe share it.PSN: aeonfury_14
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