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Old 03-04-2015, 03:07 AM   #1
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My league settings

What are the my league settings that your run with, do you do 30 or 1 owner. About to dive in mine and wanted to see how I should model mine
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Old 03-04-2015, 01:03 PM   #2
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Re: My league settings

Here's what I use...

Season Length 82 games
All Series 7 Games
Fantasy Draft Off
Customize League Off
Salary Cap On
Hard Cap On
Hard Cap Limit Default
Trade Logic On
Trade Deadline On
Financial Trade Rules On
Trade Override Off
CPU Trade Offers On
CPU-CPU Trades On
Trade Approval Off (Insanely annoying)

General

Quarter Length 12 min
Sim Quarter 12 min
Injuries On
Progressive Fatigue Off (Unrealistic)
Team Chemistry On
Lineup Management Manual
Prospect Scouting Auto (manual scouting is overpowered...)

Difficulty Settings

Game Difficulty Superstar
Simulator Difficulty 50
Trade Negotiation Difficulty 60
Contract Negotiation Difficulty 70
CPU Re-Signing Aggressiveness 90
Morale Difficulty 100
Morale Effect 60
Chemistry Difficulty 90
Chemistry Effects 90
Trade Frequency 40
Blockbuster Trade Frequency 60
CPU Injury Frequency 100
User Injury Frequency 100
Career-Ending Injury Frequency 1 (there's ALMOST no such thing...even Brandon Roy TRIED to come back...)
User Injury Effects 100
CPU Injury Effects 100 (IMPORTANT This makes the CPU rest their players when hurt!)
Draft Class Quality 40
Player Progression Rate 50
In Season Training Effects 50
Player Non-Financial Ambitions Factor 100
Normalize Played to Sim Minutes On

Last edited by Shady Mike; 03-04-2015 at 01:34 PM.
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Old 03-04-2015, 09:56 PM   #3
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OVR: 13
Join Date: Aug 2011
Blog Entries: 1
Re: My league settings

Quote:
Originally Posted by Shady Mike
Here's what I use...

Season Length 82 games
All Series 7 Games
Fantasy Draft Off
Customize League Off
Salary Cap On
Hard Cap On
Hard Cap Limit Default
Trade Logic On
Trade Deadline On
Financial Trade Rules On
Trade Override Off
CPU Trade Offers On
CPU-CPU Trades On
Trade Approval Off (Insanely annoying)

General

Quarter Length 12 min
Sim Quarter 12 min
Injuries On
Progressive Fatigue Off (Unrealistic)
Team Chemistry On
Lineup Management Manual
Prospect Scouting Auto (manual scouting is overpowered...)

Difficulty Settings

Game Difficulty Superstar
Simulator Difficulty 50
Trade Negotiation Difficulty 60
Contract Negotiation Difficulty 70
CPU Re-Signing Aggressiveness 90
Morale Difficulty 100
Morale Effect 60
Chemistry Difficulty 90
Chemistry Effects 90
Trade Frequency 40
Blockbuster Trade Frequency 60
CPU Injury Frequency 100
User Injury Frequency 100
Career-Ending Injury Frequency 1 (there's ALMOST no such thing...even Brandon Roy TRIED to come back...)
User Injury Effects 100
CPU Injury Effects 100 (IMPORTANT This makes the CPU rest their players when hurt!)
Draft Class Quality 40
Player Progression Rate 50
In Season Training Effects 50
Player Non-Financial Ambitions Factor 100
Normalize Played to Sim Minutes On

Thanks for the input I was wondering what I should make the draft class quality. And the other injury stuff. I was playing myGM and built a contender and i just lost interest
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Old 03-04-2015, 10:14 PM   #4
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Re: My league settings

Quote:
Originally Posted by Shady Mike
User Injury Effects 100
CPU Injury Effects 100 (IMPORTANT This makes the CPU rest their players when hurt!)
HUGE thanks for this. Been bothering me for a long time.
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Old 03-04-2015, 11:28 PM   #5
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Re: My league settings

Guys I forgot to post that if you use my injury sliders you HAVE to but the USER durability slider to 70 and CPU to 60 or you will have like 10 injuries a game lol

Sent from my HTC ONE using tapatalk Pro!
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Old 03-04-2015, 11:42 PM   #6
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CaseIH's Arena
 
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Join Date: Sep 2013
Re: My league settings

Quote:
Originally Posted by Shady Mike
Here's what I use...

Season Length 82 games
All Series 7 Games
Fantasy Draft Off
Customize League Off
Salary Cap On
Hard Cap On
Hard Cap Limit Default
Trade Logic On
Trade Deadline On
Financial Trade Rules On
Trade Override Off
CPU Trade Offers On
CPU-CPU Trades On
Trade Approval Off (Insanely annoying)

General

Quarter Length 12 min
Sim Quarter 12 min
Injuries On
Progressive Fatigue Off (Unrealistic)
Team Chemistry On
Lineup Management Manual
Prospect Scouting Auto (manual scouting is overpowered...)

Difficulty Settings

Game Difficulty Superstar
Simulator Difficulty 50
Trade Negotiation Difficulty 60
Contract Negotiation Difficulty 70
CPU Re-Signing Aggressiveness 90
Morale Difficulty 100
Morale Effect 60
Chemistry Difficulty 90
Chemistry Effects 90
Trade Frequency 40
Blockbuster Trade Frequency 60
CPU Injury Frequency 100
User Injury Frequency 100
Career-Ending Injury Frequency 1 (there's ALMOST no such thing...even Brandon Roy TRIED to come back...)
User Injury Effects 100
CPU Injury Effects 100 (IMPORTANT This makes the CPU rest their players when hurt!)
Draft Class Quality 40
Player Progression Rate 50
In Season Training Effects 50
Player Non-Financial Ambitions Factor 100
Normalize Played to Sim Minutes On




I got a question about injury freaquence being so high, as Im new this the PS4, been stuck with the PS3 version up until 3 days ago. But why so high? Is there a issue with players not getting hurt? On the old console you had to bump up injury frequence a tad for games played, but the simed games in Association you would have a ton of injuries, actually to many and that was even turning down injury frequence real low. I haven't started My league yet but will be hopefully soon, so I may need to follow your set here.
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