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OS Roundtable: Reactions to NBA 2K21 Gameplay Blog

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Old 08-17-2020, 02:00 PM   #1
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OS Roundtable: Reactions to NBA 2K21 Gameplay Blog



Folks on the forums have already been discussing the NBA 2K21 gameplay blog (it was almost...

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Old 08-17-2020, 02:14 PM   #2
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Removing problematic badges (and other gameplay elements) is easier than fixing them.* Sometimes these fixes take years to incorporate properly.**

Case in point, this references a feature removed in 2K17 that is back now in 2K21.
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Old 08-17-2020, 03:00 PM   #3
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Re: OS Roundtable: Reactions to NBA 2K21 Gameplay Blog

Quote:
Originally Posted by Rashidi
Removing problematic badges (and other gameplay elements) is easier than fixing them.* Sometimes these fixes take years to incorporate properly.**

Case in point, this references a feature removed in 2K17 that is back now in 2K21.
a rehash of the shooting n NBA2k17.
The shooting in NBA2k17 was very frustrating and took a while to get the hang of. Once you got the hang of it, it was a thing of beauty.

forced you to get familiar with your player's shooting tendencies, release points etc. (I remember it took about 10-15 games to get comfortable shooting with KD.

I also remember shooting between 20%-30% for a long period of time, then one day it all just clicked.

I look forward to the rehashed shooting mechanics. as well as potentially bringing back the casual/sim/ default settings.
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Old 08-17-2020, 03:27 PM   #4
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Re: OS Roundtable: Reactions to NBA 2K21 Gameplay Blog

My issue is that effective shooting from good shooters shouldn't be like "ordering off the menu." 2K still has this issue where quirky releases by good shooters defeats the very purpose by making them difficult to use--when the OPPOSITE should be true.

The game will do a good job in rectifying this going forward.

The game other issues that probably should have been priority over adding a shooting mini-game when the shot-stick was already functional.
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Old 08-22-2020, 01:07 PM   #5
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Re: OS Roundtable: Reactions to NBA 2K21 Gameplay Blog

Passing desperately, desperately needs some attention and instead we get a shooting/layup minigame. It's insanely dumb.
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