I'm guilty of this too. I have HOF intimidator on my defensive characters and will sag off my man to get passing lane steals as well. But this strategy is far too effective. This is the reason why the 2-3 zone is so popular. You don't have to play tight on shooters. I even put on HOF deadeye last game in the Rec to try and see if that would counter. It seems if you want that desired effect, Sready Shooter is the way to go. Which in turn drops your effectiveness wide open. I'm not willing to take that trade off since i only have an 80 wide open 3.
The fact that when i see "2 way" in front of my match up makes me upset before the game even starts should not be in this practical effect. If im worried about a 2 way it should be his ability to stay with me while fighting through screens and getting strong contests on my shot.
It should NOT be the fact he can play lackadaisical defense and be rewarded for easy transition buckets. He doesn't jump at my shot, he simply needs to get a hand up 2-3 feet away from my release. Which, if i have 6-7 badges that are supposed to boost my percentages, he shouldn't be able to counteract them with ONE.
Does that make sense to anyone else? If i have several HOF and Gold badges, it doesn't matter because he can invest in a SINGLE badge to affect my percentage?
This also applies in the paint.
I remember i had a rebounding rim last year with HOF defensive stopper and HOF rim protector. I could drop percentages on the perimeter and in the paint. But this year, you can invest in a single badge for effectiveness everywhere.
Especially in the paint when i get a dunk, or i get my man jumping, he can MISTIME his contest and still get rewarded by an AOE effect badge.
It's just frustrating being on the other end.
The fact that when i see "2 way" in front of my match up makes me upset before the game even starts should not be in this practical effect. If im worried about a 2 way it should be his ability to stay with me while fighting through screens and getting strong contests on my shot.
It should NOT be the fact he can play lackadaisical defense and be rewarded for easy transition buckets. He doesn't jump at my shot, he simply needs to get a hand up 2-3 feet away from my release. Which, if i have 6-7 badges that are supposed to boost my percentages, he shouldn't be able to counteract them with ONE.
Does that make sense to anyone else? If i have several HOF and Gold badges, it doesn't matter because he can invest in a SINGLE badge to affect my percentage?
This also applies in the paint.
I remember i had a rebounding rim last year with HOF defensive stopper and HOF rim protector. I could drop percentages on the perimeter and in the paint. But this year, you can invest in a single badge for effectiveness everywhere.
Especially in the paint when i get a dunk, or i get my man jumping, he can MISTIME his contest and still get rewarded by an AOE effect badge.
It's just frustrating being on the other end.
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