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2k thinks they are slick: Why are so many builds considered Playmaking Slashers?

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Old 02-12-2020, 11:48 AM   #1
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2k thinks they are slick: Why are so many builds considered Playmaking Slashers?

2k thinks they are slick: Why are so many builds considered Playmaking Slashers?

I've been making dudes left and right just to see what is what, especially after playing the game for months now and all the updates. some things that were broken early are now fixed and some new things are broken that need to be fixed. with that said. i know i'm not the only one that has noticed, 2k be kinda hating on giving guys the ability to make shots by making it super hard to get the jumpshooting(green) badges quickly. Everyone knows based on your build you will get certain badges quicker than others.

If they call you a Playmaking...... Your gold playmaking badges will be granted to you much faster than any other badge with a lot less effort. and that makes sense. you're a playmaker, so the thing you should do best and the most natural at should be the easiest to upgrade.

But here's the problem. Once you really start to learn how to build these guys(i aint going on youtube..just my choice, i like to fiddle for myself). and if you want to create a guy who can make decent passes so his passes wont sore out of bounds or go to the wrong people are be super slow on the release point, or get picked off. if you want a good passer, truth is for a pg, you need your passing to be 90. 88 could do. but 90 is best, especially if you like to play fast and get the ball up quickly.

Then to make sure you can dribble well enough not to get clamped up to death, while also being able to dribble well enough to do a one dribble or two dribble pull up if someone runs you off the 3pt line. your handles need to be solid. we're talking high 80's preferably 90+. now me personally i dont want to be a dribble gawd. thats not how i play. sure i can shake and bake if need be but i'm not in the business of over using my dribbling ability running around the Op brick wall screens. I'm just trying to either create space to pull up, create space to drive, or create space to pass. thats it. but 2k makes you kind of need a 90 handles early on in the game before you get all of your necessary playmaking badges.

so with that said, now i've been forced into making a playmaker to build the kind of guy i want to build. but i dont really want a playmaker like that. but it is what it is.

So now my primary arch is now Play maker. So now that i've smartened up and learned the 2k metta for the badges. I personally want a well rounded guy. i want a guy that is money when left WIDE OPEN for mid range and decently money from 3 if WIDE OPEN. so we're talking 3pt shot is going to be 78 to 80 rating(because you're not a shooter so it wont go much higher unless you start messing with the guys arm length and height. so now lets say i have a mid of 85 and 3pt of 78 to 80.

I want that middy to be wet even on dribble pull ups, because thats the sweet spot after a nice pick to keep the defense honest when running pick and rolls. they think you're going to hit the roll guy or they get sick of you driving to the basket. so now you stop on a dime. YAP. pull up.

So now with that kind of build. so far my guy should be a what? Playmaking/Shot creator..Correct? Which should mean my shooting badge bar should grow at a good rate, not nearly as fast as playmaking but a good rate.

So now for the blue bar(slashing/finishing). i want to make darn sure this guy is making layups. thanks to 2k i cant trust a layup these days so i'm scared to do anything less than a 85 on layups. preferably i want a 90+ if i'm going to give up the driving dunks(contact dunks).I dont want to be westbrook. however I do want to be Dlillard, Murant, when i drive to the paint for layup and there's only one person in there or some what close to the basket. which is why i'm leaning towards a 90's layup. i dont want any funny business when it comes to blowing layups that i should be making is all i'm saying. My driving dunk is now maxing out at 78(no contact dunks to choose for me). not about to get a big standing dunk either(fine, i'm short, not supposed to be off verting people to death.)

So why does 2k always try to force me into a playmaking slasher?.

I'm not a slasher. I'm more of an all around player/offensive threat with speed(which we know most offensive threats are not that fast early on and they can max out at like 91 speed or so.

I realized why 2k is doing this. they are doing that to stop me from accumulating my green jumper badges quickly. Now its hell to get a shooting badge. I'm talking 12 min quarters. it will take me a full season to probably aqcuire the proper amt of shooting badges necessary to make wide open jays and to make some one v one pull up jays consistently. thats crazy. and no matter how small my guy is. i'm slashing with ease. i can rack up those badges quickly. even the CPU defense pushes up on me no matter how many times i blow by them. they continue to play in your shirt defense why? so i can't get those shooting badges quickly.

Y dey hatin on my shooting badges?

I just want a consistent triple threat pg. thats all i'm asking for. i dont want some op super player that cant miss. Is this too much to ask?
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Old 02-14-2020, 11:06 AM   #2
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Re: 2k thinks they are slick: Why are so many builds considered Playmaking Slashers?

shooting badges aren't that hard to get on players with a decent shooting rating. You can come up with your own method of getting shooting badges and you can easily cap out before the all star break. It does not take a full season to get badges lol.

The only build I ever get with Playmaking Slasher is the pure playmaker pie chart and it's one other that I can't recall. Blue/Yellow, Blue/Green has Offensive Threat, Inside Out Playmaker, Play/Shot etc. Keep in mind you don't have to put the stats all the way up if you don't want some Super OP players (which really makes no sense to be but to each its own).
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Old 02-17-2020, 05:52 PM   #3
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Re: 2k thinks they are slick: Why are so many builds considered Playmaking Slashers?

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Originally Posted by Korrupted
shooting badges aren't that hard to get on players with a decent shooting rating. You can come up with your own method of getting shooting badges and you can easily cap out before the all star break. It does not take a full season to get badges lol.

The only build I ever get with Playmaking Slasher is the pure playmaker pie chart and it's one other that I can't recall. Blue/Yellow, Blue/Green has Offensive Threat, Inside Out Playmaker, Play/Shot etc. Keep in mind you don't have to put the stats all the way up if you don't want some Super OP players (which really makes no sense to be but to each its own).
Korrupt. i'm telling you man. its a grind to get these green shooting badges with anyone named a playmaking slasher. I can't stand it.

My guys are always like 78 3pt(i think thats max when you choose that pure playmaking pie chart. but you almost have to choose that pie chart to get a player that starts off quick/fast early in his career. I hate slow dudes(offensive threat). so 78 3pt, 80 to 88 mid range depending on how you work the numbers.

Driving layups could get to maybe 92? I dont remember. i'm not in front of the game at the moment. but most times in the high 80's. driving dunks high 70's, or low 80s(you can't get to 85 for the contact dunks..which is fine by me). close shot is mid to late 80's at max.

hooks is bad, standing dunk is bad especially if you make a guard that below 6'5. I'm making guys 6'5 and shorter. my new guy is 6'1 i think. I did it on purpose. I want speed/quicks. i want to hit floaters, mid range shots, occasionally pop the wide open 3 on a catch and shoot. and setup my teammates. even though my defense wont be great ratings wise. i should be quick enough to stay with guys and make it hard for them.

i have the same amt of green shooting badges as i do finishing badges. So how is it that they're still calling me a slasher? I think its my speed. thats the only thing i can think of. but because of that, they barely like to let that bar move even when I splashing it out there. in a good game 12 min quarters. I'm hitting say 25 to 30 points worth of jumpers(3's included). Thats a lot of jumpers if you ask me. and that bar is barely moving for me. I finally have like 3 shooting badges. Thats another thing. I think i found a nice recipe for early career shooters. Remember that threat about range extender being broken. it still is.it pops up more than any other shooting badge i have seen. even when you're shooting 8 footers, 10 footers, 12, 15, doesnt matter)..that baby is popping up regardless. and it helps. i still dont have quick draw(now this only works if you have jump shot 38..because that is the quickest jumper without having quick draw. it aint quick, but it aint slow either. its for taking open shots, you hit that pick get around the guy fast if the defender trails to slowly, take a few steps over. POP... if the guy goes under. you stay up, pop. if for whatever reason they dont approach you quick enough. look around.. you're open.. Pop.

the 3 badges are on bronze at the moment. Catch and shoot, Range Extender, Deadeye. wait i got a 4th. i was trying it out because i never have used it before. i figured since i'm badge hunting i take a lot of shots, maybe i can use volume shooter to help me get badges quicker, then i'll switch it out for something else later. I dont have all my hotzones yet i'm close though. and why is it so darn hard to hit from the top of the key? come on 2k. hating on my nice open top of the key shot. thats the only spot i have showing blue(brick city).

I've played probably 20 or so games on 12 mins on pro and a handful of 5 min quarter My Nation games to get that X2 badge work and all the practices in between. i just got that one legend practice for x3. and all i have is 4 badges to show for it. I dont know korrupt. this is taking a LONGGGG time bro.I liked this guy so i wont give up on him. but man...
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Old 02-18-2020, 05:37 AM   #4
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Re: 2k thinks they are slick: Why are so many builds considered Playmaking Slashers?

If you know what you are doing then 1 mynation game can get you half a bar filled.

Do the same in my career games and do the freethrow drill and you should not have much trouble getting shooting badges on a slashing playmaker build.

hotzone hunter with corner specialist is an easy combo to get greens.
Green machine helps.

seriously just call iso, call for a screen and take an open shot from the corner.

Otherwise just call a 2-3 zone and after a missed shot sprint to the corner ask for the ball and take advantage of catch and shoot for an easy score.
couple that with corner and hotzone and you should not be missing much.

offball you can ask to receive a screen if you want to catch and shoot.

On a center you can just shoot post fades.....
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Old 02-18-2020, 10:16 AM   #5
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Re: 2k thinks they are slick: Why are so many builds considered Playmaking Slashers?

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Originally Posted by tru11
If you know what you are doing then 1 mynation game can get you half a bar filled.

Do the same in my career games and do the freethrow drill and you should not have much trouble getting shooting badges on a slashing playmaker build.

hotzone hunter with corner specialist is an easy combo to get greens.
Green machine helps.

seriously just call iso, call for a screen and take an open shot from the corner.

Otherwise just call a 2-3 zone and after a missed shot sprint to the corner ask for the ball and take advantage of catch and shoot for an easy score.
couple that with corner and hotzone and you should not be missing much.

offball you can ask to receive a screen if you want to catch and shoot.

On a center you can just shoot post fades.....
so you're talking about semi cheesing the cpu. i get it. so here's question #2. How many shots do i need to make with what fg% or 3pt% in a single game to get a nice boost in that green bar?

and since you brought up corner specialist. Now you already know i have my conspiracy theory about 2k. so here's my knew one..lol.

I havent had as much of a hard time getting behind the dang line on the sidelines like i have in 2k20. its a forcefield there like its the out of bounds line at times. its not always like this. but at times its like the game does not want you to get behind that line(especially before you get range extender/corner specialist). I dont think i'm dreaming, i think they are so hell bent on making you get these badges, that you NEED range extender and or Corner specialist to consistently and easily or i should say normally walk behind that line on the corners/side 3's. I've wasted some easy chances to make other shots trying to get that sideline hotzone going. and the game wont let me get behind the dang line and i'm alone. by the time it does here comes a defender in my face. again, not all the time, but it happens way to often in 2k20.

Last edited by splashmountain; 02-18-2020 at 10:25 AM.
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Old 02-18-2020, 12:07 PM   #6
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Re: 2k thinks they are slick: Why are so many builds considered Playmaking Slashers?

The best way to get what you're trying to do is the Gold/Green pie chart. You would be something like a 3 point facilitator or a playmaking shot creator depending where you spend your points.


And Korrupt is exactly right. The green badge points are one of the easiest to get. I have several slashing characters and it seems that Finishing are the slowest.

You'd have to get 20-30 dunks on 12 minute quarters in a single game to match the Shooting, Playmaking, and defense progression.

If im getting about 5-6 dunks a game, which is twice league average, and also 8-10 layups i should be able to level up just as fast as someone who hits 5-6 threes on a good percentage. That simply is not the case.

My suggestion is just like the other thread where we talked about shooting. If you get Quick Draw on Gold with a 70+ rated three, you could start going online with friends in the Rec and do pretty well. I'm not saying you'll be cashing, but if you can hit about 2-3 threes in Rec on a good percentage that's about 3 career games worth...

I can't stress this enough either, turn your meter off. It will boost your percentage exponentially. Even your "slightly early/lates" will go in with a 70 most of the time. Hell, I've got a 65 three on my SF and i can hit pretty well. And his only other shooting badge is Range Extender Bronze.


Either which way, I've already addressed most of your concerns in another thread.
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Old 02-18-2020, 02:40 PM   #7
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Re: 2k thinks they are slick: Why are so many builds considered Playmaking Slashers?

Quote:
Originally Posted by howardphillips214
The best way to get what you're trying to do is the Gold/Green pie chart. You would be something like a 3 point facilitator or a playmaking shot creator depending where you spend your points.


And Korrupt is exactly right. The green badge points are one of the easiest to get. I have several slashing characters and it seems that Finishing are the slowest.

You'd have to get 20-30 dunks on 12 minute quarters in a single game to match the Shooting, Playmaking, and defense progression.

If im getting about 5-6 dunks a game, which is twice league average, and also 8-10 layups i should be able to level up just as fast as someone who hits 5-6 threes on a good percentage. That simply is not the case.

My suggestion is just like the other thread where we talked about shooting. If you get Quick Draw on Gold with a 70+ rated three, you could start going online with friends in the Rec and do pretty well. I'm not saying you'll be cashing, but if you can hit about 2-3 threes in Rec on a good percentage that's about 3 career games worth...

I can't stress this enough either, turn your meter off. It will boost your percentage exponentially. Even your "slightly early/lates" will go in with a 70 most of the time. Hell, I've got a 65 three on my SF and i can hit pretty well. And his only other shooting badge is Range Extender Bronze.


Either which way, I've already addressed most of your concerns in another thread.
I thought about turning that meter off since I'm pretty money with my chosen shot.

But if you guys are really getting that many points towards your green bar. then once again, this may be a Playstation vs XBOX issue. I know most if not darn near everyone on here is a PS user. I"m an XB user. and as i've stated in other threads, the game does not play exactly the same and in years past PS got a better 2k than xbox because 2k is like a semi exclusive for PS. This could be just something thats slightly different about the game.

In no way shape or form is my green bar going up faster than my slashing bar if i choose to start rushing the rack. now i will say you stated layups in addition to dunks. layups barely if at all counts UNLESS you're intentionally shooting floaters or doing reverse layups or double clutch layups aka acrobat layups. perhaps if you do a hop step layup or a spin layup you will get a lot more blue bar points because thats a part of that skill set. but basic layups...nope, if they count they barely count towards the bar. You better be Dunking, eurostepping, hop stepping, spin layups, acrobatic layups, and catching lobs.

But i cant get that quick draw badge yet because i dont have enough green badges. And i tried getting them up early on in the process and that did not work at all. i could shoot fast, but 2k wouldnt let me make too many open shots. I still needed catch and shoot, range extender, etc. this is why i went the route of getting the quick draw last. remember, jumpshot 38 is equivalent of quickdraw on bronze on the way to silver. which is why i would never have quickdraw on anything higher than silver for that jumpshot. its too fast. it will start to cause me to unintentionally shoot pumpfaked jumpers because its too quick. I like it to feel semi natural. not just a slight flick of the stick or barely tap of the button. I want to hold it a little bit. Now in rec I'm starting to knock down good open jumpers when in catch and shoot situations. some guys i'm wet off the dribble. other games they make me brick full bars just cause. Which makes me wonder if its time for difficult shots. perhaps the game thinks I'm moving(fading) or doing pull ups when i'm not really doing that. but if the game thinks i am, i need the badge to compensate. either way I'm halfway to my next badge. So we'll see. i'm debating, difficult shots, catch and shoot on silver, corner on bronze(i'm kind of hitting without the badge in mycareer and rec which surprised me), Green machine, hot start, or hot zone hunter?
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Old 02-19-2020, 03:10 AM   #8
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Re: 2k thinks they are slick: Why are so many builds considered Playmaking Slashers?

Quote:
Originally Posted by splashmountain
so you're talking about semi cheesing the cpu. i get it. so here's question #2. How many shots do i need to make with what fg% or 3pt% in a single game to get a nice boost in that green bar?

and since you brought up corner specialist. Now you already know i have my conspiracy theory about 2k. so here's my knew one..lol.

I havent had as much of a hard time getting behind the dang line on the sidelines like i have in 2k20. its a forcefield there like its the out of bounds line at times. its not always like this. but at times its like the game does not want you to get behind that line(especially before you get range extender/corner specialist). I dont think i'm dreaming, i think they are so hell bent on making you get these badges, that you NEED range extender and or Corner specialist to consistently and easily or i should say normally walk behind that line on the corners/side 3's. I've wasted some easy chances to make other shots trying to get that sideline hotzone going. and the game wont let me get behind the dang line and i'm alone. by the time it does here comes a defender in my face. again, not all the time, but it happens way to often in 2k20.
i think 20 made shots gets you half a bar in a mynation game.
i play on pro or whatever the default is to grind badges.
got a 70 2pnt rating and 65 3pnt rating and can pretty much green every wide open shot shooting over 70%.

you dont need to shoot 3 to have corner specialist activated.

its pretty much pick and roll or transition buckets.

range extender is useless unless you plan to shoot deep 3s.
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