Defense is an entirely different can of worms and while I definitely agree it needs focus, getting open is always going to be easier than locking someone down. If screens were more realistic they’re still going to be the primary way for shooters to get clean looks and we would still be stuck watching above average players knocking down everything.
Last Year I had a pure sharp who never surpassed 80ovr consistently dropping 40 or 50 point games and this is even before they introduced the 92 & below ladder to match making, This year I have an 86 three ball and if I can get 5 relatively clean looks, I’m probably going 5/5. Even with a buff to D, players are still going to be able to knock down the hardest shot in basketball at an unrealistically high clip.
Now in terms of difficulty, I’ve played around with the shoot stick this year and it’s much less forgiving than the square button. In situations where I’m anticipating a heavy close out I sometimes default to buttons because I’m more confident I’ll green. There’s an actual technique to being a lights out shooter with the stick, albeit slight, that requires more focus than regularly timing your shot. Making players consider timing and arc in addition to aim would only add to that technique making greens as they are now much more difficult.
RNG is simply a part of basketball. Sports games shouldn’t be held to the same standard as more established competitive games like CS or LoL. I’m sure Danny Green drills the shot he bricked yesterday 95 times out of 100 in practice, but being in game with actual stakes makes the routine difficult.
It’s a make or miss sport and guaranteed greens doesn’t represent that. This is why I believe making them a thing of the past UNLESS you put the time in to learn the mechanics would be a good thing for the game. If a player wants to eliminate RNG, the tools would be there, but I know there’s a good number of players who just want Basketball.