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2k12 Community Edit for Xbox 360

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Old 02-12-2012, 12:00 AM   #353
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Re: 2k12 Community Edit for Xbox 360

Quote:
Originally Posted by iameich
I hope this roster drops 2nite. would love to rock it. I've been using SiM-WoRLD Roster… but this 1 should be on point also.

can't go wrong with either… awesome job guys!
BIG difference between this roster and Sim World Roster. Hopefully you will enjoy this one.
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Old 02-12-2012, 12:21 AM   #354
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Re: 2k12 Community Edit for Xbox 360

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Originally Posted by vtcrb
BIG difference between this roster and Sim World Roster. Hopefully you will enjoy this one.
What's the big difference?
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Old 02-12-2012, 12:45 AM   #355
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Re: 2k12 Community Edit for Xbox 360

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Originally Posted by iWallace
What's the big difference?
This is by no way a shot to the Sim World Roster, just mentioning a Major difference. They do ALL of their Ratings by a Scale, which means that some players dont get edited to their Full Ratings due to that it will put them over a Set Overall Scale limit. Now I respect how they do things but I choose to do it differently. I throw Overall Ratings out the window and Edit the Player to their Ability. Their are other subtle differences, BUT i am not debating the 2 Rosters. You will have to Download each one to see which you prefer.
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Old 02-12-2012, 12:57 AM   #356
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Re: 2k12 Community Edit for Xbox 360

Quote:
Originally Posted by vtcrb
This is by no way a shot to the Sim World Roster, just mentioning a Major difference. They do ALL of their Ratings by a Scale, which means that some players dont get edited to their Full Ratings due to that it will put them over a Set Overall Scale limit. Now I respect how they do things but I choose to do it differently. I throw Overall Ratings out the window and Edit the Player to their Ability. Their are other subtle differences, BUT i am not debating the 2 Rosters. You will have to Download each one to see which you prefer.

There are really 3 ways to approach the editing process of NBA 2K12.

Scale,Ability (like you mentioned) and then Animation.

Scale would work if the game engine for NBA 2K12 was perfect and followed rating numbers to an exact T. Which it does not.

Ability is better because you base gameplay testing as your reasoning for what you edit on a player. Although the process takes longer.

And Animation editing benefits from finding out how the game handles animations for each player and then those edits trigger them out in a more reasonable manner. However, sacrifices are made to ratings in order to get to this and effects association play due to how the 2K engine handles simming and progression in Association mode.

So just as there are three ways to edit NBA 2K12 there are also three ways to choose

1)Sim World
2)The 2K12 Community Edit
3)
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Old 02-12-2012, 01:41 AM   #357
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Re: 2k12 Community Edit for Xbox 360

The Roster is DONE. 1st Post in this Thread has been Updated with the Roster File and Slider File Names. I will continue Updating the 1st throughout the night until i get all the info on there. Hope you guys enjoy.
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Old 02-12-2012, 02:04 AM   #358
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Re: 2k12 Community Edit for Xbox 360

Will there be a link put on here in order to download the file?
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Old 02-12-2012, 02:06 AM   #359
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Re: 2k12 Community Edit for Xbox 360

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Originally Posted by runningpoet05
Will there be a link put on here in order to download the file?

Yes I hope to have one Later on today. I apologize but the Gentlemen who will be making it has went to bed. It will be put on the 1st Post of the Thread at the top of the page when it is released. I apologize for the Delay.
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Old 02-12-2012, 02:08 AM   #360
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Re: 2k12 Community Edit for Xbox 360

No worries. Thank you for the quick reply and all of the hard work!
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