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How do I go about creating myself in 2K? Stat wise?

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Old 06-24-2012, 10:18 PM   #17
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Re: How do I go about creating myself in 2K? Stat wise?

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Originally Posted by jd_newton72
Being as probally none of y'all could play basketball at college level div 2 I would imagine your overall would be 25. Don't kid yourself these MBA players are sub real. If u don't average 50 pts a game n 25 rebounds at the local YMCA u dont have a shot comparing yourself to the worst MBA players
What's the MBA?
Well there's a couple things

Skills & Athleticism
Competition level

There's a level of skill every player has. Question is how much of that skill would remain or be effective vs NBA-level competition? Since that's probably a question not answered anytime soon for the avg. baller, what do you base it off of?

I don't think an NBA player has elite everything. 1000's of peole can dribble and shoot FT's better than Shaq for example. So in some areas, the common baller could compete skill wise with NBA players (just not elite height or athleticism).
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Old 06-24-2012, 11:18 PM   #18
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Re: How do I go about creating myself in 2K? Stat wise?

Quote:
Originally Posted by Ramboooo
What's the MBA?
Well there's a couple things

Skills & Athleticism
Competition level

There's a level of skill every player has. Question is how much of that skill would remain or be effective vs NBA-level competition? Since that's probably a question not answered anytime soon for the avg. baller, what do you base it off of?

I don't think an NBA player has elite everything. 1000's of peole can dribble and shoot FT's better than Shaq for example. So in some areas, the common baller could compete skill wise with NBA players (just not elite height or athleticism).
I agree. I think there's certain aspects of our games that would translate one way or another. You mentioned free throws. And as I mentioned previously, I think our athletic ratings would obviously transfer at some level (often very well above 25).

I'm beginning to believe shooting might be a portion that'd carry over well too. The shooting ratings themselves don't refer to one's ability to free themselves for a shot, or shot selection, or likelihood to get blocked. Rather, it's just, "when you're able to get your shot away, what are the chances it's going in?" And again for that, I think combine results could be the starting point in terms of frames of reference. The combine tests spot-up shooting from the college 3pt. line, spot-up shooting form the NBA three, 15-18 footers off the dribble (25 attempts per), then three sets of running baseline to one elbow to shoot, baseline to the other elbow, then elbow to elbow (45 seconds per set). 2010's results can be seen here: http://www.nbadraft.net/nba-draft-co...-drill-results

I think I did the spot-up shooting drills before and came to a mid-level conclusion with college three pointers (mid-teens) and a very much lower number on NBA 3's. If nothing else, again, it gave me a starting point for hypothetical ratings.

On the flip side, I think gauging one's passing and ballhandling ability in 2K12 would be much tougher because that's more dependent on your opposition. And if we're not playing against NBA competition in our free time, it'll be somewhat difficult to correctly suggest how effective those portions of our game would be. In my personal opinion, I don't think either attribute would carry over well for me. Again, sometimes it seems we develop out skills with the goal of eclipsing the level of defense we play. As such, if we've playing on levels much lower than the NBA, a lot of our skills may be arrested in that regard.

Lastly, you're right. There seems to be these levels of extreme on the topic at hand. Many times, there's folks who confidently step in and say, "Geez, Brian Scalabrine sucks. I'd ball so hard on that dude", which is a wildly off-kilter statement to make. On the other side, there's also always a lot of folks who believe every single possible rating for a regular person would be a 25 in comparison to NBA players (including speed, vertical, free throws, etc.).

I think both beliefs are off-base. I think there's a middle ground. Even if you're the worst NBA player, that likely still means you're around one of the 300-500 best players in the world (out of millions and millions). That said, such a ranking won't mean you're automatically faster than any non-league player. And it won't mean you're automatically a better ball-handler than everyone. And it won't mean you can suddenly shoot all your free throws at a 90% clip. It just means you have the right combination of special talent and physical makeup.
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Old 06-24-2012, 11:27 PM   #19
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Re: How do I go about creating myself in 2K? Stat wise?

hey genocide where you been? I haven't seen you in the rosters thread in a while. For stat wise, I would go off of how you played when you played in Middle school/High School or maybe college, that is how I usually how I do it. I usually don't create myself unless I am making one of my teams.
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Old 06-25-2012, 01:39 AM   #20
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Re: How do I go about creating myself in 2K? Stat wise?

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Lmao in real life? Just put every attribute to its lowest level
Not sure if serious.
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Old 06-25-2012, 05:15 AM   #21
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Re: How do I go about creating myself in 2K? Stat wise?

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hey genocide where you been? I haven't seen you in the rosters thread in a while. For stat wise, I would go off of how you played when you played in Middle school/High School or maybe college, that is how I usually how I do it. I usually don't create myself unless I am making one of my teams.
pretty good, was dealing with the process of moving. And the fact that I've been working off and on lately.

Unfortunately, I never got the chance to play organized ball in middle school, letalone highschool. I passed the physical for tryouts...but I wasn't feeling too good on the day of tryouts/didn't have gym clothes.

I would like to find a way to try and simulate playing an actual 48 + minute game in real life, in terms of stamina/exhaustion. But Idk how I'd go about doing that exactly.

I am just a major geek for creating myself in games, having the ability to customize something to become me in games is a major plus for me.
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Old 06-25-2012, 06:29 AM   #22
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Re: How do I go about creating myself in 2K? Stat wise?

Create a My Player and lower all of the My Player's stats by a percentage. Chances are you're not even at the level of an "average" NBA rookie.
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Old 06-25-2012, 06:49 AM   #23
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Re: How do I go about creating myself in 2K? Stat wise?

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Originally Posted by VDusen04
I agree. I think there's certain aspects of our games that would translate one way or another. You mentioned free throws. And as I mentioned previously, I think our athletic ratings would obviously transfer at some level (often very well above 25).

I'm beginning to believe shooting might be a portion that'd carry over well too. The shooting ratings themselves don't refer to one's ability to free themselves for a shot, or shot selection, or likelihood to get blocked. Rather, it's just, "when you're able to get your shot away, what are the chances it's going in?" And again for that, I think combine results could be the starting point in terms of frames of reference. The combine tests spot-up shooting from the college 3pt. line, spot-up shooting form the NBA three, 15-18 footers off the dribble (25 attempts per), then three sets of running baseline to one elbow to shoot, baseline to the other elbow, then elbow to elbow (45 seconds per set). 2010's results can be seen here: http://www.nbadraft.net/nba-draft-co...-drill-results

I think I did the spot-up shooting drills before and came to a mid-level conclusion with college three pointers (mid-teens) and a very much lower number on NBA 3's. If nothing else, again, it gave me a starting point for hypothetical ratings.

On the flip side, I think gauging one's passing and ballhandling ability in 2K12 would be much tougher because that's more dependent on your opposition. And if we're not playing against NBA competition in our free time, it'll be somewhat difficult to correctly suggest how effective those portions of our game would be. In my personal opinion, I don't think either attribute would carry over well for me. Again, sometimes it seems we develop out skills with the goal of eclipsing the level of defense we play. As such, if we've playing on levels much lower than the NBA, a lot of our skills may be arrested in that regard.

Lastly, you're right. There seems to be these levels of extreme on the topic at hand. Many times, there's folks who confidently step in and say, "Geez, Brian Scalabrine sucks. I'd ball so hard on that dude", which is a wildly off-kilter statement to make. On the other side, there's also always a lot of folks who believe every single possible rating for a regular person would be a 25 in comparison to NBA players (including speed, vertical, free throws, etc.).

I think both beliefs are off-base. I think there's a middle ground. Even if you're the worst NBA player, that likely still means you're around one of the 300-500 best players in the world (out of millions and millions). That said, such a ranking won't mean you're automatically faster than any non-league player. And it won't mean you're automatically a better ball-handler than everyone. And it won't mean you can suddenly shoot all your free throws at a 90% clip. It just means you have the right combination of special talent and physical makeup.
great post man, agree with a lot of what you said. Yah it's funny how a guy who 7ft tall and can tie his shoes, scouts will probably want to look at him lol. A lot of players (big men especially) aren't necessarily skilled, they just have the elite height and have to be somewhat coordinated. Look at someone like Shawn Bradley. If that dude were 5'10 would he have any chance in hell of making the nBA? hellz no. Does he have elite offensive or defensive awareness? More so than the avg. YMCA guy? Probalby not. But when you're 7'6 it doesn't matter as much. So yeah I'm thinking there's a number of skills that can be boosted for the avg. baller that can compete with an NBA player realistically. There's a ton of ballers out there with their existing skills, that if they took some magic Alice in Wonderland pill, they'd be in the NBA or close to it.
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Old 06-25-2012, 07:02 AM   #24
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Re: How do I go about creating myself in 2K? Stat wise?

Quote:
Originally Posted by Ramboooo
great post man, agree with a lot of what you said. Yah it's funny how a guy who 7ft tall and can tie his shoes, scouts will probably want to look at him lol. A lot of players (big men especially) aren't necessarily skilled, they just have the elite height and have to be somewhat coordinated. Look at someone like Shawn Bradley. If that dude were 5'10 would he have any chance in hell of making the nBA? hellz no. Does he have elite offensive or defensive awareness? More so than the avg. YMCA guy? Probalby not. But when you're 7'6 it doesn't matter as much. So yeah I'm thinking there's a number of skills that can be boosted for the avg. baller that can compete with an NBA player realistically. There's a ton of ballers out there with their existing skills, that if they took some magic Alice in Wonderland pill, they'd be in the NBA or close to it.
Haven't you people heard? "You can't teach height." Just because you think your average YMCA basketball skills are enough to compete in the NBA doesn't mean your right or even close to being right for that matter. Fact is, if you're not at least 6'2 and a great athlete with good basketball fundamentals you're not going to translate into the NBA. I also doubt any of you are Allen Iverson or Rajon Rondo or any number of shorter talented guards.

I've always found it funny when people talk about such nonsense as this. We're talking about the elite players in the world and how YOU, some average Joe Schmoe, would stack up. Fact is, most of these guys are 6'something to 7 feet, elite athletes, and have great basketball skills. I know there have been big men who made it into the NBA mostly/solely based on their height but all of them have been low minute role players or bench warmers. So unless you've been gifted with great height you're fooling yourself thinking you could compete or be in the NBA. Get your head out of the clouds.
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