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MyNBA2K16 Dev Diary 1

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Old 08-05-2015, 04:30 PM   #1
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MyNBA2K16 Dev Diary 1

Hey guys,

I imagine you've already seen this if you follow our tumblr, but thought I'd cross-post the latest news on MyNBA2K16 here as well. Feel free to throw us questions.

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We hope you’ve been enjoying our Playoff packed events through this Summer, the recent changes we made to the Auction House, and our big Greats Pack sale. While there is still plenty of fun to be had in MyNBA2K15, we wanted to start letting you know about what we have cooking for MyNBA2K16. We’ve been working hard to improve the 3rd iteration of the game and continue to bring you a new and exciting NBA experience. During August we’ll be posting information about ’16 all month, so you can start to see what’s in the cards!

Today’s post is about one of the bigger changes we’re making which involves the card economy. The first change to the card economy is the introduction of Basic and Foil cards (names might still change). All player cards will have Basic and Foil versions. Basic cards will be the most common type of card received and will still have rarity (Common, Uncommon, Rare, Super Rare, etc.) like in ’15. A Basic card will have a Stat Specialization in one of its stats. Stat Specialization basically makes that player better for that one stat when used in the right event (more on this next week). The Foil card of a player will have a special look and it will have 2-4 Stat Specializations. So basically, Foil cards will be better in 2 stat events and have more flexibility in play. They will be hard to acquire though. So if you get a Foil card you’ll probably want to hang on to it. The Stat Specialty is assigned randomly, so you may have to look around to find a Foil card specialized in the exact stat you want.

In ’16, Proing cards will be changing to a system where you will need a Contract and several identical Player cards in order to create a Pro. To Pro a card you’ll need to combine a Contract with 2-6 cards of the player card you want to Pro depending on the type of Contract you have. This will make Pro cards harder to come by, but they will be much more valuable when you have one.

There are 3 types of Contracts: Rookie, Veteran, and Star. Currently (subject to change in playtesting),Rookie Contracts require 6 player cards, Veteran 4, and Star just 2 cards. Only one card needs to be fully leveled up in order to Pro it, and you will not be able to create “imperfect” Pro cards any more. If the card you’re trying to Pro is not leveled up then you cannot use the Contract on it. Rookie Contracts will drop from the Draft Board, but Veteran and Star Contracts only come from packs. The Contract is consumed when you create the Pro player.

To make it easier to complete a Contract, Wild Cards are being introduced. Wild cards can be placed in any of the slots of a Contract in order to fulfill the Contract needs. Wild Cards work for any rarity of player card so they can be quite valuable. Use them wisely as they do not drop from the Draft Board for now. We’re still playtesting the game, so we may make some changes to what drops from the board, etc.

That’s some of the details for the upcoming game.
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Old 08-05-2015, 04:34 PM   #2
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Re: MyNBA2K16 Dev Diary 1

worst ever

everytime they come up with news, they make the game worse and worse. its like they are doing this on purpose, to troll us
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Old 08-05-2015, 04:36 PM   #3
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Re: MyNBA2K16 Dev Diary 1

Question from a friend : Does AH will be ingame from the start of the app ?
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Old 08-05-2015, 04:38 PM   #4
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Re: MyNBA2K16 Dev Diary 1

May need more time to process this, but my initial reaction is it all just sounds like new features to force people to spend money on packs.

I've always thought of development as just a constant improvement of the game. The better the game, the more people will play. The more people playing, the more chances to get revenue. But it seems like the focus is first on revenue, and second on the game itself.

Maybe I'm being unduly harsh.
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Old 08-05-2015, 04:38 PM   #5
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We will just have to get our hands on it before we can make a definite decision. Hard to understand with out actually seeing it. One thing I'm not sure of is the later veteran and star contracts only being obtainable through packs. Sounds very hard for a free player to get those pros


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Old 08-05-2015, 04:39 PM   #6
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Re: MyNBA2K16 Dev Diary 1

I just want to know what our loyalty rewards are.
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Old 08-05-2015, 04:41 PM   #7
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Re: MyNBA2K16 Dev Diary 1

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Originally Posted by waterloo24
I just want to know what our loyalty rewards are.

On the tumblr it says rewards will be the next announcement. Not sure when that will be but it's obviously soon


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Old 08-05-2015, 04:42 PM   #8
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Re: MyNBA2K16 Dev Diary 1

Will a Foil pro require 6 Foil copies of the card or just one?

Will the reset lengths be as long as this year, given the dramatically increased number of the same exact card needed to make a pro?

How rare are foils compared to regular cards?
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