Home

Real Time Physics Engine...

This is a discussion on Real Time Physics Engine... within the NBA Live forums.

Go Back   Operation Sports Forums > Basketball > NBA Live
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 05-26-2010, 05:51 PM   #1
Pro
 
Haval93's Arena
 
OVR: 13
Join Date: Jan 2008
Real Time Physics Engine...

From Pastapadre's twitter: Also learned...NBA Elite 11 (previously NBA Live) will have real-time physics engine.

What does this mean to the Elite series? Is this something that will change the basketball gaming? This might mean no more canned-animations and that everything might be different each possession just like Backbreaker... What do you guys think?
Haval93 is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-26-2010, 05:59 PM   #2
Banned
 
OVR: 2
Join Date: Apr 2010
Re: Real Time Physics Engine...

NBA Elite 11? Hmmm...a type of euphoria engine would be awesome. By the new name doesn't make much sense
Jazza619 is offline  
Reply With Quote
Old 05-26-2010, 06:05 PM   #3
Pro
 
Haval93's Arena
 
OVR: 13
Join Date: Jan 2008
Re: Real Time Physics Engine...

Check out pastapadre's article:

http://www.pastapadre.com/2010/05/26...l-time-physics
Haval93 is offline  
Reply With Quote
Old 05-26-2010, 06:37 PM   #4
Pro
 
OVR: 9
Join Date: Aug 2006
Re: Real Time Physics Engine...

Quote:
Originally Posted by Haval93
This looks sick. If live sticks to making a sim game, this could be a game-changer. Real physics plus more much more control via the right stick (ala nhl and fight night) could make this a great, immersive game. I'm excited to see what they show off at e3.

It looks like pasta had to remove the scan from OXM, but it looked sweet. It showed and talked about how shooting is all skill based this year. You have to push straight up on the right stick. If you push off in different directions, your shot will be off. You can use this to bank shots and shoot at different angles. It also showed a few pictures of how to chain together dribble moves. A behind the back move is done by moving the right stick in a 180 degree motion. It also showed a mid-air dunk adjustment by Lebron by using the right stick. It said the animations look much better since they are physics based.

Last edited by clivo1050; 05-26-2010 at 06:44 PM.
clivo1050 is offline  
Reply With Quote
Old 05-26-2010, 06:58 PM   #5
Rookie
 
OVR: 5
Join Date: Oct 2005
Re: Real Time Physics Engine...

I kinda sensed this direction from the changes made in Live 10. It sounds like gone are the simple controls that kept the focus on playing basketball and now we'll have a game controller manipulation contest. If that's actually what happens I am done w/Live after all these years. I'll probably see if I can stomach 2K's controls (that's what's kept me away from 2K so long) and if not I guess I'm done w/video game sports. I left Fight Night when they went analog, Madden when it became about "stick skills" and now EA Basketball (possibly)
loadleft is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-26-2010, 07:48 PM   #6
MVP
 
OVR: 25
Join Date: Mar 2005
Location: NC
Posts: 4,154
Re: Real Time Physics Engine...

Real-time physics makes sense for football and hockey. For a basketball game I'll have to wait and see what that actually means. Hopefully E3 will bring more in-depth info!
thmst30 is offline  
Reply With Quote
Old 05-26-2010, 07:49 PM   #7
MVP
 
krazyboy225's Arena
 
OVR: 18
Join Date: Jun 2009
Location: Toronto Canada
Re: Real Time Physics Engine...

Quote:
Originally Posted by thmst30
Real-time physics makes sense for football and hockey. For a basketball game I'll have to wait and see what that actually means. Hopefully E3 will bring more in-depth info!
This might fix birdman stopping shaq downlow
__________________
Quote of the year 01/11/2013:

Quote:
Originally Posted by Sirs
Real life isn't as fluid and pretty looking as people think it is.
Instagram
Twitter
krazyboy225 is offline  
Reply With Quote
Old 05-26-2010, 07:54 PM   #8
MVP
 
OVR: 25
Join Date: Mar 2005
Location: NC
Posts: 4,154
Re: Real Time Physics Engine...

Quote:
Originally Posted by krazyboy225
This might fix birdman stopping shaq downlow
True! Size might actually mean something now. Also if this can get rid of the horrible canned collision animations then it's worth it just for that.
thmst30 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA Live »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:20 PM.
Top -