I agree, that seems to be the only thing that makes sense - but it's impossible. I was in the zone. It was the third play on a drive that started at their 2; I'm all over that - no way in hell am doing something so stupid as calling the wrong play or hitting the wrong button in this spot. And not only that, but I went over the replay several times as well. If was a simple case of it being a different play, I think I would have noticed, ya know?
And that's all only to say: I agree with you! Everything you said about how AWR works I agree with. That's why it's a question in the first place. If what you contend is correct, that high AWR causes players to, say, play the ball more effectively, then that would mean my guys in the above play
played the play perfectly. So with AWR at zero, they're playing the play perfectly?
If it's as simple as that, then I would argue the AWR slider is yet another without enough effect. In fact, it's just now occurring to me, what we really need is a slider that determines a certain intuitive tendency: with it maxed, players play to their
assignments without fail; with it zeroed, players play a more free-roam/intuitive style.
In this way, messing with the "awareness" slider would be less about getting it "correct" in any objective sense, but rather would be an exercise in what sort of team
you want to field. It should be clear that playing a more free-roam defensive style, for example, would have its advantages and disadvantages. And in a sense that style of play is "dumber": your players aren't exactly doing what they're told. But playing looser implies more players getting out of position -
to make a big play. And so again on the other side, you have playing "by the book" defense: it's
stronger in an empirical sense - it's more rigid, it's colder - but what it gains in structure and automation, it loses back in intuition.
Edit: In full-on wishlist mode, I'd even suggest tying into this slider a sort of "attitude" displayed by your players. Looser teams display a more arrogant, cocky flair on the field; tighter teams are more classy and professional, so to speak.
That's a slider I'd like to see.
Right, so back to that. Is it not the case that putting AWR
higher - if only in some cases - would make the CPU offense more challenging?
I mean that play above really is the perfect example. We're talking about a draw vs. a deep-protect pass defense. It was literally the perfect playcall from the CPU, but with AWR at zero, having two players terribly out of position led to them getting a modest 5 yards.
The thing is, I don't know how this can ever be avoided if it's true that having AWR higher leads to players breaking out of assignment faster. I mean it's like I said above, if I have no control over how accurately my players play their assignments, as a defensive coordinator especially, then what use is the AWR slider? I seem to be in the dark as to how they're going to perform according to playcall no matter if it's high or low.