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Matt10's Heisman **Very Slow Speed** Sliders

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Old 07-22-2012, 04:02 PM   #337
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Quote:
Originally Posted by JoshC1977
Yeah, been there. Maybe the CPU should lose some sportsmanship points for running up the score .

Seriously, that sort of the DOES bug me though. Georgia would have gone into a pound it out kind of game in the 4th if they were in that situation. I figure Richt would have made it 31 - 6 and then pull his starters.
I would say 38-6 then pull starters the td that made it to 38-6 was pick 6

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Old 07-22-2012, 04:54 PM   #338
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Re: Matt10's Heisman **Very Slow Speed** Sliders

Quote:
Originally Posted by Matt10
Awesome. I'm definitely enjoying it with test games and what not as well - the variety is the key, but realistic is even more important to me. Good luck this season - make my Tigers champs!
No championship in year one, I'm just trying to finish above .500 in SEC play the first year. It is amazing how much tougher the SEC is than the Big 12 even in the video game. I feel the grind of playing teams like Kentucky after Alabama. UK is no powerhouse, but they ran all over me and I had to get lucky a couple times on defense to win the game 38-28 this morning. There are no Iowa State or Kansas games in the SEC in my play so far.

Luckily I have a pretty solid base at Mizzou to start the game and now I have landed some very nice defensive recruits to build a true SEC defense around. I landed a gem CB that is 80 overall according to my 100% scouting! Hopefully I can win an SEC championship by year three or four.
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Old 07-22-2012, 10:13 PM   #339
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Re: Matt10's Heisman **Very Slow Speed** Sliders

Matt10>

Just want you to think about this, and then respond. I am not looking for a tweak here. At FAU, using ask coach feature to pick plays, it does not give me FG option if I try a fg of 40 yards or over. However cpu kicker who have no business lining up for fg of over 50 yards are trying them and missing most, I think 1 was made. I did lower FGA for both user and cpu.

Any thoughts?
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Old 07-22-2012, 10:56 PM   #340
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Re: Matt10's Heisman **Very Slow Speed** Sliders

I'm enjoying these sliders a lot. The only thing I have tweaked is the WR catching. My WR's were just dropping too many balls when they were wide open. Bumped it up 2 notches.
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Old 07-22-2012, 11:45 PM   #341
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Re: Matt10's Heisman **Very Slow Speed** Sliders

Just finished my 2nd game with these sliders in a Mizzou Dynasty. I think I may have missed something. It does say 10 minute quarters right? I double checked everything and I am using 3.0 and I'm on Heisman.

----- 1st - 2nd - 3rd - 4th ---- Final
MIZ-14 -- 14 -- 14 -- 21----- 63
UGA--7 -- 14 -- 21 --- 7 ----- 49

Interesting stat lines:
First Downs: MIZ 26 UGA 13
T.O.P.: MIZ 26:05 UGA 13:55
Penalties: MIZ 7 for 67 UGA 5 for 24

Passing:
MIZ
J. Franklin
37/53 617 6 1 16.6avg
(School record passing yards)
UGA
A. Murray
10/18 234 2 3 23.4avg
(Did not complete a pass until 1/2 way through 2nd quarter)

Rushing:
MIZ
J. Franklin
15 att 82 yds 5.4avg 1TD
J. Culver
22 att 72 yds 3.2avg 1TD
UGA
K. Malcome
24 att 291 yds 12.1avg 3TD
(Set school record for yards and then got injured on the first drive of the 4th quarter)

I completed passes to 10 different receivers. Moe was tops with 10 rec 162 yds 1 TD. I mostly hit him going over the middle against a blitz and on PA curl routes.

Defensive stats looked about right. No one had more than 1 pick or 2 sacks. UGA had 2 players with 10 tackles my best was 8.

I would say these sliders are a lot of fun to play with. I think the animations and route timing are much better than default sliders. I had 2 50+ yard TD receptions with my TE running a post which never seems to work for me on default. Also running a QB draw worked pretty well because DE's would actually over pursue rather than just turning the corner and hitting me before I even got a step. There were a couple of big runs for UGA that looked like they should have been stopped and they also had one ridiculous 91 yard scoop and score by a backup DT. (didn't help that he was being chased by my 80 speed RB Culver)

A couple other things of note: I red shirted Josey for realism. K. Lawrence was injured on my first drive along with DGB.

I will not suggest any tweaks because I don't know the first thing about coming up with decent sliders but I do think it was too easy to pass the ball around (maybe just because I've never played on very slow speed before so it felt like passing with read and react) and the RBA for the computer seems a little too high (again, could be me adjusting to very slow speed because I was having trouble getting the right angle up the sideline and using the hit stick too early and whiffing).

I can't wait until the game play is patched by EA. It really bothers me that they have developed this model of basically releasing a beta as the full game and then making us slog trough it until the patches come.

Last edited by afpz7c; 07-22-2012 at 11:47 PM.
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Old 07-22-2012, 11:49 PM   #342
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Are you guys noticing poor sim stats? I wish this game would use default settings for simming. In a lot of games the QBs are completing under 50% of their passes. Not necessarily the sliders fault, like I said, they should sim using a sim engine, not custom sliders.

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Old 07-23-2012, 12:06 AM   #343
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Re: Matt10's Heisman **Very Slow Speed** Sliders

I know FAU is bad but this stat is driving me nuts

Thru 6 games opposing QBs are 146/219 on season with 9 drops and 23 pass deflections

Granted 2 QBs were McCarron, Bama, and Murray, Georgia. They went 37/46 combined, over 80% completions. Murray went 11/13 in the game vs me, completed first 10 passes, threw 5 passes when up big in 4th.

Other 4 QBs went 107/173, roughly 62%

Sad part every game has had robo qb for at least a half. Georgia has great qb, Bama above average qb, others have average qbs or below.

End rant
--------------------------------------------------------------------------

Not looking for a tweak, I was just venting. I am 4-2 with FAU with the losses to both Georgia and Bama.
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Old 07-23-2012, 01:27 AM   #344
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Re: Matt10's Heisman **Very Slow Speed** Sliders

I just had what I thought was gonna be a great low scoring battle it was me Florida St at Virginia tech the game was 13-0 VA tech at the half. And it started out the same in the 3rd going into the 4th it was 21-7 VA tech. And then ....... the wheels fell off I scored 28 and VA tech 18 and the final was 35-31FSU that was 46 points in the 4th I hate that. I've noticed in as lot of the games people post box scores that at least an average of 21+ points scored in the 4th. Don't know how to fix it but that keeps good low scoring games against to good D's out of the game. Sorry for the rant but needed to vent....
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