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Originally Posted by pdiehm |
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So I've been playing around with All-American. Started out at default, and while the game played well, the CPU offense was lacking.
I have the current sliders:
Normal/50
QBA 50/100
PB 50/60
WRC 50/50
RBA 50/60
RBL 50/75
PCV 100/50
PRH 50/50
INT 30/30
RDF 50/50
TKL 50/50
I am comfortable with how the human offense is playing. Played as Syracuse vs USC, and have seen anywhere from 370 yards offense to 428. I'm happy with that, very comfortable, nothing cheap.
I'm close to being comfortable with the CPU running game (USC this last game ran 32-118 -- Redd 19/103). So if anything the CPU running game needs a minor tweak, maybe another bump in either run blocking or RBA, maybe both.
The passing game is the bane of my existence at the moment. This last game, Barkley, went 22/45 237 0-1, and I am not at all happy with that, since USC should be shredding Syracuse through the air.
Question is: What sliders control the CPU Passing game?
Is it as simple as QBA, PB, and HUM Coverage? What settings could I try to make the CPU passing game take off?
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Its going to take alot of testing again to find out what the tuner actually did. With EA, there is any number of possibilities. SLiders could be reversed, pass blocking could be the run blocking sliders, etc. There is also a chance they unreversed the pass coverage slider. That would be the first thing I would look at, because having at 100 now, may be killing the AI passing. Also, don't put the AI passing at 100, if anything leave passing at default. There was something majorly wrong with that slider before the tuner but II know it played worse with QBA at 100.
You are going to just have to move everything around and go by what you see. In theory, your logic is correct, but we're dealing with an EA tuner here, so who knows.