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Our best bet to know progress of game I believe..

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Old 06-24-2005, 10:07 AM   #1
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Our best bet to know progress of game I believe..

I was thinking about this last night and you know how EA always integrates their new features into their marketing campaign. I'm betting they will put a pulsing white background type-flash feature on their NCAA homepage ala the impact players white flashing icon under their names. It will start off barely pulsing but as we get closer to the release date the pulse will flash faster until on release date it's flashing in a heartbeat fashion like your players white icon flashes when he is "in the zone".

I'll bet this is our best indicator to know how the game is progressing to get on store shelves and ready to be in our grubby paws. If not, EA shoulda considered it cuz IMO it's a pretty cool idea.
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Old 06-24-2005, 10:49 AM   #2
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Re: Our best bet to know progress of game I believe..

ok, we'll have to set up shifts, 10 minutes each, where one person specifically counts the flashes, to make sure we have an exact count...

this data will then be uploaded to our data analysts, who will run it through their algorithms and determine how the pace has changed (if at all) over time. Using that information, we'll know when the release date is.

I figure 1440 minutes in a day, so that's 144 10 minute shifts...we'll need maybe 4 or 5 people to code the data analysis software, and then probably a total of 24 people to run that software (one each hour). Anyone want to volunteer?

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Old 06-24-2005, 10:53 AM   #3
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Re: Our best bet to know progress of game I believe..

Quote:
Originally Posted by mgoblue
ok, we'll have to set up shifts, 10 minutes each, where one person specifically counts the flashes, to make sure we have an exact count...

this data will then be uploaded to our data analysts, who will run it through their algorithms and determine how the pace has changed (if at all) over time. Using that information, we'll know when the release date is.

I figure 1440 minutes in a day, so that's 144 10 minute shifts...we'll need maybe 4 or 5 people to code the data analysis software, and then probably a total of 24 people to run that software (one each hour). Anyone want to volunteer?

LOL...seriously guys, this is getting way outta hand. Best indicator?
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Old 06-24-2005, 11:26 AM   #4
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Re: Our best bet to know progress of game I believe..

I'm just going to use my psychic powers.

....

Probably about as relaible.

....

Anyways, stickies are available for your release date pleasure.
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