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My arguments for the passing cone

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Old 05-13-2008, 02:48 PM   #33
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Re: My arguments for the passing cone

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Originally Posted by Pared
Didn't NFL Talk Football on the Sega have something like that?

I could swear I remember a game where you had a crosshair and you moved that around when making a throw.

Since I'm reminiscing, I might as well throw out how much I loved Play Action Football on the NES/SNES... man that was a great game.

Not sure about NFL talk Football..... Play action FB was great except for one thing. There was no height to the ball on passes. You could be anywhere and as long as you were in the line of the pass you could intercept it....


I don't know maybe it's just me but I loved the ability to throw anywhere on the field. Then it's up to you on how much to lead etc... Would add so much more to the feeling of being QB.

I just think it would add lots of fun. 2 receivers in the same general vacinity and you mean to be throwing at one and the other tries getting it etc...

Maybe someday...
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Old 05-13-2008, 02:58 PM   #34
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Re: My arguments for the passing cone

Was it QB club??? Man... I wish I could remember.

Are you sure there was no height in PAF? I could swear I remember the football getting slightly higher through the air... maybe in SPAF?
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Old 05-13-2008, 06:22 PM   #35
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Re: My arguments for the passing cone

Quote:
Originally Posted by Pared
Was it QB club??? Man... I wish I could remember.

Are you sure there was no height in PAF? I could swear I remember the football getting slightly higher through the air... maybe in SPAF?
Yeah QB Club (at least in the QB Challenge mode) had the cross you threw with. I still have QB Club 2002 for PS2....
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Old 05-13-2008, 06:27 PM   #36
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Re: My arguments for the passing cone

The old Sega college football games had the crosshairs. It was the one that was similiar to the Joe Montana football series.

It only had 32 or so teams but it was good for an old college football game.

I think this pic shows it.

http://www.allgame.com/cg/agg.dll?p=agg&sql=1:12619~T5

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Old 05-13-2008, 09:49 PM   #37
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Re: My arguments for the passing cone

Quote:
Originally Posted by Pared
Didn't NFL Talk Football on the Sega have something like that?
Joe Montana Realsports Football for the Sega Genesis did have a method of passing where you could move a crosshair and then press the button and throw to a spot on the field. I played with it some, it was really hard but very rewarding. This basic system was later picked up in the NFL Fever Read and Lead videogame. In that game it was much, much harder IMO and just didn't work as well.
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Old 05-13-2008, 10:47 PM   #38
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Re: My arguments for the passing cone

Quote:
Originally Posted by hawkeyekid
The old Sega college football games had the crosshairs. It was the one that was similiar to the Joe Montana football series.

It only had 32 or so teams but it was good for an old college football game.

I think this pic shows it.

http://www.allgame.com/cg/agg.dll?p=agg&sql=1:12619~T5
The NFL game had something similar.

Damn, that's some memory. Now I don't feel like I'm getting as old.

That was fun as hell. I remember you had to lead your receivers by ACTUALLY leading them. It was a game within a game when passing.
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Old 05-14-2008, 01:00 AM   #39
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Location: Sioux City, IA
Re: My arguments for the passing cone

Quote:
Originally Posted by Pared
The NFL game had something similar.

Damn, that's some memory. Now I don't feel like I'm getting as old.

That was fun as hell. I remember you had to lead your receivers by ACTUALLY leading them. It was a game within a game when passing.
I don't know how I remembered that game. I loved my SEGA system and College Football's National Championship was my FAVORITE game, but I haven't thought about that game since I owned it.

I remember getting the 2nd game. I think it came out a year or 2 later. It added something like 10 new teams (I remember being pumped for Kstate and WSU).

Now that I think about it, I was in 7th grade when it came out because I dumped this girl and played a bunch of games to get over her. Haha. Some good times.
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Old 05-14-2008, 02:18 PM   #40
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Re: My arguments for the passing cone

I think I have the solution. There should be 5 tiers of QB awareness with the following benefits/penalties.

Tier 5:
All 5 receiver buttons are active at the snap and throughout the duration of the play. This is your top of the line QB who will hit whoever is open no matter what the defense throws at you. Think Tom Brady or Peyton Manning.

Tier 4:
4 receiver buttons are active at the snap. The 5th receiver is active at some random point during the play. This is your really good QB who rarely misses an open receiver.

Tier 3:
3 receiver buttons are active at the snap. The 4th & 5th receiver buttons become active at a random point during the play. This is the average QB for most schools. He sees most of the field but definately not all. Most highly rated freshmen would come in at this level. The vast majority of Juniors and Seniors would be tier 3 or above.

Tier 2:
2 receiver buttons are active at the snap. The 3rd, 4th and 5th receiver buttons become active at a random point during the play. This is a player that is more athlete than QB. This guy is probably a QB in HS that was switches back and forth between WR and QB depending on team need. McFadden may be a good example.

Tier 1:
1 receiver button is active at the snap. The 2nd, 3rd, 4th and 5th buttons become active at a random point during the play. This is a guy that simply isn't a QB. An example is a WR who is playing the position solely based on his speed.

Before the play the player can select which receivers he wants active at the snap. Obviously a tier 5 can skip this step. A tier 3 would press 3 buttons to select his primary receivers. It could be something as simple as pressing X, Y & B after selecting the play which means you want receivers X, Y & B active at the snap.

This could be taken a step further. When a QB gets rattled he may drop a tier.

Overall I think this solution takes into account the AWR in a very realistic way. Bad QBs never see all of their receivers. I think it would be fun & realistic to try and play your rocket armed freshman QB but be forced to bench him because he doesn't allow you to hit the open receiver with regularity. You'd play that intelligent but slow, weak armed senior QB because he allows you to get the ball to the open guy consistently.

Last edited by Sigma4Life; 05-14-2008 at 02:54 PM.
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