Sorry but I have to disagree. Even if the %’s on the sliders only effect what plays the playbook is loaded with, as mercalnd stated, you still can’t account for the AI abandoning a team’s normal tendencies or strengths. I mean, if 65% of your playbook is loaded with running plays, it is kind of obvious what your game plan is.
Take Georgia Tech as an example. When Paul Johnson came over from Navy, he didn’t abandon the triple option. In fact, against Jacksonville State Thursday Night, GT ran the ball 46 times and threw the ball 15 times. For a ratio of 75% run and 25% pass, out of 61 plays. This is typical for a Paul Johnson team and probably fairly accurate for the GT Playbook.
Yes there are times, in a game, where coaches (and the AI should) adjust their game plan. I mean, if you are in the 4th Quarter, down by 7 and starting on your own 35 (big kick off returns in ’09), with 1:20 left on the clock; chances are your not going to try and march down the field on the ground – even if your team has a “run heavy” offense.
But I have played many games against the comp, where my opposition had…say…the #3 rushing offense in the nation and the #45 passing offense in the nation, only to have the AI throw the ball 70% of the time. Of course, I won because the AI didn’t play to that team’s strength.
All I am saying is the AI’s play-calling in NCAA has never depicted the true tendencies of any team. It seems the AI calls a game with no regard for the team it is controlling or the statistical success that team has had during a season. This makes the AI very predictable, and often leaves me feeling like I am playing against the same opponent every game.
I think if EA would fix this problem, the game would take on a new challenge because you would have to adjust your style of play, especially on defense, against each team.