Home

4-2-5 breaks the Game???

This is a discussion on 4-2-5 breaks the Game??? within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 09-18-2008, 09:50 PM   #1
Rookie
 
BoomerSooner420's Arena
 
OVR: 2
Join Date: Aug 2005
Location: Oklahoma City
4-2-5 breaks the Game???

Just wondering if anyone else has experienced this. Using sliders that always give me good games (OS legends and Mudtiger's), when I use the 4-2-5 base defense I blow teams away and shut them out. ND(me)vs Mich 48-0, Tulsa(me)vs Rice 51-0, OU(me)vs Texas 49-3, and the list goes on. Tested in dynasty play.
BoomerSooner420 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-19-2008, 10:31 AM   #2
Rookie
 
OVR: 2
Join Date: Jul 2008
Re: 4-2-5 breaks the Game???

Shhh...don't tell

jk
Perhaps you just have good/great safties...that defense allows them to shine and if they have good cover skills it nixes some of the routes that the computer likes to run.

Also, it shuts off many passing lanes
LtClaybon is offline  
Reply With Quote
Old 09-19-2008, 11:26 AM   #3
Madden PC
 
BadAssHskr's Arena
 
OVR: 9
Join Date: Jun 2003
Posts: 3,243
Re: 4-2-5 breaks the Game???

Quote:
Originally Posted by BoomerSooner420
Just wondering if anyone else has experienced this. Using sliders that always give me good games (OS legends and Mudtiger's), when I use the 4-2-5 base defense I blow teams away and shut them out. ND(me)vs Mich 48-0, Tulsa(me)vs Rice 51-0, OU(me)vs Texas 49-3, and the list goes on. Tested in dynasty play.
perhaps you are a God amognst men.....

i kid.

but does beating a team classify as breaking a game?
__________________
"Not the victory but the action. Not the goal but the game. In the deed the glory."

twitch: http://www.twitch.tv/cornbeaner

XSX: thirtydaZe
Online, Solo, CFM.
BadAssHskr is offline  
Reply With Quote
Old 09-20-2008, 12:45 AM   #4
Rookie
 
Roy38's Arena
 
OVR: 2
Join Date: Jun 2008
Location: Oklahoma
Re: 4-2-5 breaks the Game???

I've had great success running the 4-2-5. In my TCU dynasty (I'm playing 7 minute quarters using rascom's and mudtiger's sliders), I just completed my sixth year in the Big XII. I went 12-0 giving up 34 total points on the season and posted 8 shut-outs. Seven of those shut-outs (Baylor, SMU, Texas, Texas A&M, Texas Tech, OU, and Missouri) I held under 100 yards of offense. I've had some great individual defensive players over the years and some solid defensive units, but nothing this dominant. This was the first season of my "vision" - players I've recruited over the years to fit my style and scheme and was finally able to put it on the field all at the same time. What a blast it's been! Here's what I've been doing:

I recruit players based on skill or attribute levels rather than star rating. While 5* prospects typically come in higher rated overall, it doesn't mean they are skilled enough to play the position well. If I see a 3* LB with better skills than a 5* LB, I'll recruit him because he fits better with what I want him to do within my scheme. It may take him a few years of development, but it's time well spent. Impact 5* freshman recruits fill needs quickly, but if you can develop them before playing they are that much better. What I'm specifically looking for within my defensive scheme is to maximize instincts, speed, versatility, and coverage ability. This allows me to blitz CB's and cover with Safeties, or blitz Safeties and cover with LB's, etc. Regardless of my blitz call, I can still maintain solid coverage because there isn't much drop off between covering defenders. Here's what I'm looking at when recruiting by position and minimum standards:

DT:
A- Awareness
C- Power Move
C- Finesse Move
C- Block Shedding
B Strength
C- Play Recognition
C- Pursuit

DE:
A- Awareness
C- Power Move
C- Finesse Move
C- Block Shedding
C- Strength
C- Play Recognition
C- Pursuit
B Speed

LB:
A- Awareness
C- Play Recognition
C- Pursuit
C- Man Coverage
C- Zone Coverage
B Speed
B Acceleration

CB & FS:
A- Awareness
C- Press
C- Play Recognition
C- Pursuit
B- Man Coverage
B- Zone Coverage
C- Catch
B+ Speed
B+ Acceleration

SS:
A- Awareness
C- Press
C- Play Recognition
C- Pursuit
C+ Man Coverage
C+ Zone Coverage
C- Catch
B+ Speed
B+ Acceleration

There are exceptions to every rule, but I try to stick to the above criteria when recruiting players. If I have position needs and am having trouble filling those holes with the above players, you'll have to take the kid that is already interested or is not being recruiting heavily by other programs. Either way, the player will not be as good but it's better than taking a walk-on. The other skills or attributes are important (i.e., Tackling, Hit Power, Agility, etc.), but I consider these as gravy and only add to the players effectiveness. I think with my next dynasty team I'll try to implement a 3-4 and see what works best.
__________________
"...Spiral out...Keep going..."
Roy38 is offline  
Reply With Quote
Old 09-20-2008, 07:19 AM   #5
Banned
 
OVR: 33
Join Date: Apr 2008
Location: Chattanooga, TN
Blog Entries: 1
Re: 4-2-5 breaks the Game???

Man Roy, that is gret help to those of us that are recruiting challenged!
Heisman316 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-20-2008, 03:14 PM   #6
Rookie
 
Roy38's Arena
 
OVR: 2
Join Date: Jun 2008
Location: Oklahoma
Re: 4-2-5 breaks the Game???

I think it makes recruiting easier because I'm looking for a specific skill set. Some positions can be a nightmare to fill (MLB and SS specifically) because very few of those prospects have the above attributes or there are fewer players available to recruit. When I can't find what I need, I'll definitely over recruit a similar position (OLB and FS for example) and move players over.
__________________
"...Spiral out...Keep going..."
Roy38 is offline  
Reply With Quote
Old 09-20-2008, 05:54 PM   #7
Banned
 
OVR: 17
Join Date: Mar 2003
Re: 4-2-5 breaks the Game???

Quote:
Originally Posted by BoomerSooner420
Just wondering if anyone else has experienced this. Using sliders that always give me good games (OS legends and Mudtiger's), when I use the 4-2-5 base defense I blow teams away and shut them out. ND(me)vs Mich 48-0, Tulsa(me)vs Rice 51-0, OU(me)vs Texas 49-3, and the list goes on. Tested in dynasty play.
I knew all along ND was underrated. I have led the nation in run defense with 14 ypg allowed, and EA says the cpu can run the ball. BS.
dbrandon is offline  
Reply With Quote
Old 09-25-2008, 11:05 AM   #8
Rookie
 
capone2117's Arena
 
OVR: 4
Join Date: Jun 2003
Location: El Paso, Texas-The current home of Mike Price
Re: 4-2-5 breaks the Game???

If you think your dominate with the 4-2-5, try playing against it. I use mudtigers AA sliders and have been beat by teams with the 4-2-5 rather handily. Even my yards per game is drastically impacted. The 4-2-5 is my kryptonite and if you really want a challenge, change the CPU defense to 4-2-5 every single game. You'll have really good "real life" plays.
__________________
Go Blue!!!
capone2117 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:26 AM.
Top -