07-21-2009, 09:29 PM
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#25
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Pro
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Re: Running the ball, screens, highlight stick, stiff arm, etc
So far I like this better than 09. The gameplay is improved, moving in more of a sim direction. As far as the running game goes I like to flip the play in the play calling screen. I also look to see where a "starred" stud DT is lined up. If he's over my right guard and I have called a run play to the right, I just audible a change of direction for that play and run over the left side instead. Toss plays have worked better but they have to be used at the right time and not overdone. Option seems better, but a dropped option is NOT an incompletion. Hope that is fixed in the next patch.
Screens aren't a money play anymore. A part of my problem is I haven't gotten the timing down, but the pass rush gets to the QB before the blocking is set up. The WR screens are a little too close to the linemen. I'd rather throw a wide screen closer to the sideline and let my WR try to juke the CB. As is, you call WR Screen and the WR goes too far towards the center of the field and gets caught in an avalanche of D-Linemen and LB. You are better off spinning outside to the sideline, but the WR is programmed to go towards the hash. At that point, you are at the mercy of your own O-Line to avoid this WR Screen from turning into a loss.
I love the goofy plays out of the Wildcat/Wild Duck (Oregon, obviously). Those are probably the best screens, reverses, trickeration, and end arounds in the game.
Other posters tell you not to touch the turbo so your blocking doesn't break down, and that running out of the shotgun is tougher. I agree with them.
In one way I feel this is 09.5, but still I like it, and think it's worth the $$$.
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