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How long are you gonna give the NCAA series to step it's game up (no pun intended)?

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View Poll Results: How long are you gonna give NCAA 10 to turn it's act around?
I'll give them as much time as they need... 29 30.85%
I'll give them a year or two. But, after that, I'm done... 18 19.15%
They don't deserve more time. They had their chances... 21 22.34%
They should have got this right a long time ago! Heads need to start rolling... 32 34.04%
Multiple Choice Poll. Voters: 94. You may not vote on this poll

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Old 07-29-2009, 10:46 PM   #9
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Re: How long are you gonna give the NCAA series to step it's game up (no pun intended

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Originally Posted by jobalo85
People are always going to criticize NCAA in where the lack, which is the actual gameplay. No doubt, that is the heart and soul of this game and if the gameplay isn't to everyone's liking, the game can't be a total success. I, personally, love the games minor improvements year-to-year and this year is bringing out the best with most things.

They corrected ALOT from last year and improved in some areas. A lot of people forget that NCAA actually gave us one of the best and most addicting things ever in Online Dynasty. I guarantee you Madden is going to have some qwerks in their Online Franchises and won't be as exciting (Ideally, because every game matters in College...not in NFL).

They need to step it up in the gameplay with smoother models, better AI, and overall performance in the game. Other than that...I love what they have done with the series. Last year they brought us Online Dynasty which in itself was revolutionary and is the best way to play video games right now in a football realm (A season with a bunch of friends). This year, they gave people what they wanted, which was Create-a-school. They just made it kick*** and took it to the best level possible which is what they need to do in the gameplay. Teambuilder is one of the sweetest things for a video game to ever do and I guarantee Madden takes that from NCAA next year as well.

2009 = Online Dynasty
2010 = TeamBuilder
2011 = Perfect Gameplay?????
Very interesting... OD was just awesome. And TeamBuilder was beyond my expectations of create-a-school. And great post btw. I have faith in EA. There's no way in hell they can please everyone with the games they put out. But I think they do a good job. I know I'll keep on buying.
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Old 07-29-2009, 10:47 PM   #10
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Re: How long are you gonna give the NCAA series to step it's game up (no pun intended

I have yet to see any of the glitches you speak of. My sliders work just fine...I play on Heisman with phillyfan's slider set (with slight adjustments) and am seeing great results.

Maybe some work on Dynasty mode is needed, but everything else is fine by me.
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Old 07-30-2009, 12:51 AM   #11
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Re: How long are you gonna give the NCAA series to step it's game up (no pun intended

You haven't seen the ball clip through players? You haven't been "gamed" by the CPU? They said there would be Adaptive AI. I have yet to actually see the AI adapt. I just got through playing Hawaii using UW, and they only ran the ball twice all game. The CPU will score at will using glitches. The pocket doesn't properly form all the time, and CPU teamates never block on Offense, or tackle on defense.

Now, I respect the improvements they've made. But, they are so minor that they don't really affect the overall picture.

In the game of Football, wether it be college or pro, fundamentals are important. So why does NCAA 10 fail at that. I don't care how 'wide open' the college game is, this game should not be behind Madden just because the two levels are different. Everything Madden has, NCAA should have, and it should actually work. Notably, NCAA should have the 5 new QB ratings that Madden now has (short, medium, long accuracy, throwing on the run, and play action). Those would finally destroy Robo QB...
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Old 07-30-2009, 01:27 PM   #12
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Re: How long are you gonna give the NCAA series to step it's game up (no pun intended

Man ppl say they're done wit NCAA but wait til they haven't played a football game all summer long...gotten tired of Madden and start fiening...it'll be right back to square one...."Hey, I thought you weren't gonna buy NCAA brah"..."Man I need my football fix"
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Old 07-30-2009, 02:04 PM   #13
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Re: How long are you gonna give the NCAA series to step it's game up (no pun intended

I originally planned to give them this year until I played that demo! I thought about buying it used but dont think i'll do that now. I am sticking to my guns! I love college football video games but I rather miss it then feel like a damn fool with it!
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Old 07-30-2009, 04:31 PM   #14
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Re: How long are you gonna give the NCAA series to step it's game up (no pun intended

Quote:
Originally Posted by da ThRONe
I originally planned to give them this year until I played that demo! I thought about buying it used but dont think i'll do that now. I am sticking to my guns! I love college football video games but I rather miss it then feel like a damn fool with it!
Stick to your guns dude. All my buddies that had this game kept telling me how great it is. I had a $50.00 gift card at Best Buy so I went and bought the game. I have regretted buying this game since the time I started my first play now game.

NCAA 10 is the worst game in the NCAA NG series. This game is so arcadish it wants to make me throw up. Even 08 and 09 weren't this arcadish.

Game Planning: This may be the dumbest feature EA has EVER implemented into a game. There is NO RISK for setting everything at aggressive. You may get a dozen facemask penalties, but you are going to get enough fumbles to more than make up for those penalties. So everyone online and in online dynasties sets everything to aggressive and let's the CPU Big Hit and force fumbles. Real football is meaningless with Game Planning because the game becomes a turnover fest. I didn't like this feature the day it was announced. Now that I have seen it first hand it is worse than what I thought it was going to be.

Commit Feature: Needs to be taken out of the game.

Blocking: I don't even want to get started on this. Offensive schemes are entirely based on blocking. When you introduce the Spread Option you have to first install the blocking of the lineman. You then build what you want to do around these blocking schemes. You also deal with a lot of what if's depending on the defense that you are facing. With EA there is only one kind of blocking scheme..... NONE. The game will always be half bleeped until they program blocking correctly. Any human opponent can run a 326 dime or Quarters defense all game and stop the run. WTF is that? Your telling me a power offense isn't going to pancake 4th string DB's all the way down the field? This has gotten ridiculous.

No Pass Rush: Sorry guys, but there is no pass rush again. For those of you that claim you get 4 or 5 sacks a game, great for you. You blitzed on every sack that you got. Lack of pass rush means when you have 3 or 4 down linemen that you can still put pressure on the QB to throw the ball. In this game it just doesn't happen.

Defensive Contain Plays: Someone please find me a coach that teaches Defensive Ends this play. This play is the game because EA can't, won't, or refuses to program the defensive line correctly on NG. They did it right on CG but can't get it right on NG. THERE IS NO SUCH PLAY OR SCHEME AS DE CONTAIN. Not one coach teaches there kids to rush out side the tackl and the stand there until the QB decides to move. It is plain Stupid.

Defensive Spies: Another wasted feature on defense. Why don't spies react? Back on 2004 Spies were programmed perfectly. Then someone at EA in 2005 decided to make this a useless feature where the QB would just run around you. The 2004 version if you spied a LB they would avoid blocks and follow the QB. When the QB got outside the pocket they would attack and take down the QB. Vince Young was toast if you ran a spy on him in 2004. Now the entire game is based on scrambling outside the pocket and throwing.

EA has taken away User Stick: There is no User Stick on defense anymore. It makes games quite boring, mondane, and very predictable. It makes no sense to take this out yet put in Game Planning which makes it more arcadish than DB's jumping 10 feet in the air.

Speed Button with RB and Ghost Tackles: Who ever at EA decided how the running game will work is a nit wit. Sorry, but they are. Since when in a real game when a RB goes to second gear does the defense become god like, bust of blocks (even though they are manhandled), rip off 5 yards in a second and tackle the RB. It is stupid. If a RB sees a hole they are told to hit that hole. How the heck do you hit the hole in an EA video game? I am not talking about running a toss and then sprinting to the sideline. Those guys should be busted up in the backfield. I am talking about seeing a creese, that little hole in the blocking scheme and hitting it. It doesn't happen in this game. As soon as you hit second gear with the speed button you are tackled. It is plain ole stupid.

Draw Plays: Why is it even in the PB's? Again, in 2004 Draws actually worked. They worked quite well in fact. Then in 2005 when EA changed the engine, draws no longer worked and haven't worked correctly since.

Running Game is Aweful: I am not saying you can't run the ball because it is possible. However, look up where I mentioned blocking. You are able to run the ball based on nothing but luck. Sorry, but that is the truth because it is based on blocking schemes in which all running games thrive on in real life.

MAKE RATINGS MEAN SOMETHING: OL/DL ratings mean absolutley nothing. I really don't know why they have ratings for Run Block, Pass Block, and Strength. If someone could explain how the ratings for the OL/DL tend to work I will be happy to listen, however, I think you are full of crap for even trying to explain. A 2 Star recruit is as good as a 5 start recruit on the OL or DL.

I don't know how much more I can take of 10. I lasted with 9 till around November. Then played in one OD until this summer, but the OD only advanced every other week. I am in 3 right now but I can't last that much longer. NCAA 10 is more miserable than 09 for me. Way too many problems with this game.

Sorry about the rant. I could keep going on and on about how bad this game is but it really give me a headache. I didn't re-read so there are probably some errors in there because I get pissed talking about this game that I used to love. I also get pissed over wasting $60.00. Makes me want to .

Last edited by hcopenhagenh; 07-30-2009 at 04:34 PM.
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Old 07-30-2009, 04:58 PM   #15
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Re: How long are you gonna give the NCAA series to step it's game up (no pun intended

Quote:
Originally Posted by hcopenhagenh
Stick to your guns dude. All my buddies that had this game kept telling me how great it is. I had a $50.00 gift card at Best Buy so I went and bought the game. I have regretted buying this game since the time I started my first play now game.

NCAA 10 is the worst game in the NCAA NG series. This game is so arcadish it wants to make me throw up. Even 08 and 09 weren't this arcadish.

Game Planning: This may be the dumbest feature EA has EVER implemented into a game. There is NO RISK for setting everything at aggressive. You may get a dozen facemask penalties, but you are going to get enough fumbles to more than make up for those penalties. So everyone online and in online dynasties sets everything to aggressive and let's the CPU Big Hit and force fumbles. Real football is meaningless with Game Planning because the game becomes a turnover fest. I didn't like this feature the day it was announced. Now that I have seen it first hand it is worse than what I thought it was going to be.

Commit Feature: Needs to be taken out of the game.

Blocking: I don't even want to get started on this. Offensive schemes are entirely based on blocking. When you introduce the Spread Option you have to first install the blocking of the lineman. You then build what you want to do around these blocking schemes. You also deal with a lot of what if's depending on the defense that you are facing. With EA there is only one kind of blocking scheme..... NONE. The game will always be half bleeped until they program blocking correctly. Any human opponent can run a 326 dime or Quarters defense all game and stop the run. WTF is that? Your telling me a power offense isn't going to pancake 4th string DB's all the way down the field? This has gotten ridiculous.

No Pass Rush: Sorry guys, but there is no pass rush again. For those of you that claim you get 4 or 5 sacks a game, great for you. You blitzed on every sack that you got. Lack of pass rush means when you have 3 or 4 down linemen that you can still put pressure on the QB to throw the ball. In this game it just doesn't happen.

Defensive Contain Plays: Someone please find me a coach that teaches Defensive Ends this play. This play is the game because EA can't, won't, or refuses to program the defensive line correctly on NG. They did it right on CG but can't get it right on NG. THERE IS NO SUCH PLAY OR SCHEME AS DE CONTAIN. Not one coach teaches there kids to rush out side the tackl and the stand there until the QB decides to move. It is plain Stupid.

Defensive Spies: Another wasted feature on defense. Why don't spies react? Back on 2004 Spies were programmed perfectly. Then someone at EA in 2005 decided to make this a useless feature where the QB would just run around you. The 2004 version if you spied a LB they would avoid blocks and follow the QB. When the QB got outside the pocket they would attack and take down the QB. Vince Young was toast if you ran a spy on him in 2004. Now the entire game is based on scrambling outside the pocket and throwing.

EA has taken away User Stick: There is no User Stick on defense anymore. It makes games quite boring, mondane, and very predictable. It makes no sense to take this out yet put in Game Planning which makes it more arcadish than DB's jumping 10 feet in the air.

Speed Button with RB and Ghost Tackles: Who ever at EA decided how the running game will work is a nit wit. Sorry, but they are. Since when in a real game when a RB goes to second gear does the defense become god like, bust of blocks (even though they are manhandled), rip off 5 yards in a second and tackle the RB. It is stupid. If a RB sees a hole they are told to hit that hole. How the heck do you hit the hole in an EA video game? I am not talking about running a toss and then sprinting to the sideline. Those guys should be busted up in the backfield. I am talking about seeing a creese, that little hole in the blocking scheme and hitting it. It doesn't happen in this game. As soon as you hit second gear with the speed button you are tackled. It is plain ole stupid.

Draw Plays: Why is it even in the PB's? Again, in 2004 Draws actually worked. They worked quite well in fact. Then in 2005 when EA changed the engine, draws no longer worked and haven't worked correctly since.

Running Game is Aweful: I am not saying you can't run the ball because it is possible. However, look up where I mentioned blocking. You are able to run the ball based on nothing but luck. Sorry, but that is the truth because it is based on blocking schemes in which all running games thrive on in real life.

MAKE RATINGS MEAN SOMETHING: OL/DL ratings mean absolutley nothing. I really don't know why they have ratings for Run Block, Pass Block, and Strength. If someone could explain how the ratings for the OL/DL tend to work I will be happy to listen, however, I think you are full of crap for even trying to explain. A 2 Star recruit is as good as a 5 start recruit on the OL or DL.

I don't know how much more I can take of 10. I lasted with 9 till around November. Then played in one OD until this summer, but the OD only advanced every other week. I am in 3 right now but I can't last that much longer. NCAA 10 is more miserable than 09 for me. Way too many problems with this game.

Sorry about the rant. I could keep going on and on about how bad this game is but it really give me a headache. I didn't re-read so there are probably some errors in there because I get pissed talking about this game that I used to love. I also get pissed over wasting $60.00. Makes me want to .
The problem with the ratings is that they make players too similar to tell apart in the depth chart. In Madden, they have all the ratings stretched out, letting you know the difference between your starting QB, and your backup. If this was in NCAA 10, not only would it differentiate the players, it would differentiate the teams even further, letting you know that schools like Army have absolutely no chance against USC or Florida...
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Old 07-30-2009, 05:01 PM   #16
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Re: How long are you gonna give the NCAA series to step it's game up (no pun intended

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Originally Posted by jWILL10
The problem with the ratings is that they make players too similar to tell apart in the depth chart. In Madden, they have all the ratings stretched out, letting you know the difference between your starting QB, and your backup. If this was in NCAA 10, not only would it differentiate the players, it would differentiate the teams even further, letting you know that schools like Army have absolutely no chance against USC or Florida...
I don't find their being problems in skilled positions. It is just in the Lineman.
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