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NCAA Football 11 Questions (E3 Related)

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Old 06-09-2010, 03:24 PM   #9
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Re: NCAA Football 11 Questions (E3 Related)

What updates are there for Road to Glory?
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Old 06-09-2010, 03:31 PM   #10
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Re: NCAA Football 11 Questions (E3 Related)

Is progressive lighting in the game and if so how is it implemented (after every play or just at the half)?

Is there an accellerated clock and if so how is it implemented?

Are dynasty games finally played "simultaniously" with other games at the same kickoff time so that there can be scoring updates?
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Old 06-09-2010, 03:36 PM   #11
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Re: NCAA Football 11 Questions (E3 Related)

find out any info on RTG pretty please? (what are the differences?)
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Old 06-09-2010, 03:39 PM   #12
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Re: NCAA Football 11 Questions (E3 Related)

Is crowd noise improved? If not can that be patched or added in 2012?
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Old 06-09-2010, 03:39 PM   #13
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Re: NCAA Football 11 Questions (E3 Related)

Conference realignment? Do they have any plans to allow the user to customize 16 team leagues?
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Old 06-09-2010, 03:44 PM   #14
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Re: NCAA Football 11 Questions (E3 Related)

What of Teambuilder? (I'm sure they'll have something, but no harm in asking.)
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Old 06-09-2010, 04:00 PM   #15
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Re: NCAA Football 11 Questions (E3 Related)

Will we be able to copy files this year on the usb for PS3.
Wasnt able to do that last year.
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Old 06-09-2010, 04:11 PM   #16
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Re: NCAA Football 11 Questions (E3 Related)

Quote:
Originally Posted by ChaseB
So next week I'll be at E3 with some other OS cohorts, and we'll be checking out NCAA while you're all checking it out as well.

So, this is actually an interesting situation to be in because we'll all be playing the same thing. However, we'll also be around developers etc. so if you guys have some questions, then post them here.

No promises that every question gets answered, but hey, post them and we'll at least try.

(Sticky me pretty please)
can you find out whether or not custom playbooks is an option or not, or atleast custom formations.

also if it is not in the game can you ask why it hasnt been included when it was a feature of last generation and something the community has been asking for for a few years now.

2nd, has the new recruiting system been reprogrammed to take into account recruiting for different styles of offenses.

also if this has been left out of the recruiting logic, can you ask why? is it something they just havent added yet or is im not possible to program such things into the game effectively...

3rd, what was the thought process behind creating a recruiting difficuly slider?

why wasnt the recruiting difficulty kept under the hood and just reprogrammed so that the cpu recruited properly across the board period.

im suspicious of this feature.


...thanks
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