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Why is speed messed up in this game?

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Old 07-16-2011, 07:32 PM   #17
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Re: Why is speed messed up in this game?

It's weird on 0 threshold. I play on about 25 and it plays much better.
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Old 07-16-2011, 07:35 PM   #18
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Re: Why is speed messed up in this game?

Quote:
Originally Posted by wepainters
also what do u have to set the RBs in/out setting so that both of my RBs can get more equal time in the game....my #1 RB gets almost every carry n I barely see my 2nd option in the game? any ideas?
I cannot answer this because when I tried to make some tweaks the back up comes in and never leaves or if he does then the 3rd comes in and the starter is lost

I think the one thing that is truly broken is the fatigue in this game. It just does not work like it should

I give my starter 5-6 straight carries and he comes out for one and goes back in. There should be more of a gap
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Old 07-16-2011, 07:36 PM   #19
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Re: Why is speed messed up in this game?

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Originally Posted by Equinox831
It's weird on 0 threshold. I play on about 25 and it plays much better.
That is because any slider at 0 is not realistic and is just causing a huge unbalance in the game
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Old 07-16-2011, 08:53 PM   #20
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Re: Why is speed messed up in this game?

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Originally Posted by Giants4Natic
That is because any slider at 0 is not realistic and is just causing a huge unbalance in the game
Such a statement is not true at all.

There are many, including myself who are playing with 0 sliders.
The jury is still out on which level is best.

Sliders decide two things.
1st, how often an animation is triggered, which gives the percepetion of a certain movement.

2nd, how fast an animation will play through.

As you increase the Speed Threshold away from 0, the faster the running animation plays through, even cutting out certain portions of the animation to give the perception that players are running/moving at similiar speeds during gameplay.
(thus the hiccup running animation because there is only one running style)

I'm playing of Varsity because AA and Heisman does not allow players to be "Explosive" even at a 0 Speed Threshold setting.

I've re-rated my roster so that Blazing Fast and/or Explosive player's are special and rare. (those freakish Florida type guys)

The truth is, that there really isn't such a thing as Realistic with video games.
It's all about one's personal perception.

I would say try Varsity with...
Everything CPU at default 50 (passing accuracy must be lowered though)

Hum everything at 0 or 5 then adjust to what looks right to you.

**Note**
As I said in another thread, you "MUST" get hold of/do yourself Re-rated roster's because default roster comes with mostly track stars at every position.

Ex.
Most in-game generated TE recruits have SPD and/or ACC in the high 60's to low 70's.
Not the 80's and 90's you see in the default roster.
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Old 07-16-2011, 09:04 PM   #21
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Re: Why is speed messed up in this game?

I dont see a problem here....it's about angles IMO. And some times other players are at top speed while the user is still accelerating...so he has good pursuit and running fast as he can. As I always say, load up a replay of where you think it shouldn't have happened. Then we can discuss it.
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Old 07-16-2011, 10:19 PM   #22
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Re: Why is speed messed up in this game?

Quote:
Originally Posted by Giants4Natic
I was referring to my slow as snail TE with a 71 speed outrunning the Safety of the CPU who when I checked had a speed of 86.

He blew by him and I got an easy score.
This has never happened or been close to happening with the slider at 0 for me...the only time I have been blown by or blown by is with a faster player (or poor coverage play, but even then if I use one safety and get beat by a slow guy, he can catch up with the speed slider at 0)
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