07-19-2011, 05:53 PM
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#1
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Rookie
OVR: 2
Join Date: Feb 2011
Location: Tatooine
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RTG Late Game Playcalling Logic....
-This is a slight rant-
So just now i was playing my RTG with my Florida RB. Now i love the changes to this mode asides from the issue of not being able to flip they play even when my "Coach Trust" is all the way full. But i was playing against South Carolina and i was behind 30-27 with 1:05 left in the 4th.
On 3rd and 16 the CPU called a draw for me. Not a terrible call considering its 4 down territory. I hit the extra plays button and the all were running plays. I thought it was strange so i went with the draw and picked up 10 yards. On 4th down with under a minute to go and down by 3 around midfield i expected to get a pass play. I was wrong, i got a HB Iso. So i hit extra plays again and they all were running plays and none were to the outside... (my back is a speed back).
Frustrated i had to go with one inside run. And of course the box was stacked and i got stuffed after maybe 2 yards. It seems that this is a big problem that has came over from last years game. I saw it several times in dynasty mode against the CPU. I havent played dynasty mode yet as im waiting for the amazing roster makers to put those out, but im hoping that there is a way to fix this late game logic.
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