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Originally Posted by Meast21Forever |
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I disagree with this post completely. There are run plays that are linked with PA pass plays that will get the CPU to over commit. I do this all the time. It's a beautiful thing. I think the passing game is a bit more difficult this year because of the LB issue and the improved zone coverage, but to me, that makes the game way more fun. I'm not a great player, but I used to win on AA by an average of 2 or 3 TDs. On this game, I've lost 4 games in on AA. I win by probably an average of 5 or 6 points. I love that. I get close games. Maybe I suck just enough to make the game fun.
I do hate the audible thing though. Calling a draw play from shotgun 4WR, the cpu comes out in a base 43 defense with the lbs showing blitz. Then audible to a pass, they roll over the receivers and the safeties move back. That is annoying.
The main issue is that the devs haven't found a way to make the game harder realistically. They improved the defensive awareness, but now they move too quickly, cover too much ground, make plays with their back to the ball, etc.
There are problems with the game, but I'm lovin it anyway.
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The bolded part contradicts your first paragraph.
If the defense
knows whether the play you called is a run or pass, how can play action really work?
If I try to establish a good run game, I expect the defense to adjust to stop me. But if I run the ball 10 times in a row, then call a play action, the CPU defense comes out in a zone coverage. If I audible from the PA to an option, they OLB's and safeties adjust to stop the run, usually stacking the side I'm optioning toward.
You're absolutely correct about EA not being able to make the game more challenging
and realistic. The greatest gameplay challenges come from unrealistic gameplay issues: psychic defense AI, psychic DB's, super LB's, bad offensive AI, poor WR awareness, etc.
Ultimately, there is no getting around the fact that the CPU defense knows every play you call on offense. Sometimes the CPU will
let you get away with a good play or two. It's as if the CPU wants you to succeed on certain plays, but sets you up to fail on others. Every play and every game is predetermined by the whims of the CPU.
With that said, how can people defend EA resorting to cheap programming tricks to create a challenging, yet unrealistic gameplay experience?