04-13-2012, 05:48 AM
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#43
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MVP
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Re: NCAA 13 Gameplay preview this Friday (GTTV)
Well the throwing motions and drop backs look really good, some of the catches look pretty nice as well, but I also have some concerns with what I saw in that clip.
If drop backs are animation based, and the drop you take is based off the plays, what happens if you get immediate pressure on a longer drop? Are you going to get stuck in the drop back and be unable to move (a problem with NCAA 12 at times) or will you be able to abort it and escape?
For those rollouts, are there going to be actual plays designed for rollouts that include correctly blocking OL? You rollout in NCAA 12, designed play or not, and you're finished because no one blocks and you'll get eaten alive. I had a ton of success in NCAA 12 running QB Sprintout in Ace Y Trips, but only if I ran it as if was Z Spot and threw that ball quick.
Will the QB's footwork be correct on play action away from his throwing arm? In previous NCAA versions, you basically had to run play action to the QBs strong side only because of you ran opposite of that, the footwork got screwy. Sounds like this concern was somewhat addressed, but would like to see a full play start to finish.
The passing icons being dimmed out at the snap is not necessary and I do not like it. That is, if them being dimmed out mean you can't throw the ball to that guy. If they are dimmed but you can still throw it, then it is no problem, but I don't want some outside force determining when I can throw the ball to someone. Especially if it is tied to the home field advantage system, which is horribly flawed.
I guess the big overarching theme of my post here is, how will these things tie in with the game? New drop back and throwing animations are going to do us no good if plays and blocking are designed as poorly as they have been. Most of the drop backs and throws they showed came on the run and/or off play action, neither of which would ever work in NCAA 12 because of the way blocking is. These nice play action fakes and throwing on the run motions will do us no good if we're getting sacked before finishing the fake.
I'll wait to judge player models and juke animations and things like that until we see some more footage, but I'd be lying if I wasn't incredibly disappointed by the look of that video. The player models are still awful, that juke along the sideline was comically bad and I believe I saw one situation of a HB sitting there in pass protection directly where the QB was dropping and not attempting to do anything. I'll just hope graphically we are still working on the NCAA 12 frame and those things will be polished.
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