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Originally Posted by blazer003 |
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I know EA doesn't want to get in more hot water, nor the NCAA, but I don't see what's stopping them from putting out a game with all the colleges and everything just as it was (with next gen upgrades), but just with completely generic rosters that only approximated the skill of the school and maybe even positions. So say a team has a great QB In real life, like Oregon, but in the game Otegon just has a good scrambling QB (only because that's what their system runs) that is a different height, weight, number, home state than Mariota. If they're really worried, don't even use any kind of real basis. Just make everything random so there definitely no link to a specific player and again, just make sure team strength and ratings were about right. Seems like this would eliminate the player likeness problem.
Plus, this would eliminate a lot of work for them trying to get all the rosters correct.
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This is the most obvious and easiest answer; the issue becomes whether making this kind of game makes financial sense for EA. For those of us who play dynasty, we'd basically be totally fine with randomly-generated rosters (since 4 years into a dynasty all of the players are computer-generated anyway).
But EA has always made a big deal about the "frat boy" crowd of on-campus gamers who apparently buy the game to play as the actual collegiate team that year, and who wouldn't want a game with random, generic rosters. This would exclude a portion of the game's installed fan base right away. If EA thought it could still make a profit selling the game without the support of those customers, I can't imagine why it wouldn't do it--which makes the more likely scenario that EA doesn't think a game with random rosters would be profitable.