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The Completion % Conundrum...

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Old 08-19-2004, 09:54 AM   #1
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The Completion % Conundrum...

Because of all the complaints regarding completion %, I have done a little investigating...First, lets Analyze the Sugar Bowl, Rose Bowl, & Orange Bowl from last year...Good offensive teams playing against good defensive teams...

Sugar: Oklahoma 13-37-102-2 INT 2.4Yds/Pass 35%
LSU 14-24-153-2 Int 5.3Yds/Pass 58%

Rose: Mich 27-46-271-1 Int 4.9Yds/Pass 58%
USC 24-35-342 0 Int 9.5Yds/Pass 68.5%!!!

Orange: Miami 14-29-157-2 Int 5.1Yds/Pass 48%
FSU 6-19-96-1Int 4.8Yds/Pass 31.5%

Except for the USC %, I have had similar #'s to these on many occassions-sometimes approaching 60%, sometimes down near 30%.

More imprtantly, one must look at Yards per Pass. I think this is the main problem. As video gamers who want passing % that simulate the real college, we must also play the game like a real college game. In college, there are alot of screens, swing passes, bubble screens, shovel passes, safety valves...All High % passes that help increase the QB's pass %. To the tune of about 5 free short completions a game. These just aren't there in this version of NCAA. Consequently, we(the video gamers) throw deep corners, fly patterns, some slants, and maybe an occasional screen. Consequently we end up with something like 16-36-290 yards or 42%, 18.12 yards per completion which is high, but only 8.0 yards per pass which is a little high but acceptable.

Now lets say you have those extra 5 short, little gain passes, they average 2 yards a piece...Now you are 21-41-300 yards 51%, 14.28 yards per completion, 7.31 yards per pass...the statistics start to come in line a little more. If you replaced some incleptions with little dump-offfs you would be 21-36-300 yards & a 58.33 % completion.

The main problem is that it is almost as hard to complete the dump off in the flat as it is the fly pattern and this is distorting the statistics, so as a video gamer, your tendancy is to throw the long ball more than you should.

The only fix to this is to make house rules of 5 long passes a game, or decrease the human pass block so you don't have enough time to complete the long passes. Both are not good options, but I choose to limit the long balls. Remember, it is typical for a college game to not have a play over 40 yards...Although we have all seen some barn burners too.

To help the computer complete passes. Play on heisman. Jack up the RB ability and Run Block Ability so you will pay if you come out in nickel every time. Also Jack up the QB ACC and WR Catch. Play your teams defense...If they run a 4-3 in real life, run the 4-3...Don't come out in Nickel unless its 3rd down and more than 7 or the Computer is running 5 wide sets. Miami of Ohio completed 21-32 at Michigan last night against me when I stayed in a 4-3 most of the game.

In short, this game is a very good effort, a little too easy to complete the bomb, a little too hard to complete the dump-off & screens. If you disregard the completion % & yards per completion, this games gives a pretty good statistical representation of the game. The running game works very well with the right sliders....I'm off to enjoy another game of NCAA now.
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Old 08-19-2004, 10:04 AM   #2
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Re: The Completion % Conundrum...

Another thing to take into account is that in NCAA 2005, Rix sucks in bowl games.
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Old 08-19-2004, 11:09 AM   #3
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Re: The Completion % Conundrum...

Playing on Heisman and throwing 50 times per game, I usually try to take what the defense gives me. If that's the long ball, so be it. Sometimes I complete 5 30+ yarders in a game, and sometimes 2 or less. If I only complete 1 or none, I can tell you my offense is in deep (no pun intended) trouble. But that's another story.

I find the hotroute-in to be a very useful weapon, good for multiple 6-yard completions per game, and sometimes they go for more. Drags are good for that too... sometimes those only go for 3 yards.

What's really telling of your passing style is the yards per reception your receivers tend to get. On a successful passing night I'll have one guy with a 22 yard average, another with 16, two others with 12 or 13, and another with 10. Or maybe 3 guys with 16-19 yard averages and the rest under 14. If you usually have two or even three receivers with 25+yd averages, then I'd say you're bombing a little more than what would be realistic.
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Old 08-19-2004, 03:03 PM   #4
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Re: The Completion % Conundrum...

Denial. And I don't mean the river. The computer passing on average was below 40%. People are really in denial about this game.
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Old 08-19-2004, 03:14 PM   #5
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Re: The Completion % Conundrum...

Quote:
Originally Posted by navarre
Denial. And I don't mean the river. The computer passing on average was below 40%. People are really in denial about this game.
Try going into your settings and turning OFF Camera Shake.

The difference for me has been unbelievable. I was about to trade the game in on Madden (literally had it in my car and was going after work) when I read about this fix on the forums and decided to try give it one more shot.

This has completely resolved all pass drop issues (human AND computer) and I have given up multiple 300+ yard and 60%+ completion games to the computer (Western Michigan torched me for over 400 yards and I ended up having to double team their top wideout the entire 2nd half because he NEVER missed a catch... ended up squeaking a win out in overtime).

This fix out to be posted as a seperate story on this site, it makes that big a difference.
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Old 08-19-2004, 05:03 PM   #6
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Re: The Completion % Conundrum...

Quote:
Originally Posted by Fightin_Gobbler
This fix out to be posted as a seperate story on this site, it makes that big a difference.
I agree!
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Old 08-19-2004, 11:52 PM   #7
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Re: The Completion % Conundrum...

So you can still use HFA just not camera shake? Does anyone have any idea why this would actually change the game?
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Old 08-20-2004, 07:31 AM   #8
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Re: The Completion % Conundrum...

Quote:
Originally Posted by navarre
Denial. And I don't mean the river. The computer passing on average was below 40%. People are really in denial about this game.
And some people have the PS2 version.
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