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Infinity Engine 2.0 + Force Impact System

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Old 06-23-2020, 03:44 PM   #1
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Infinity Engine 2.0 + Force Impact System

Will always be an all-time favorite. With the right combination of sliders and ratings adjustments, what NCAA Football does using this engine and system still til this day is a thing of beauty. I still find myself pausing and replaying game action a lot. They got it right with Infinity 2.0 IMO of course.
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Old 06-24-2020, 07:15 PM   #2
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Infinity Engine 2.0 + Force Impact System

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Old 06-24-2020, 07:16 PM   #3
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Re: Infinity Engine 2.0 + Force Impact System

Quote:
Originally Posted by TarHeelPhenom
Will always be an all-time favorite. With the right combination of sliders and ratings adjustments, what NCAA Football does using this engine and system still til this day is a thing of beauty. I still find myself pausing and replaying game action a lot. They got it right with Infinity 2.0 IMO of course.


What sliders and ratings adjustments are you using? I would like to try them.



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Old 06-25-2020, 02:51 PM   #4
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Re: Infinity Engine 2.0 + Force Impact System

Yeah I definitely want to see these sliders in action too.


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Old 06-25-2020, 04:48 PM   #5
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Re: Infinity Engine 2.0 + Force Impact System

For me it's threefold:

1) A combination of using tdawgs Workbook which is in the roster section to go along with some personal edits I've come up with for player attributes.

2) Keeping all in-game sliders as close to 50 as possible with the exception of kick sliders allowing for varieties of kicks/punts.

3) Editing hidden sliders within the Profile


There is give and take for me in order for the game to play out the way I perceive it; so I do certain things that others may not. For example, when it comes to global editing...no matter what, I always "0" Hit Power for all players because I prefer wrap and gang tackles. That's just one example. Also, somehow some way, I've been able to COMPLETELY eliminate the patty cake animation between OL/DL, suction blocking, things that disturbed me and for my eyes it makes this game beautiful. Of course beauty is in the eye of the beholder and so what I may deem pretty may not be the same for someone else. But, I just love Infinity Engine 2.0.
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Old 06-25-2020, 11:35 PM   #6
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Re: Infinity Engine 2.0 + Force Impact System

Quote:
Originally Posted by TarHeelPhenom
For me it's threefold:

1) A combination of using tdawgs Workbook which is in the roster section to go along with some personal edits I've come up with for player attributes.

2) Keeping all in-game sliders as close to 50 as possible with the exception of kick sliders allowing for varieties of kicks/punts.

3) Editing hidden sliders within the Profile


There is give and take for me in order for the game to play out the way I perceive it; so I do certain things that others may not. For example, when it comes to global editing...no matter what, I always "0" Hit Power for all players because I prefer wrap and gang tackles. That's just one example. Also, somehow some way, I've been able to COMPLETELY eliminate the patty cake animation between OL/DL, suction blocking, things that disturbed me and for my eyes it makes this game beautiful. Of course beauty is in the eye of the beholder and so what I may deem pretty may not be the same for someone else. But, I just love Infinity Engine 2.0.
Hidden sliders within the profile?

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