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XCOM: Enemy Unknown

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Old 01-19-2012, 12:34 PM   #17
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re: XCOM: Enemy Unknown

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Originally Posted by Phobia
Oh yea I am pumped up for Aliens Colonial Marines also. Childhood memories are flooding back lol


Simply one of the most addicting strategy games ever. So excited it is coming to consoles finally!

If memory serves me correctly I thought they released a version for PS1?
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Old 01-19-2012, 12:45 PM   #18
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re: XCOM: Enemy Unknown

There was a PS1 version, but the load times were heinous.

I remember renting it back in the day and it was darn near unplayable if you had any experience with the PC version.
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Old 01-19-2012, 05:28 PM   #19
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Just seein the names working on this game has me fired up. I dont remember much about the original, but this looks very promising.
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Old 01-19-2012, 05:31 PM   #20
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re: XCOM: Enemy Unknown

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Originally Posted by wEEman33
There was a PS1 version, but the load times were heinous.

I remember renting it back in the day and it was darn near unplayable if you had any experience with the PC version.

Yep. i played the PC version. Legendary game.
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Old 01-20-2012, 05:32 PM   #21
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re: XCOM: Enemy Unknown

Sid Meier Talks XCOM: Enemy Unknown

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While Jake Solomon is the lead designer on XCOM: Enemy Unknown, it wouldn't be a true Firaxis game without a little involvement from Sid Meier. The gaming industry legend serves as the director of creative development at Firaxis Games and the XCOM team treats him as the holy man to consult on top of the mountain. We spoke to Sid Meier about his history with X-COM, who the game is for, and what will make XCOM: Enemy Unknown feel at home in the Firaxis library. Check out the video below to learn more.
The Art Of XCOM: Enemy Unknown

Quote:
After years of creating barbarians and Mahatma Ghandis for the Civilization series, art director Greg Foertsch was given the task of reimagining the look of X-COM. Shedding the original's Saturday-morning-graphic-novel look for one of slightly stylized "miniatures", Greg Foertsch and his team of artists have pored over the details of everything from the insectoids to the Skyranger. Check out the video below to see concept art and screens from the game and to learn more about how the new game takes advantage of an active camera.
The Unsettling Music Of XCOM: Enemy Unknown

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Roland Rizzo has been working with the XCOM series since the beginning. Originally in the QA department for the first X-COM title, Roland immediately fell in love with the spooky atmosphere of the game. A large part of that classic tone was created by the first game's composer, John Broomhall. Some tracks have aged better than others, but the Micropose team's work is legendary. Now Roland Rizzo is the audio lead for XCOM: Enemy Unknown and is tasked with reimagining and updating the aural tone of the original. Taking cues from the first X-COM's soundtrack and alien sound design, the audio team at Firaxis Games is creating something current yet true to the original. Check out the video below to hear examples of the aural atmosphere being created for XCOM: Enemy Unknown.
The Evolution Of XCOM’s Enemies

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Humanity has been staring at the stars and dreaming for centuries, but it’s not easy to envision what alien life might actually look like. It’s also not easy to resist the urge to try. The designers at Firaxis have the advantage of building off an existing framework, but redesigning 18-year-old character concepts for a modern audience was still no simple task. We chat with Firaxis Lead Designer Jake Solomon and Lead Artist Greg Foertsch about the process of designing the aliens in XCOM: Enemy Unknown.
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Old 03-10-2012, 06:30 PM   #22
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re: XCOM: Enemy Unknown

Looks like they really are staying true to X-COM.

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Old 03-10-2012, 07:05 PM   #23
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re: XCOM: Enemy Unknown

This game is really starting to get me extremely interested. It looks great.
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Old 03-10-2012, 07:13 PM   #24
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re: XCOM: Enemy Unknown

I will buy it most likely.
Looks like a good game.
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