What jumps out to me is how much better the writing is. I put a lot of hours into the first game, but it was mainly due to the sublime turn-based combat. It wasn't long before I found myself not caring about the story or characters and started skipping through dialogue. I honestly couldn't even bring myself to finish it because so much of it was just so silly and ridiculous that it made the world feel artificial. Original Sin 2 is more serious and darker, but there's still plenty of humor. Larian just struck a much better balance this time, and the Origin Stories for characters and better voice-acting have me way more invested. Presentation overall is a big step up.
Mechanics are better and more polished. I like the new armor system, because you can't just start a battle off by CC'ing everything. Now in most fights physical or magical armor needs to be depleted before most CC skills will even work. This new system has so far led to more diversity in skills and strategies being used.
The amount of legit freedom, choice, and consequence that permeates through the game's systems and quests, is genuinely staggering. Across the board it's been really impressing me.
It's also selling really well, so expect it to come to other platforms like OSX and consoles next year.
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Some reviews:
Eurogamer - Essential
IGN - 9.6
Game Informer - 9.75
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Whether your approach to discovering the secrets of the gods is with a truncheon, a silver tongue, stealth and guile, or the mysteries of magic, the world is constantly testing and responding to your touch. Talk to animals. Murder people. Steal everything. Teleport across impassable territory. Convince potential foes to join you. Pick the door’s lock, smash it down, discover a hidden tunnel, or use the secret password. Tear the lids off ancient sarcophagi with your insane strength. Have tea with a noted historian with your scholarly intellect. Or play the traditional hero. It’s all up to you, in any amount. While this degree of freedom can be overwhelming at first, it quickly leads to mild euphoria as you realize that you’re free to interact with the people, places, and problems any way you wish. Little can compare to coming up with your own solution to the hundreds of decisions you face |
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PC Gamer - 92